Inteview with Ninja
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Interview with Ninja/Scoopex A n I n t e r v i e w w i t h Ninja/Scoopex by Shade/Surprise Productions Is it just me or is there a distinct lack of QUALITY productions being released by so called "elite" groups these days? I mean, they're all either dying off (like Sanity) or they're jam packed with totally cool members that are just plain lazy and inactive! A group that most people thought they'd seen the last of a while back is Scoopex. There were a few rumours going around that they were not going to release anymore demos and would probably die. { But recently this legendary group seems to have been resurrected from the dead and placed firmly at the front of most scener's minds by a steady stream of first class productions. Releases such as Alien and ISO have got everybody holding the group in high esteem once again! One Scoopex member in particular has played a BIG part in this phoenix from the ashes type tail. He's the coder of that excellent trackmo: ISO and is known as Ninja. Ninja is a truly nice guy and has agreed to take time out from his busy schedule to do this exclusive interview with me. In this in depth interview I hope to answer all the questions you might have about the man behind the demo: SD = Shade NJ = Ninja { SD: Salut Ninja! ca va? :) Okay, why don't we get some standard stuff out of the way first by telling all the Deadlock readers: your real name, age, occupation and what country you live in... NJ: My real name is Jean-pierre, I finished Computer Sciences studies and I live in this nice country called France. SD: Right, I know you was on the Atari ST scene for a while but exactly how long have you been doing your thing on the Amiga? And do you still consider the Atari scene to be superior? (boooo, hisss, arggghhhh!!!) NJ: I'm on the Amiga scene for 5 years now, as I began on the Atari ST scene I could compare both Amiga and ST scene. The Atari scene is nearly dead now (except some groups on FALCON computer), but it's true that at his golden age the Atari ST scene looked better than the Amiga one. Why? Most of the coders and graphicians of the Atari scene were really talented people. Without a great hardware (like the one on Amiga) they could create powerful routines and amazing graphics, which could rival the best Amiga productions. Also, it seems that the word friendship had a better sense on ST scene than on Amiga one ... { [I agree with your last words, and I hope people take note -Mike/Anathema] SD: You made the routines in ISO look easy. Did you find any of the routines particularly difficult? Which routines in the demo are you most proud of? NJ: In my opinion the most difficult thing is not to code the routine but to do something good with ... My best routines were the mapping ones. SD: What's the best advice you'd give to any learner coders out there that would like to code demos like ISO in future? NJ: Try to begin with something simple and then progress step by step. Also try M&M'S ! SD: Now, you may recognise the question I'm about to ask you because Michael/Anathema used a similar one in his interview file. Anyway, I thought it was such a neat question and you gave such a good reply that I'm going to repeat it here... { Ever since Chaos's World Of Amiga trackmo, bitmap zoom and rotation [Mode 7 for Snes user -Mike/Anathema], in one form or another, has become extremely popular amongst coders. Could you please explain the basic principles behind this scene phenomenon: NJ: The first roto-zoom effect was made by Gigabyte-crew on ST. It's not easy to explain that technic in few words but the principle is simple: use 3 points (A,B,C) forming a right-angled triangle, rotate and zoom the 3 points, then interpolate between A and B, and B and C to create 2 tables of 2d coordinates. Then interpolate between one point of the 1st table and one of the 2nd table,and use the obtained coordinates as pointers on your bitmap, then plot the pointed bitmap pixel on the screen and increase the screen pointer. Then interpolate with the next points of each table and do the same thing than above. You can use a copper-screen emulating a chunky screen for a better speed. SD: As you have no doubt noticed, a lot of ex. Amiga scene guys have left in favour of the PC. Are you planning on leaving the Amiga scene in the near future? Please give your reasons: { NJ: It's sure that PC computers are very attractive: Powerful CPU, Chunky screen, Nice Sound cards (but not really better than Amiga sound capacities). But with some tricks you can do great things on Amiga (look at the first Amiga demos: Did they need something else than a 7Mhz CPU to be forever demos ?). If you watch PC demos you can mostly see big 3DS objects slideshows, but is that enough? Certainly not! A demo is firstly an artistic production, the most important thing is not the machine power but the producers skill. What made famous Amiga,ST and C64 demos is the artistic approach. Nowadays, Amiga demos sadly look more and more like PC ones. Today Demomakers should look at old Amiga prods (TRSI, SILENTS, KEFRENS, SCOOPEX...) and tie again with what made the Amiga reputation: Quality !!! Amiga is better than any PC because of his glorious past and quality tradition, that's why I don't plan to move on the PC scene for the moment. (And I hope I never! Thanks to the next generation Amigas!) SD: There has been a lot of talk about what features the next generation Amigas will have. If you could choose one hardware enhancement or addition to improve the standard of scene productions, what would it be? (i.e. 16 channel sound, true multi processing, etc.) { NJ: The most important thing should be a truecolor screen ! But a faster CPU (power PC), a better sound (16 bits) and a tower design will be appreciated ! SD: Please give me the names of your favourite people in each of the following scene categories: coder, graphician, musician, swapper and also your favourite demo of all time: NJ: Coder çd- Boogeyman/PSN Graphician - Made/Bomb software, Musician - Doh/Dreamdealers, Michael/Anathema Swapper - Gangsta/Scx Favourite demo - Mental Hangover/Scoopex ! SD: Is there anyone/anything on the scene you particularly dislike? Why? NJ: Lame people who pass their time on criticizing other people work while they never released anything good ! (No name: everybody know them ...) SD: If you were kicked out of Scoopex tomorrow and could choose to join ANY group, which would it be? What aspect of this group do you most admire?{ NJ: I hope I'll never been kicked out of Scoopex (please Antibyte !) because there is a real great idea of what means friendship on that group. But in the case I'll be kicked off, I'd like to join a group like PASSION (great demos) or ANATHEMA (great friendship) or ARKHAM (great delirium). SD: After ISO I'm sure everyone can't wait for your next production. Do you have any future demos/intros planned? Who else is working on them with you and when can we expect to see them? NJ: I'm working on the sequel of ISO for the next Saturne party with Made/Bomb and NHP/Scx. Also on a Slideshow with Eremation and Gods (coming soon). The sequel of Manga-Art (slideshow) is also planned with my friends of Arkham. I also planned to code a demo with my friend Antibyte/Scx. SD: If you were granted one wish, what would you wish for? NJ: The absolute knowledge (what else should be more attractive ?) { SD: Sadly you have reached the end of this interview Ninja. I'd just like to thank you for your time and I look forward to seeing more cool prods from you and Scoopex in future! You may now say anything that's on your mind and maybe greet some friends, etc.: NJ: Thanks for that interview, quick hellos to my friends on: *Scoopex*, *Bomb*, Oxygene, *Anathema*, Hoodlum, Smellon design, Agoa, C-Lous, Distorsion and specials to my favourites: Jester, XTD, Doh, Boogeyman, Made. }