Inteview with Chaos

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Chaos Mega Interview - page 1/16
held by: McDeal/D-TECT


I've  found  another  interview victim!
This time it's Chaos/Rebels(ex.Sanity)!
He coded the famous 'Elysium' demo  and
is on  the  second  place in the  coder
charts of Eurocharts. These are reasons
enough to make an little interview with
him.  But the thing  became  bigger and
bigger and now it's a mega interview! I
hope you'll like it!Š

(BTW: Some questions were done by Agent
of D-TECT, too!)

?: Yoho Chaos! You're one of the shoot-
   ing stars in the German  demo scene.
   Please  introduce  yourself and tell
   us something about your beginning in
   the computer scene.
!: Hello, I'm Chaos of Rebels, 20 years
   old  and  I am  one  of the rebelous
   coders  who  didn't gave  up  coding
   useless demos. I began (like most of
   us) as a lamer, and the  C64  was my
   toy. It must have been 1984! I coded
   a  lot  of  useless things  and  had
   absolutely no contact to the  scene.
   I  should  have  managed  to join  a
   group because I had my first, simple
   Hubbard-like   replay   long  before
   Hülsbeck released his SidMon,  but I
   was too lame to even  want to join a
   group.  Then  I bought my Amiga from
   my  first  apprentice-pays,   and  I
   continued  to  lame  around. Later I
   met   Carsten   (not  you,   McDeal,
   another Carsten) (McDeal: My name is
   written  with 'K': Karsten), he  was
   another lamer, but he did some SWAP-
   PING!  Yeaa!  Soon  we   joined  the
   fantastic forces of AXENON. My first
   real group! I must  have been pretty
   important to them, because they  did
   not  even told  me when Axenon died,
   so  I  continued to  code a demo for
   them. When I finally found out  that
   I have no group I renamed  myself to



Chaos Mega Interview - page 2/16
held by: McDeal/D-TECT
   Chaos and joined the Undertakers. So
   the  Axenon-Demo  was  released  for
   them: The Benderlyser. Ok, it  was a
   bit  lame  but at least it was some-
   thing  special  with  a  new idea. I
   continued  to  code lame stuff but I
   never released something. It made no
   sense to me to  show  all the others
   how  bad  I was.  It must  have been
   around  spring 1990  when I produced
   my  first  useable parts, and I pre-
   pared  to release  a  big multipart-
   demo  for  the  Undertakers. But the
   Undertakers  died   (because  I  and
   Shadow were the  last remaining mem-
   bers...), and we both joined  Sanity
   in Winter 1990. I have  been in good
   contact with Panther for  some time,
   and so it was no problem. The  parts
   for  the Undertakers-Demo became the
   basics  for  Elysium:  The zoom, the
   starwars-scroll, the vectorcubes and
   a  vector   routine   comparable  to
   Panthers  DeeGroove-Demo.  We  added
   some parts,  kicked  the vectors and
   released   the  Undertakers-demo  as
   Elysium   for  Sanity.   I   started
   working on  my  next  demo after  we
   released Elysium, but Sanity died (I
   began to get the pattern...) and now
   it seems that  the Sanity-Demo  will
   be   released   for   Rebels.   (Bad
   prospects  for  Rebels,  all  groups
   that I joined died very soon)

?: The Elysium demo  was in my  opinion
   one of the best Amiga demos ever and
   the  best  German  demo  at all. How
   long did you worked on it?
!: I  don't see  myself as  a  shooting
   star.  I'm  in  the  business  for 8
   years now, but I haven't coded demos
   all the time. Most of the time I had
   simply no  contact to  the scene.  I
   think I have  coded  everything that
   can  be  coded  on  Amiga. From C to



Chaos Mega Interview - page 3/16
held by: McDeal/D-TECT
   Assembler, from the stranged part of
   the operating-system to  the deepest
   corner of the  hardware. I'm  trying
   to  code  demos for  2 years, and it
   might seem that I am a shooting star
   because I didn't release  every shit
   I  produced.  The  oldest   part  of
   Elysium is the starwars-scroll,later
   I coded the Zoom and the Vectorcubes
   (100 of them), and  then I  coded  a
   lot  of  other  things  for  myself.
   During  the  easter-holidays  I  and
   Panther  made together  most  of the
   rest of the demo. I was busy for one
   more month  doing the  slave-work (a
   little bug here, a copperbar  there)
   and then  we  went to party where we
   finished some minor problems. If you
   take  the  hole time it took 1 year.
   But most of the hard  work was  done
   in a 2 weeks session.

?: Why  do  you code  demos?  There are
   many other things you could code and
   you would even get money for it!
!: Why does anybody code demos? Because
   only  demo  coding   is  fun-coding!
   Write a  game  and you're  tired  of
   coding. Write a utillity and you are
   nerved  by  bugs. I coded everything
   and  I can only  say:  Code demos or
   coding is no hobby anymore.

?: It's no secret  that Sanity  was  in
   big  trouble  and so you have joined
   'The forces of Rebels'. Why have you
   decided to join exactly this  group?
   And please judge Rebels!
!: Good question.  I  don't  know. Some
   time after Sanity broke  down Jester
   rang me up and said:  "If we want we
   can join Rebels."  and I said:  "OK,
   if we've no chance to  continue with
   Sanity, then we can join  them,  but
   first  try  to  rescue Sanity". Next
   day Jester called me again and said:



Chaos Mega Interview - page 4/16
held by: McDeal/D-TECT
   "Hi. We are now in Rebels". Arrrg, I
   did  not  join  Rebels,  I have been
   joined   Rebels.  But  it's  no  bad
   choice. I think the most popular and
   best  demo  groups   are  Phenomena,
   Anarchy, Silents and Rebels, perhaps
   Scoopex  if  they  release something
   soon.  Phenomena is a bit  too  good
   for us, Silents is defenitly  not as
   good  as   the  others,  that leaves
   Rebels and Anarchy. I  think we made
   a good decision.
   How shall I judge Rebels. Their next
   demos  (no  dentros  or  things like
   that) should be fantastic. I haven't
   seen anything of them  yet, but they
   are pretty confident. And there will
   be  something  unexpected  from  me,
   too. But  the organisation is  poor.
   Nobody from  us has a  memberlist! I
   hear  a  rumour  about us  all being
   kicked every  two weeks!  (Till  now
   they  are  all  wrong). There is ab-
   solutely no  contact  between us and
   the  other  sections  in  Rebels.  I
   would prefer a German demo group but
   THERE IS NO GERMAN DEMOGROUP!

?: You reached the third  place at  the
   demo  competition  with  your  demo.
   Weren't your disapointed?
!: When we  were  going to the party we
   knew that we'll win the competition.
   How could we loose with a  demo like
   that? When have you seen so many new
   and good effects in one demo? Was it
   the Dexion Mega Demo 1? The audience
   is  boored by  all this  vectorshit,
   and they will vote  for us!  OK,  we
   lost  against a  second class vector
   demo from Quartex (compare it to the
   6 month older Hunt-demo and you  see
   that it's second class) and two Ray-
   tracing-Animations from Silents, but
   I  was  able  to  stop  Panther from
   jumping off the ferry.



Chaos Mega Interview - page 5/16
held by: McDeal/D-TECT
?: Are  you  already working  one a new
   one? Can you  give us a  little idea
   of what you are planning to do?
   (Please don't say: 'TOP SECRET!')
!: Yes, I'm  working on a new demo  and
   it will not contain the usual vector
   shit (perhaps  a  little  cube, only
   one tiny cube), it will feature some
   new  (impossible)  effects and  some
   nice ideas that are not that hard to
   code, and if you  are lucky it  will
   be well  designed, too. I  can't say
   something about the code because the
   most  important  thing is the  idea.
   Most coders  have   forgotten  this,
   some  say  that it is  impossible to
   create a new effect, it is only pos-
   sible to combine and enhace  the old
   ones, and  that the  design  will be
   better. They  are  absolutely wrong!
   If  they  would stop  coding vectors
   they could see that there  are other
   things that haven't been done before

?: In  which  situations  do  you  have
   ideas for new effects? On the toilet
   or in school???  Or  are  you  lying
   onto your bed and start thinking for
   one hour? What's your strategy?
!: You can't lay on your bed and think.
   I  need  an  idea. idea. come, idea.
   What can I do... We did  this in the
   final  phase  of  Elysium   and  the
   result is the Paralax and the tunnel
   perhaps the least  spectacular parts
   of the demo. Good ideas simply come,
   or they don't come. I get most ideas
   when I'm  biking  around.  Biking is
   the only real sport that I do (Sport
   ist   Mord.   Mannschaftssport   ist
   Massenmord), and  when  my  arms are
   steering, my  legs  are pedaling, my
   eyes  are  watching,  my   ears  are
   listening and  my  sense for balance
   is keeping the balance, I can  think
   about everything totally uncontroled



Chaos Mega Interview - page 6/16
held by: McDeal/D-TECT
   and sometimes I get an idea. Cycling
   as kind of meditation?  Ok, Ok,  but
   most  demo-ideas come  from  it. And
   most accidents...
   There  are  three  major parts of an
   idea. 1) What to do. 2) How to do it
   3) Do it.  Most  coders  forget  the
   first two parts of  this and the re-
   sult  is  yet  another piece of cool
   vectorshit.  The  first  part is ab-
   solutely useless without the  second
   part,  and  some  coder  will  never
   finish  the third part although they
   are able to do it.  (McDeal: Are you
   talking about me??? Hehe) Most don't
   even try to solve the first two pro-
   blems,  vectors  are   in,  everyone
   likes  it,  and a  good  design will
   pull   it   high   in   the  charts,
   especially if  my  group  is  called
   Silents  or  Anarchy (or Rebels). My
   biggest problem is staring the third
   part. You have nothing on the screen
   and  your  source  contains only the
   copperlist. How to start? 

?: Yeah, I know that feeling.... I know
   that  you're  using  the  Devpac to-
   gether  with the   CygnusEd   (ARexx
   rulez, doesn't it?). Please tell  me
   the reasons why you've  chosen  this
   combination!
!: Well, I  coded  my  first  assembler
   routines using CLI-ED and Metacomco-
   Macroassembler (Yeaa)! Best  example
   is the 300k  source  of  my selfmade
   monitor-program. OK, Assem  is about
   30 times slower  than  Seka, but  at
   least  it is  a real assembler. I've
   seen one of the early  patched Seka-
   versions that time, but  it was use-
   less.  This assembler would assemble
   everything, even movem.l d0-d2,(a0)+
   No includes, no macros, no  linking,
   nothing. Seka is no  assembler, Seka
   is  a  tool  that sometimes converts



Chaos Mega Interview - page 7/16
held by: McDeal/D-TECT
   your  source into  something execut-
   able, and  sometimes  not.  I didn't
   want to search two days for an error
   that was generated by  the assembler
   or wrong spelling. But  after  years
   of  pain  and  slow assembling I got
   the fabulous »»Devpac««.  I saw only
   two words:  Local Labels. I'll never
   ever use an assembler without  local
   labels.  I simply can't live without
   them. There are some  other features
   like RS.BWL, REPT/ENDR and of course
   the  full  linker  support  that are
   important for me.  Till now  I tried
   several other assemblers but they're
   all   making   error.   Some  simply
   generate  false  code (like ASMone),
   some  don't  accept  a  source  that
   run's  perfectly  on  Devpac   (like
   Macro68 and ArgASM)  although I con-
   verted all  parts of the source that
   use  special commands.  Sometimes  I
   test out another assembler  for some
   time, but it doesn't  take long till
   I go back to Devpac.
   Then,  another  bright  day,  I  got
   CygnusEd. Can there be a better text
   editor than Ced? I don't  think  so.
   The filerequester is almost perfect,
   by far the best on  Amiga. The  rest
   is  of  the same quality. I can only
   imagine a few points  that  could be
   upgraded.  I  won't  edit  a  source
   without it.  I  woun't  even use the
   TurboAss  (an  absolutely  fantastic
   Assembler on the Atari-ST that  lets
   all Sekas and ASMone, two or three's
   look like Metacomco-Assem  with CLI-
   Ed) if it would run on Amiga, 'cause
   I can't live anymore  without  these
   Macros, columnar  blocks  or  simply
   Amiga-G. The best  thing is, that  I
   can  combine  CEd  and  Devpac  with
   ARexx, and when the system  crashes,
   I can rescue the source with Recover
   CEdFiles (works really always!).



Chaos Mega Interview - page 8/16
held by: McDeal/D-TECT
?: I won't ask you whether you have the
   originals of both programs...
   Another thing: Do  you  hear to  any
   kind  of music while programming? If
   yes, which group do you prefer?
!: I normally listen to the Radio  when
   I  code,  always Radio Bremen 4, the
   only  station  that  brings  you the
   right music,of course non-comercial.
   Especially after 19:00. They  really
   play every kind of  music,  even the
   music I like, but  I have to  switch
   to cassete or CD often because  they
   also play the other extremes. Then I
   listen to the Pixies, New Model Army
   or Metal tunes like Faith no More or
   the usual Metal stuff. I  also  like
   groups  like  R.E.M. or Fury  in the
   Slaughterhouse.  My  music-taste  is
   very similar to my demo-taste:I hate
   the ordinary, it  must be  something
   special!  Sometimes  I  have to con-
   centrate  harder  and then I  switch
   the music off, and when I code some-
   thing that doesn't cut of the inter-
   rupts  I  start  Protracker  in  the
   background and listen to the latest,
   unreleased  Jester-tunes.   I  can't
   stand Acid,  HipHopp,  Pop  Rap  and
   Techno-Music, but we didn't kicked 4
   members  out of Sanity  because they
   were Techno-Freaks...

?: How  does  your  dream computer look
   like?
!: You just  told me  about the  latest
   plans  from  Commodore   before  the
   interview (McDeal:  I've told  him a
   rumour which you'll find in the News
   Corner, too!), and it looks as if my
   dream-computer will be reality  very
   soon. Of course  I  could  wish me a
   mega-computer with 4Gigabyte Ram and
   8 100Mhz Risc-Chips, but  we'll have
   to wait very long for such a machine
   So my realistic dream computer is  a



Chaos Mega Interview - page 9/16
held by: McDeal/D-TECT
   normal  Amiga  with  2Meg Chip, 2Meg
   Fast, 68020 or 68030 on  25Mhz and a
   25Mhz blitter! 50Mhz would be better
   but we want to  be able to  pay  for
   it!  If  the blitter  gets optimised
   (HalftoneMem  and  NoLastWord-Option
   like on the ST and faster  Linedraw,
   perhaps some additional tricks  like
   having  the  last  output-word as  a
   source, BLTBF/LWM and filling with a
   source instead  of  filling  with  a
   destination.  Ofcourse   32-Bit  bus
   support, internally with 16 Bit, but
   double speed) and if you can rely of
   having real Fast-Mem,then everything
   should run up to ten  times  faster.
   The  important  thing  is  that  the
   computer  must  be  cheap,  so  that
   everybody  can  afford  one (Imagine
   it  as  an A500-2).  If I code some-
   thing, there must be someone who can
   see it (and who votes for me).  Just
   imagine such a computer  for 2000DM,
   that  lets a 30MHz 386'er look a bit
   outdated,   even   the  Quartex-Demo
   would  run with an acceptable  speed
   on such a machine!

?: It seems that you don't like Corto's
   work... But do you  like  the  Euro-
   charts? Did  you  ever vote?  Do you
   think they are expressive?
!: I never voted  for  anything. Nobody
   can say  who is  the best.  I'm only
   interested in the coding, the others
   may  know  nothing  about coding and
   only  want to  see good  design.  So
   everybody  must make his own charts.
   In  my  charts   all  demos  without
   spectacular    coding   are   simply
   missing,  that includes many of  the
   top-positions  in  the  EC.  But the
   Eurocharts are very important to see
   how successful you are. Right  now I
   am in position 2 with  the  Elysium-
   demo,  but  you have  to  be able to



Chaos Mega Interview - page 10/16
held by: McDeal/D-TECT
   read   the   charts.   Sounds  good,
   doesn't it?  But who is next? Except
   for Vector Exterminator(that I don't
   like at all)  only  half a  year old
   stuff and older things follow in the
   charts. So second of  two makes  the
   last.  (The  same  as  in  the  demo
   competition.   Third  of  three real
   demos).  They should  mix  FileDemos
   and megademos, because there  are so
   few good filedemos (OK, next EC will
   be more  exiting,  because  of  some
   silly vector productions like Intro-
   Dentro  or  Joyride.  I'm  sure that
   Elysium will be number 4, but  there
   is still hope). (Puhh, I  just got a
   big  shock because  of a very  short
   powerfailure,   but  RecoverCedFiles
   was  able  to rescue  the  interview
   that  hasn't  been saved at all till
   now...) I will continue to  use  the
   EC to  find out how popular my demos
   are,  but  I  don't know  whether  I
   should continue  to care about that.
   The most important  thing is  that I
   like  my  own demos, and that  it is
   fun for me to code demos.  It is fun
   to create new effects,  but it is no
   fun  to  do  the  design, to combine
   parts to a demo, to  move copperbars
   and to exchange logos, this is slave
   work (is there anybody who  wants to
   become my slave? Call Chaos!).  Fuck
   the EC, I'm doing this for fun, if I
   want business, I should code games!

?: Tell me your opinion  about  smoking
   and drinking!
!: Smoking is simply stupid.  Everybody
   who smokes has no right to fight for
   a  cleaner  environment  because  he
   seemes to prefer breathing a mixture
   of tixic gases. Drinking  is danger-
   ous, too, and you have  to know  it.
   But it's good to booze from  time to
   time, It's Ok.  But I  don't want to



Chaos Mega Interview - page 11/16
held by: McDeal/D-TECT
   be  stoned  from  Friday  16:00 till
   Sunday 24:00 every week  (although I
   am  seeing   forward   to  the  next
   occasion...). Drunken coding is non-
   sense,  nobody  can  code drunken (I
   tried...),  not  even  Slayer, and I
   usually don't drink at  copy-parties
   because  I  want to meet old and new
   friends and have a good chat,  I  do
   not  want  to  lie in the corner and
   throw with bottles.

?: Which  country  has in your  opinion
   the best AMIGA-scene?
!: Not Germany.  I  think,  Scandinavia
   (+Denmark) is the heart of the Amiga
   demo scene. Most  elite groups  like
   Phenomena,   Cryptoburners,  Scoopex
   and some others  come  from there. I
   don't   know   exactly   from  which
   country  in  Scandinavia they  come,
   but this is the corner of  the world
   with   the  most   talented  coders.
   Strange, but Germany seems to be the
   country  of  the   musicians.  Romeo
   Knight,  Bitarts,  Hülsbeck,  Jester
   (Hm hem)  come  from  there, all  my
   favourite Musicians,  not  to forget
   Mad Max Hippel (THE musician on ST).
   If  I  could choose, I would want to
   live in Sweden. But only for coding.

?: Do you have any commercial  programs
   in development?
!: I just finished a  very  small  game
   without any hard coding, but  with a
   new idea (one of theese silly little
   thinking-games). Cthulhu  is working
   on the GFX and the levels(I hope so,
   most times he's painting this stupid
   dragon...), and perhaps it  will be-
   come  a  hit.  Perhaps  it will be a
   mega-flop, but I haven't  spend  too
   much time on it.

?: Are going to learn C (or do you even



Chaos Mega Interview - page 12/16
held by: McDeal/D-TECT
   use it?)?
!: C was the first language  I  learned
   on  Amiga.  After  finding out  that
   AmigaBasic is  slower  and less com-
   fortable than C64-Basic,I learned C.
   It is totally  impossible  to  learn
   MC68000  Assembler! 100000 different
   combinations of comands! I'll  never
   get  that!  Only  a  small elite can
   learn this, some kind of profession-
   als!  Well, later I  found  out that
   assembler is much easier than C, and
   now I'm using C only in a few cases,
   I prefer ARexx. 

?: What's your opinion  about cracking,
   swapping, trading scene?
!: Where would we be without  crackers.
   If the police wants to bust someone,
   they  only have  to  wait  outside a
   computer store, write down name  and
   address  of  everyone  who  buys  an
   Amiga  and visit  him 4 weeks later.
   They WILL find something illegal. Do
   you know someone who  has no illegal
   copies? Perhaps 1%! Commodore  knows
   this and they  know that  they would
   be  dead  without  the  sale of many
   little Amigas and C64 to many little
   lamers  who know  exacly  how to get
   some illegal stuff. I don't need the
   games. I haven't got any games for a
   long  time  because  I'm  not inter-
   ested. When I play  something,  it's
   MechForce  or  Archon  I or II. So I
   don't  care  about the crackerscene,
   but I know that  we would  not exist
   without them and that the scene will
   surely die if they stop their work.
   Another thing is  that some guys  do
   not  realize  what  they are  doing.
   It's illegal to copy games, everyone
   knows that, but we got used to this.
   Then everyone started to use calling
   cards. This is burglary!  You  steal
   money  from  the  one  who  owns the



Chaos Mega Interview - page 13/16
held by: McDeal/D-TECT
   number!  Don't you  know that?  Blue
   Boxing is stealing!  Stamp-faking is
   stealing!  Don't  say  it's   a  big
   company   from  where you  steal and
   that they don't even realize what we
   are doing, always remember  that you
   are stealing from  the others.  Some
   people  think that they  are allowed
   to phone without paying because they
   are computerfreaks, this is just the
   way it is!  There will  be  the  day
   when  you start stealing  car-radios
   to get  the money you need for swap-
   ping 'cause bluebox is dead. Is this
   ok? Think about what  you are doing!
   Can you  say  a modem trader is lame
   because he won't ruin his carrier by
   blue-boxing? You can't  afford modem
   trading  without  bluebox?  I  can't
   afford a car, but I am not going  to
   steal one, only because someone told
   me  how  to  do  it!  I never phoned
   illegal, and I hope I never have to.
   (But the phonebills! Oh these phone-
   bills!!!)  Blue-Boxing  and  similar
   things can't be stopped, but please,
   nerver  forget  what  you are doing,
   never think that it's allright to do
   it.

?: Ok, I  think you're  basically right
   but  you  also  have to realize that
   you're  a  thief, too, when you make
   some  copies of your favourite tool!
   I  can't  accept  that  you say that
   this  ok  only  because all computer
   freaks have illegal copies!  I don't
   care  whether it's is called copying
   stuff or blue-boxing - it's the same
   illegal action! But let's quit  this
   topic... Another question:  How long
   is your longest source code?
!: The  Elysium  source was  about 300K
   long,  in  several files and  all of
   them  assembled  alone,  then simply
   merged together 'cause everything is



Chaos Mega Interview - page 14/16
held by: McDeal/D-TECT
   PC-relative. My monitor is 300K long
   too,  also  spread   over  about  20
   files,  but  the  files  get  linked
   together,  they  build one unit, one
   source. Just imagine! I  used  Meta-
   comco-Assem to assemble this!

?: Do you any unreleased  demo effects?
   If yes, please name some!
!: I have much lame code hanging around
   on my source-disks, I never released
   this crap because it didn't make any
   sense  to  me. I  also  have a quite
   good convex  vectorroutine  but  why
   should I show everyone that I am not
   as fast as Kreator?  Well, I coded 4
   parts  for the next demo, and one of
   them  will  not be released, because
   it looks not as good as  I  hoped it
   will. I call it $102-Plasma, and  it
   is hard to explain, but if you are a
   coder  you  should  know what I mean
   with  $102-plasma.   By   the   way,
   Panther coded one 1 and a  half year
   ago, but nobody realized.

?: Ok, do you have  anything  to say to
   the Amiga-Scene
!: If  nothing  changes, the demo scene
   will crash in  a short time  because
   of boredom. Since  one  or two years
   everybody  is  interested  in demos.
   There  have  been  demos before, but
   they  were not  that  important. But
   there  will  be a  time  when  demos
   aren't IN anymore, because  we  have
   seen  to  many  of  them. Demos have
   been a  competition  between coders.
   They wanted to show the  others  who
   is best. But today  the coding seems
   to be totally  unimportant  if it is
   at  least a bit good. How else could
   demos like Substance or Global Trash
   be  so  successful   although  their
   coding is  behind  the standard that
   was  set  by  Tec and Tai Pan and it



Chaos Mega Interview - page 15/16
held by: McDeal/D-TECT
   does not feature new  effects? There
   will  be  the  day when nobody wants
   to  see  any more  vector demos, and
   demos   like   the   latest  Anarchy
   release    (Digital  sonstwas)  will
   speed  up the  process.  Just  think
   about what  you  have been  seen! In
   most  cases it  will look like: Vec-
   tors,  Vectors,  Vectors,  Fractals,
   Vectors, Colorcycling  (now called 1
   pixel RGB-Plasma), Vectors, Fractals
   Vectors, Endscroll or: Sprite-Vector
   on   text   page,  Sprite vector  on
   normal pic, Sprite-Vector on ham pic
   Sprite-Vector   on   normal  vector,
   Sprite-Vector on  beast-scrolling...
   (McDeal:  Noooooo  he  doesn't  mean
   Silents...  ;-)  )  Do  you   really
   enjoy this? I don't!
   Another  problem  are the computers.
   The Amiga will die sooner  or later.
   Will there be another computer where
   we  can  do  demos?  Look at the PC.
   Impossible. Macintosh? Oh no. Archi-
   medes?  To  few  sells.  No software
   company  will  continue  to  produce
   high  quality games  for  a computer
   where you  can  plug in a diskdrive,
   and there would be no  scene without
   games!  If you want to play you have
   to buy a console, and if you want to
   work you must buy a PC  (or whatever
   will replace the PC in near future).
   It simply  does  not  pay to write a
   game for Amiga. The most complicated
   thing for a software-company  is the
   game design. It's not the problem to
   code it, exspecially  on  one of the
   new consoles  or  RISC-Maschines. If
   you  have  a  brilliant  design, you
   won't  release  it  on Amiga because
   you know  everyone will copy it, you
   release it  on the  consoles. If you
   release it on Amiga and  the console
   nobody will buy the module 'cause he
   can play it on Amiga.  Perhaps we'll



Chaos Mega Interview - page 16/16
held by: McDeal/D-TECT
   all  see  the  dead of the real home
   computer like  the  C64  and  Amiga.
   Perhaps   there  will   be   no  new
   computer after the Amiga  that sells
   good  enough  and  that  has  enough
   software  to build  a  new  scene. A
   computer stands  and  falls with the
   software, and the software-companies
   make  no  penny with the scene, they
   will produce software  for computers
   without this kind of scene, like PCs
   or  consoles.  A  computer  that was
   build  for  office-work  would  be a
   horrible   demo   machine,   only  a
   computer build  for  games like  the
   Amiga(!) makes a good  demo-machine.
   And  there  might  be  no  more game
   machine with keyboard and diskdrive!
   Perhaps we will continue our work on
   68030-Amigas   with  25Mhz  blitter,
   perhaps  we will  use consoles  with
   self-made keyboards  and  diskdrives
   attached, but perhaps we will simply
   vanish in two or three years.

?: Ok, I  think  that  was a  nice end!
   Let's see   what  the   future  will
   bring!
   Bye, bye, hope to  meet  you on  the
   AmiExpo...
!: Bye!