Ring Around the World V1.1 (Crack Intro) by TRSI
DMS/HD/CD32
- Released: 2023-03-17
- Categorized as: Crack Intro
Credits and Features
If you see an error in these credits, please tell us.
Individuals and Guests
Code
- Blackthorne (aka Poldi) (DE)
- Sachy (PL) (Resistance / Lamers / Wanted Team)
Music
- Blaizer (SE) (Digital Illusions)
Graphics
- Blackthorne (aka Poldi) (DE)
- Eracore (SE)
Release Features
Title | Type | Author | contained as | Year |
Music (Future Composer 1.4) | Blaizer | 90 added 3/95 |
Release Connections
Intro/Code Re-Used For
Title | Type | Author | Year |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | cc10/22 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - Sachy | cc4/23 added 6/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - Sachy | cc4/23 added 6/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | a10/22 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - Sachy | a1/23 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - Sachy | cc1/23 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - Sachy | a1/23 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - Sachy | cc1/23 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | cc10/22 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | a10/22 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | cc10/22 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | cc10/22 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | cc10/22 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - Sachy | cc3/23 added 6/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | cc10/22 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | cc10/22 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - Sachy | cc3/23 added 6/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | cc10/22 added 4/23 | |
Crack Intro in family | TRSI Blackthorne - Eracore - McFly - ... | cc10/22 added 4/23 | |
Crack Intro in family - OCS Chipset - ECS Chipset | TRSI Blackthorne - Eracore - Sachy - ... | z10/22 added 10/22 | |
Crack Intro in family | TRSI Blackthorne - Eracore - Sachy | cc4/23 added 6/23 |
Downloads
Direct Files
- TRSI-CrRingAroundWorld11 (exec), 13852 bytes (Imploder) (CRC:
554FEB1E
)
Files From Features
- horizon.fc (sound), 13560 bytes (CRC:
AA74DC49
) (mp3/ogg provided by ExoticA)
ASCII Art File Info (.diz file)
_____ ___ _____ _____ \ /_ / \\ __\_ _/ / __// /__/\_ \ / tRISTAR aND /_ / /__/ / / /___/ rED sECTOR iNC. < \__/ -- - \____/ - --2F---------------- -> | | RING AROUND THE WORLD V1.1 | | (C) 2023 RETREAM | `-[OCS/ECS]--------------------[01/02]-- ->
nfo
.. ::: :::: .:::: ::::: :::::: ::: ::: ::: ·:: .:. .:: :: .:::· .::· :: ..::::· ::· ::: ..::::::· ::: ::: ..::::··.:: ::: :::..::::::· .:: .:: .:::::· :::: .:: .::· ..:::··:: :::: .:: ..::::·· ::.:::· ::· ..::::·· :::::: ::: ..::::·· .::::::: ::: ...::::·· ..:::· :::· .:: ..:::::·· .::::·· ::: ::· .::::·· ....:::::·· ::: ::: ::::........:::::::::··· ::::.::: ·:::::::::::····· .::::::: ::: ··· ::: .:. :: .::::· .:: ..::::::· ::::::· .::· .::::· ::· ..:::·::: ::· ..:::·· :: ::: ..:::·· :: ::: .:::·· :::.::: .:::·· ·::::· .:::· ::::. ·::::::... ···:::::::::... ···::::::::... ···::::::.. ··:::::. ..::::::::::· .::· ::: ·::: ::: ::· .::· .:: .:· .:· · .------------------- -- - _________ ___________. _ _ ___|_____________ ____________ \_______/ \ |_____ __ / ______/___|__ | \ _____/ |/ / \________ |----------. \ |/ / / |/ | | .\________________________\ \ _________________|dto/e^d | | | \________________| | | `----------------------[tristar red sector inc.]-' | . | | +---------------------+-----------------------------------------------| | TITLE OF THE GAME | RING AROUND THE WORLD V1.1 | +---------------------+-----------------------------------------------| | SOFTWARECOMPANY | (C) 2023 RETREAM | +---------------------+-----------------------------------------------| | SUPPLIED BY | ULTRASCHALL | +---------------------+-----------------------------------------------| |PROTECTION REMOVED BY| NO COPY-PROTECTION WAS FOUND | +---------------------+-----------------------------------------------| | TYPE OF GAME | POINT'N'CLICK ADVENTURE | +---------------------+-----------------------------------------------| | LANGUAGE | ENGLISH | +---------------------+-----------------------------------------------| | SYSTEM | AMIGA OCS/ECS | +---------------------+-----------------------------------------------| | SIZE | 2 x DMS | +---------------------+-----------------------------------------------| +---------------------+-----------------------------------------------+ | T H E S L E E P I N G G O D S A R E B A C K I N T O W N | `---------------------------------------------------------------------' .---------------------------------------------------------------------. | | | | | | | | | -*- IF YOU LIKE THE GAME, BUY THE ORIGINAL! -*- | | | | | | | | | | *** I N F O R M A T I O N A B O U T T H I S R E L E A S E *** | | | | | | | | RING AROUND THE WORLD V1.1 | | | | | | A FANTASTIC ADVENTURE IN THE UNKNOWN "RING AROUND THE WORLD" | | IS A SHORT, OPEN WORLD, TOP-DOWN, POINT'N'CLICK ADVENTURE | | WHERE THE PROTAGONIST WAKES UP ON THE SHORES OF AN UNKNOWN | | WORLD WITH JUST TWO MEMORIES - ONE BEING OF HIMSELF DROWNING | | IN A STORMY SEA. | | RING AROUND THE WORLD | | | | | | | | THIS IS A BUGFIX RELEASE. | | | | THERE IS NO UPDATE OPTION - UPDATING A PREVIOUSLY INSTALLED COPY | | CONSISTS SIMPLY IN DELETING THE LATTER AND INSTALLING | | THE NEW VERSION. | | | | DUE TO THE BUGS AND THE CHANGES, V1.0 SNAPSHOTS ARE NO LONGER | | SUPPORTED - USING THEM WILL CAUSE UNPREDICTABLE RESULTS, | | SO DO NOT USE THEM. | | | | DESPITE THE V1.0 HAD BEEN RELEASED AFTER HAVING BEEN PLAYED FROM | | START TO FINISH MANY TIMES ON MULTIPLE MACHINES, SOME BUGS | | MANAGED TO SLIP IN. | | | | THE FIRST ONE WAS FOUND WITHOUT LOOKING AT THE GAME OR AT THE CODE: | | IT PRESENTED ITSELF OUT OF THE BLUE DURING THE SLEEPLESS NIGHT | | FOLLOWING THE RELEASE OF THE GAME. | | | | THE SECOND ONE WAS SPOTTED WHILE WATCHING SOMEBODY ELSE PLAY | | THE GAME AND THE THIRD ONE WAS REPORTED BY HIM AFTER I REVEALED | | THE OTHER BUG. THEN, QUITE A FEW OTHER BUGS WERE FOUND AND FIXED | | AFTER THE REVISION OF THE CODE STARTED. | | | | THE DETAILED LIST OF CHANGES GOES AS FOLLOWS... | | | | | | | | V1.1 (17/03/2023) | | | | * FIXED THE CAVE ENTRANCES (THEY COULD BE ENTERED FROM ABOVE; | | ALSO, THEY BROUGHT THE PROTAGONIST TO THE PLACE FROM WHERE | | HE LAST EXITED THE CAVE, WHICH MIGHT BE DIFFERENT). | | | * FIXED THE PROTAGONIST ESCAPE FROM THE CAVE WHEN HE NEEDS TO | | SLEEP AND THE CLOSEST EXIT IS THE NORTH ONE, BUT THE ACCESS | | TO IT IS BLOCKED BY THE CHASM (HE WOULD VIRTUALLY TAKE THAT | | EXIT ANYWAY). | | | * FIXED THE HANDLING OF THE PROTAGONIST'S SLEEP WHEN REQUESTED | | BY THE PLAYER (MULTIPLE TILES REPLACEMENTS WHERE GENERATED | | WHEREAS NONE WERE NEEDED; WHEN SLEEPING JUST BECAUSE OF THE | | PHYSICAL NEED, THE PROTAGONIST WOULD SLEEP WHILE STANDING ON | | HIS FEET). | | | | * FIXED THE DRINKING BALANCE HANDLING (A CHECK WAS DONE TOO LATE, | | WHICH COULD CAUSE THE THIRST TO SEEM QUENCED WHEN, INSTEAD, | | IT WAS QUITE STRONG). | | | | * FIXED THE PALETTE OF THE GAME OVER SCREEN (WAS SLIGHTLY OFF). | | | | * FIXED THE INITIALIZATION (DID NOT HANDLE ERRORS RELATIVELY | | TO A CERTAIN GROUP OF OPERATIONS). | | | | * FIXED THE TRIGGERING OF THE EARTHQUAKE (IT COULD HAPPEN BECAUSE | | OF THE LOADING OF A SNAPSHOT IF SAVING HAD BEEN DONE IN THE | | UPPER PART OF THE CAVE). | | | | * FIXED THE PROTAGONIST BOB IMAGE UPON LOADING OF A SNAPSHOT | | (ITS INDEX WAS CALCULATED, BUT THAT DID NOT WORK WHEN HE WAS | | STANDING ON THE RAFT). | | | | * FIXED A BOUNDARY CHECK IN A TILE REPLACEMENT PROCEDURE | | (WAS USING A WRONG UPPER BOUNDARY). | | | | * FIXED THE REPLACEMENTS OF SEVERAL TILES (MULTIPLE INSTANCES OF | | THE INTERNAL DATA WERE USED FOR EACH TILE; IN MOST CASES IT WAS | | ACTUALLY JUST AN ILL-ADVISED CHOICE). | | | | * ADDED A WORKAROUND TO OS MEMORY FRAGMENTATION, WHICH COULD | | CAUSE OUT-OF-MEMORY ERRORS WHEN SWITCHING LOCATION ON 1 MB RAM | | MACHINES. | | | | * REFINED THE LOCATION LOADING SO THAT, UPON FAILURE, A SECOND | | ATTEMPT IS MADE AFTER FREEING THE MEMORY OCCUPIED BY CACHED | | CHAT DATA. | | | | * REMOVED THE CURRENT SNAPSHOT PRESERVATION UPON SNAPSHOT LOADING | | (OBSOLETE SINCE QUITE A WHILE). | | | | * SAVED SOME MEMORY BY REDUCING THE VARIABLES BUFFER AND TWEAKING | | THE AMOS PROFESSIONAL INTERPRETER CONFIGURATION. | | | | * MODIFIED THE DOUBLE BUFFERING SYSTEM TO ALLOW LIMITING THE | | GRAPHICS REFRESH RATE ARBITRARILY. | | | | * LIMITED THE GRAPHICS REFRESH RATE TO 25 FPS WHEN THE PROTAGONIST | | MOVES OR ANIMATES (EXPANDED MACHINES EXECUTED AT 50 FPS, WHICH | | LOOKED WORSE). | | | | * REPLACED AMCAF'S RASTER WAIT AND Y RASTER() WITH MORE RELIABLE | | ASSEMBLY ROUTINES (WHICH INCLUDE ALSO THE LOOPS THAT MADE USE | | OF THEM). | | | | * CHANGED THE EFFECT THE NON-PLAYER CHARACTERS PHRASES ARE PRINTED | | WITH (THIS ONE LOOKS BETTER AND AVOIDS THAT PARTIALLY UPDATED | | GRAPHICS SHOW ON UNDERPOWERED MACHINES). | | | | * IMPROVED THE SYNCHRONIZATION OF SOME GRAPHICS/PALETTE UPDATES. | | | | * MADE PALETTE CHANGES FASTER. | | | | * MADE THE MOVEMENT OF THE POINTER SMOOTHER WHEN EXPLORING THE | | WORLD AREA (IT WAS ASSIGNED THE IMAGE ON EVERY GRAPHICAL REFRESH | | WITH CHANGE MOUSE AND THAT CAUSED IT TO STUTTER). | | | | * MADE THE PROTAGONIST TURN TOWARDS THE DESTINATION TILE ALSO WHEN | | HIS MOVEMENT IS INITIATED BY THE PROGRAM CONTROL (I.E. NOT BY | | THE PLAYER). | | | | * MADE THE PROTAGONIST TURN TOWARDS THE RIGHT DIRECTION IN A | | SITUATION WHERE HE DID NOT. | | | | * SIMPLIFIED THE TIME-BASED EVENTS CODE. | | | | * ADDED A TIME-BASED EVENT THAT REMOVES THE IMPRINTS/PITS FROM | | THE SAND AFTER SOME IN-GAME HOURS. | | | | * TOUCHED UP THE METAL PLATE GRAPHICS. | | | | * FIXED 'I' AND ']' OF THE NON-PLAYER CHARACTER TEXTS FONT. | | | | * ADDED A SOUND EFFECT. | | | | * MADE OTHER MINOR CHANGES/OPTIMIZATIONS. | | | | * REPROCESSED THE EXECUTABLE WITH AN IMPROVED OPTIMIZER TOOL WHICH | | OPTIMIZES ALSO COLOUR, COLOUR(), EXIT IF ... AND WHILE ... WEND. | | | | * MADE A FEW MINOR CHANGES/ADDITIONS TO THE MANUAL. | | | | | | | | | | *** S Y S T E M R E Q U I R E M E N T S *** | | | | | | AMIGA OCS/ECS, 1MB CHIP | | | | | | | | -*-----------------------------------------------------------*- | | | | | | | `---------------------------------------------------------------------' .---------------------------------------------------------------------. | | | - -- --- W E S E N D O U R R E S P E C T S T O --- -- - | | | | | | QUARTEX, FAIRLIGHT, PRODIGY, LIGHTFORCE, CLASSIC, HOODLUM, LSD, | | PARADOX, BAD KARMA, ROYAL, RAZOR 1911, SKID ROW, SUNFLEX INC. | | ACCESSION - OLYMPUS - ORION - THE ORB | | | | | | - --*- C A U S E T H E Y A R E T H E T R U E -*-- - | | - -*- - H E R O E S O N A M I G A - -*- - | | | `---------------------------------------------------------------------' .---------------------------------------------------------------------. | | | >!!!$$$### L A S T C O M M E N T S ###$$$!!!< | | | |* THIS RELEASE IS DEDICATED TO ALL TRUSTY TRSi! BELIEVERS WORLDWIDE *| | * WE WILL NEVER SURRENDER !!! * | | * SUPPORT AMIGA ! IF YOU LIKE THE GAME, BUY THE ORIGINAL! * | | | `---------------------------------------------------------------------' @BEGIN_FILE_ID.DIZ _____ ___ _____ _____ \ /_ / \\ __\_ _/ / __// /__/\_ \ / tRISTAR aND /_ / /__/ / / /___/ rED sECTOR iNC. < \__/ -- - \____/ - --2F---------------- -> | | RING AROUND THE WORLD V1.1 | | (C) 2023 RETREAM | `-[OCS/ECS]--------------------[-NFO!]-- -> @END_FILE_ID.DIZ