Inteview with Stephan Fuhrmann
found in | Type | Author | Year |
![]() ![]() ![]() | Diskmagazine interviews | ![]() ![]() Aron - Aztec - Baal - ... | a4/93 |
Interview with Stefan Fuhrman by Steve 3003/SILICON DESIGNS ST: Hello Stephan! Are you member of a Scene-Group? If yes, please tell us your Handle/Group ? SF: No, I am not. ST: When did you get into computing ? SF: I don't know exactly. My brother bought a C-64 several years ago and I was really amazed by this grafix and this sound ;-), so I bought one for me, too. ST: How did you learn Assembler ? SF: I _REALLY_ wanted to learn assembler, so I buyed a ASM book from Data Becker. This didn't help me much - the only thing I could extract from this book were all MC68000 mnemonics, but the authors didn't like the OS too much. I had to experiment very much to learn the whole stuff and to find out about the things that were not described in this book. I can tell you, it took a long time to learn the cool style I'm coding today. ST: Are you speaking other languages beside Assembler ? SF: Yep. I'm currently learning 'C' and I think that I am soon as good in 'C' as in ASM. I speak a little Turbo-Pascal I learned in school, but I hate it - it's a PC-language and it's concept is really bad: you can't do what you want, it has got very narrow limits. I speak BASIC, but I didn't use it for a long time. ST: What Hardware are you using ? SF: I developed PowerPlayer on my A500, 0.5 MB Chip/0.5 MB Ranger/2.0 MB Fast Mem, OS 1.3 (with OS 2.0 zkicked), MultiSync 3D, Quantum 105 LPS. After a long delay I finally received my A4000 (hey, CBM, thanx for this 2 months delay, I really enjoyed hacking on my lame A500 all the time). I had to save my money for 2 years until I could afford an advanced AMIGA. ST: When did you start coding the PowerPlayer ? SF: I started it in 1991 when I couldn't see NoisePlayer anymore. The first versions were only clones of NoisePlayer, but I rewrote PowerPlayer to become better and more flexible. ST: Do you have any hobbies, except Computer ? SF: Really serious hobbies? No. ST: Please tell us your favourite Game, Demo, Movie, Drink, Musican, Gfx-dude, Coder, Magazine and Tool. SF: GAME: Power Monger DEMO: Wicked Sensation/TRSI MOVIE: Terminator 2 DRINK: Coffee MUSICIAN: Romeo Knight / TRSI - THE NUMBER ONE ! GFX-DUDE: UNO CODER: DELTA MAGAZINE: DISK: ZINE PAPER: *NONE* (not professional enough) TOOL: PowerPlayer (no joke, I'm using it every day) DevPac (aargh! it doesn't work on my A4000) ST: The PowerPlayer is now Shareware, have the users payed well ?? Or do you think that it's better to do the PowerPlayer as a commercial Programm, because of the fact that you can't earn much money with the Shareware stuff ? SF: I didn't ask for money upto version 3.8, so the users didn't send too much. Well, I did not yet finish version 3.9, but it will be Shareware. I hope that the users will be clever enough to keep PowerPlayer alive - otherwise I won't continue developing PowerPlayer and I will have more time to develop commercial products. I don't want to earn money, I just want the users to pay my expenses for developing software like PowerPlayer - this is fair, isn't it? ST: Have you any Plans for the future ? SF: I am working on a really fantastic sample editor in 'C'. It will be commercial and I have planned to port it to other systems (PC, etc.). It will be some kind of AdPro for Samples. ST: Are there any funtions left, which will be included in a forthcoming update of the Powerplayer ? SF: I think that I've removed all Enforcer-Hits of previous versions in v3.9, but I'm currently in the ß-testing phase. If there are no more errors left, I'll be satisfied with PowerPlayer. If nobody will pay the shareware fee and tell me any new features he/she wants me to add to PowerPlayer I'll leave it as it is. If the users support me I will include nice optional OS 3.0 features, a better looking GUI, and maybe a nice spectrum-analyzer. I have thought about a big full-screen HAM-effect that changes with the music. The users of PowerPlayer should think about buying an AA-Amiga, too, I'll support it if they ask for it. Some of the effects mentioned above can't be realized without a PMMU. Don't panic: all this stuff will be optional. ST: Ever had Problems with the cops ?? SF: No, I'm not a bad boy :-), and PowerPlayer is not so bad that they would arrest me for coding it and throw the key away :-). ST: Is there anything left to say? SF: Hmmm... yes, people, pay the shareware fee & send good modules to me (I am always powerplaying modules while coding, so you can support me by sending modules (especially those by Romeo Knight 8-)). ST: Thx for this, we wish you much luck in the Future, and keep up the good work!…