Inteview with Laxity
found in | Type | Author | Year |
Diskmagazine | Pure Metal Coders 911 - Animal - Array - ... | a11/92 added 8/94 |
Is this the man Melon Dezign write antidemos against? Did Krueger leave Kefrens because he thought this man decided everything? Is this the man who coded Guardian Dragon II? Is this the man every 1Mb Chip owner don't like because his demos don't work on their Amigas? YES! It's Laxity_/_Kefrens and in the following pages we've got an interview with him! INTERVIEW WITH LAXITY OF KEFRENS Laxity was the main coder behind the production "Guardian Dragon II". Certainly one of the Best demos this year. The demo scored very high on it's original design. The drawback of this demo was the compatibility. First RAW must congratulate you with the "comeback" of Kefrens. It seems like the power of the almighty god Kefren will last forever. Do you really believe that this god Kefren exists? Hmm... Well, personally I am not the religious type. However, I think that one should keep an open mind to every possible solution to the question of us being here. If you consider the three physical dimensions with time as the fourth, you will realize that we constantly move forward on this fourth axis. My theory is that nothing in this universe has the velocity of zero. We can conclude from this that someday, it might be possible to travel back in time, but time can never stand still. I do not know if any other members of Kefrens believe in our "lord", but I think I can honestly say that it is mainly a trademark. In your demo "Guardian Dragon 2" you used a lot of time to design the demo. You made terrific links between the different parts. How important do you think the design of a demo is? The design is THE most important thing, certainly. I think we have a lot of examples at the scene of very skilled coders who doesn't know a shit about design! Some years back you could win a democompetition easily if you just had some good code. But that has changed, and I think we all know who made this change a fact! However, if you want to improve your designing skills you should try to examine a lot of musicvideos, trailers, whole films etc. (believe me, I HAVE!) You maybe know that your demo doesn't work with 1-2 megabyte chipmem. It bugs up with faster processors and you can't use df1: for the second disk. Isn't compatibility important for you? Oh-oh! I have waited for this remark with fear. I know the demo is VERY incompatible (due to lack of time), and I will surely try to make my next demo run on as many comps as possible. However, the part with the faster processors I will ignore, since this is out of the purpose with my demoes. At the Hurricane party there was promised HIGH prizes. But as RAW understand they didn't pay the winners at all. If you had been aware of this, would you have released the demo at this party? First of all, I want to say that I feel sorry for Hurripain. Everyone seems to rub their faces in the dirt and call them nicknames. However, I do think that the whole party ran COMPLETELY out of control, and that it was VERY bad arranged. But I do not know if we had released the demo if this stood clear to us before. In your demo you had a vector land, But don't you think it's silly to put pyramids in the town? Why?!? I mean, suppose that these pyramids contained all energy and powersupply for the entire city? Or what about food storage or a cemetary? Anyway, Vention did the main design, and therefore also the pyramid, so ask him. Which effect in Guardian Dragon 2 is the most revolutionary, and why? Hmm... It would probably have to be the chessmapped balls... I do not know. I mean, when I made the GD2-demo I mainly thought of the design and the looks of each part, I did not actually want to break any records. I guess I mainly wanted to show the importance of a good design and story. When I see a good demo, I am always curious to hear what the coder has done before. Could you please tell us which demos you have coded? Well, I am not too proud, I must say. I actually only have two other previous demoes, and I personally don't really like them. The first (GD1) was probably mainly popular because of the fact that it announced our reopening of the forces. And EGREGIOUS (that IS how it is spelled!) was so lousy designed that.. Well, we HAD to release GD2 in order to compensate for this. RAW knows that there has been a dispute between Kefrens and Melon Dezign. What happened? Well, I think most of the readers have seen the HADTRO from Melon Debil. I liked it all, except the dragon, but what can you expect from Seen the Mean, right? After all, he is only jealous because it was not him, who recreated the forces, and because he cannot cum in front of other people. I hear there is going to be a new Hadtro from Mellow Divine, something like "New Kefrens On The Block", right? Well, I just think that Malowne Desire should quit the demoscene and start making HADTROs for a living, as they are MUCH better at that!!! (they are good at copying things and making them uglier!)Which demo do you think is the Best one in 1992 (Except GD II) ? I think we all know that! Something with.. Arh, what the fuck was it?!. Har. Hard. Hardcore? NOOOO! Harem. Hardfucked? NOOO! Then HARDWIRED? Yeaaah!!! It would have to be the best demo yet! (till I beat it, ofcourse! (?)) Do you have any Favourite Coder? Which coding effect have amazed you most ? If we do not consider design for a while, I would say Chaos/Sanity. He is years ahead of other coders at the scene. But the reason for his lack of popularity would be his design, and it is such a shame. Just think what the result would be if he had all the design skills that it required? Shit, it isn't good to think of! Take a look at the Optimum Fuckup-demo. It contains a VERY nice zoom-routine, no one has made it before, and it IS quite cool! After this superb demo, have you started a new project, or are you just resting after the work of Guardian Dragon II? Since GD2 we have only released some introes and stuff, some coded by me, some with music by me. Now for The Party '92, we are NOT making GD3 (!), but another trackdemo, which I will not reveal the name, nor the design of. What do you think of the scene today (postive/negative) ? Quite positive. I would say that the scene is developing just the way it should. Many people will decrease or increase their skills and popularity, but mainly we will get a lot of very good demoes from now on, I think. As for diskmags, I hear many people saying that there are too many, but I think that we cannot get enough. A good diskmag is always nice to read, and if we only have a few, we will only get the scene from limited points of view, and we must not let that happen, must we? Do you have something else you want to share with the RAW readers? Hmm... Well, I want to express my feelings towards the poor individuals who think they can stand up against the forces of King Kefren, The Ankh and the pyramids. But they will soon find out that you cannot beat forces so strong with merely a simple, human mind! Furthermore, I want to tell Milkskaeg/Anarchy DK, that we KNOW that R.W.O is just a lousy graphician compared to HIM (just take his Bart in "Hardcore" - Wouv!) Ofcourse there was no code in GD2, it was all animations, played with the SetBob-function in graphics.library. I'm SOOO sorry that there was ONE SINGLE person out of billions whom I couldn't fool, and I envy you alot for your brilliant mind, so annoying! I wonder why you aren't a coder?!?!