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Credits and Features

If you see an error in these credits, please tell us.

Also Credited Groups

Made

Individuals and Guests

Code

Music

Release Features

TitleTypeAuthorcontained asYear
Music
(Noisetracker/Protracker)

Groo
The Player 6.0A
3316 bytes / crc
AEA9286C
7/93
added 5/12

Release Connections

Intro/Code Re-Used For

TitleTypeAuthorYear
downloadsAcey DuceyCrack Intro
in family
Mirage
Jack
cc12/22
added 4/23
downloadAlchemik
Polish
Crack Intro
in family
Mirage
Jack - Juen
cc5/22
added 9/22
downloadAlien Breed Saga - CD-32Crack Intro
in family
Mirage
Jack
a4/21
added 6/21
downloadAmbermoon V1.09Crack Intro
in family
Mirage
Jack
a8/21
added 12/21
downloadAmbermoon V1.17Crack Intro
in family
Mirage
Jack
cc8/22
added 4/23
downloadAmbermoon V1.17 (DE)Crack Intro
in family
Mirage
Jack
cc8/22
added 4/23
downloadAmerican PokerCrack Intro
in family
Mirage
Jack
cc5/22
added 9/22
downloadBitmap Brothers Collection v1.4 - CD32Crack Intro
in family
Mirage
Jack
a4/21
added 5/21
downloadBoppin' - CD32Crack Intro
in family
Mirage
Jack
a1/22
added 4/23
downloadCinemaware Anthology CD-32Crack Intro
in family
Mirage
Jack
cc3/22
added 8/22
downloadCo Do Grosza
Polish
Crack Intro
in family
Mirage
Jack
cc5/22
added 9/22
downloadFrank Brush DemoCrack Intro
in family
Mirage
Jack
cc3/23
added 6/23
downloadHack & Mod Collection for CD-32 v0.2Crack Intro
in family
Mirage
Jack
a1/22
added 8/22
downloadHorizontal Shoot'em Up Collection CD32Crack Intro
in family
Mirage
Jack
cc5/22
added 9/22
downloadMaly Matematyk
Polish
Crack Intro
in family
Mirage
Jack - Juen
cc5/22
added 9/22
downloadMilioner
Polish
Crack Intro
in family
Mirage
Jack - Juen
cc5/22
added 9/22
downloadMr. Nutz: Hoppin' Mad - CD32Crack Intro
in family
Mirage
Jack
a2/21
added 3/21
downloadNemac IV V1.1 - Director's Cut CD-32Crack Intro
in family
Mirage
Jack
cc3/22
added 8/22
downloadOldtimer - 1996 versionCrack Intro
in family
Mirage
Jack
a2/21
added 3/21
downloadPsygnosis Collection - CD-32Crack Intro
in family
Mirage
Jack
a4/21
added 7/21
downloadPuzzle Collection CD-32Crack Intro
in family
Mirage
Jack
cc3/22
added 8/22
downloadSensible Train-SpottingCrack Intro
in family
Mirage
Jack
cc5/22
added 9/22
downloadShadow Warrior - Wanton DestructionCrack Intro
in family
Mirage
Jack
a4/21
added 7/21
downloadSimon The Sorcerer II: The Lion, The Wizard And The WardrobeCrack Intro
in family
Mirage
Jack
a1/21
added 2/21
downloadTeen Agent AGACrack Intro
in family
Mirage
Jack
cc4/22
added 8/22
downloadTeen Agent ECS
Polish
Crack Intro
in family
Mirage
Jack
cc4/22
added 8/22
downloadTeen Agent ECSCrack Intro
in family
Mirage
Jack
cc4/22
added 8/22
downloadUltimate Dizzy Amiga CD32 CollectionCrack Intro
in family
Mirage
Jack
a5/21
added 7/21
downloadZabawa
Polish
Crack Intro
in family
Mirage
Jack - Juen
cc5/22
added 9/22

Downloads

Direct Files

Files From Features

ASCII Art File Info (.diz file)

          .__                              
    _____ |__|___________     ____   ____  
   /     \|  \_  __ \__  \   / ___\_/ __ \ 
  |  Y Y  \  ||  | \// __ \_/ /_/  >  ___/ 
  |__|_|  /__||__|  (____  /\___  / \___  >
.-------\/---------------\//_____/------\/-.
:  eXHUMED! - (c) 1997 lOBOTOMY sOFTWARE   .
`-[68040+/32M RAM/AHI]---------------[1/1]-'

nfo

@BEGIN_FILE_ID.DIZ
          .__                              
    _____ |__|___________     ____   ____  
   /     \|  \_  __ \__  \   / ___\_/ __ \ 
  |  Y Y  \  ||  | \// __ \_/ /_/  >  ___/ 
  |__|_|  /__||__|  (____  /\___  / \___  >
.-------\/---------------\//_____/------\/-.
:  eXHUMED! - (c) 1997 lOBOTOMY sOFTWARE   .
`-[68040+/32M RAM/AHI]---------------[nF0]-'
@END_FILE_ID.DIZ

      _____   ________/|  __/l____   __/l___    __/l____   __/l____
      \    \_/     /   | /  __    \_/       \  /        \_/        \_
       \/        \/    |/    |     /   \_/   \/    ______/    l_____/
       /    Y     \    :     |    /     |     \    l_____\    ___/  \
      /     |      \_  |     ____/      _      \_         \_  |      \_
      \     |       /  |     |   \      |       /          /  |       /
       \____|      /___|_____|    \_____|      /_____     /_____     /
            \_____/          l_____/    l_____/    \_____/-R- \_____/


                                   Presents         	 
                             ...On May 9th 2021...    

                             -=)>   Exhumed   <(=- 

All game content + audio added + converted by Jack!


Release Notes By BSzli:



Performance considerations:

FFS is quite slow at seeking in large files which can lead to pauses in-game
when new data has to be loaded from the DAT file. It can be improved by adding
more buffers, but it's recommended to run the game from a PFS or SFS volume.
The texture/sound cache is also sensitive to memory fragmentation, so if you
have 32 MB or less memory, it's best to start the game after a clean reboot.
To enable the framerate counter open the console with [~], type "showfps 1",
then press Enter, and close the console by pressing [~] again.
Vampire V2 users:

Please use the 040 executable, as the 060 one is currently not compatible with
Vampire V2 cards.



Sound:

The game defaults to stereo Paula DMA audio, but AHI is also supported for sound 
card users.
For AHI, after the first start open PCEXHUMED.CFG in a text editor, and in the
[Sound Setup] section set FXDevice = 8 and ReverseStereo = 1. The game will
use the Music Unit for sound playback, make sure it's properly configured in
the AHI prefs. To switch back to Paula, change both values back to 0.



In-game console:

The original game had very little in the way of settings, so this port mostly 
relies on console commands for configuration. The console can be opened with 
the Tilde [~] key by default. You can use the PgUp and PgDn keys on your numeric 
pad to scroll the text.



Changing resolutions:

To change resolutions, you can use the "vidmode    " 
console command. Only 8 bpp modes are supported. Examples:
- "vidmode 320 240" changes the resolution to 320x240
- "vidmode 640 480 8 0" switches to 640x480 windowed mode
- "vidmode 320 200 8 1" switches to 320x200 fullscreen



Keyboard bindings:

You can use the "bind  " and "unbind " console commands to 
bind keys to various functions. Keep in mind that one function can only have 
two keys bound to it, so older binds will be overwritten.
Examples:
- "bind q jump": makes Q the jump key
- "unbind q": deletes the bind from the Q key
- "bind showkeys": list all the key names
- "bind listsymbols": list all the available functions
- "bind": list all the current key bindings
You can also view and change the key bindings in the [KeyDefinitions] section of 
PCEXHUMED.CFG with a text editor.



Keyboard and mouse controls, controllers:

The default keyboard mapping is a mix between the PCExhumed and original 
DOS controls, to facilitate both mouse + WASD and keyboard/controller only 
play styles.
To toggle Mouse Aiming, press the [U] key in-game.
To toggle Auto run mode, press the Caps Lock key.
The game also supports 7-button CD32-compatible controllers. It's recommended 
to turn off mouse aiming and auto run when playing with the controller.


Fullscreen:

The game asks the OS for the best Mode ID for a given resolution, but this
can lead to unexpected results if there are unused monitor drivers in
Devs:Monitors. I recommend putting these away into Storage:Monitors, but if
this is not possible, you can use these tooltypes to force specific modes:
- FORCEMODE: filters the available modes via the mode name. possible values:
PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER72, MULTISCAN
- FORCEID: forces a specific mode, the value is a Mode ID in hexadecimal format



Windowed mode:

You can play the game in window on high color (15-bit) or better RTG screens.
The game will still render in 8-bit color, the higher color depth is required
to avoid the expensive color remapping necessary on paletted screens. This is
not a issue in fullscreen, as the game can freely change the palette of its
custom screen.
To release the mouse pointer bring up the in-game console. This is bound to
the Tilde [~] key by default. To override which public screen the window opens
on, you can set the "PUBSCREEN" tooltype.


Text Inside this Production

                       .     .          .          .          .
      _____   ________/|  __/l____   __/l___    __/l____   __/l____
      \    \_/     /   | /  __    \_/       \  /        \_/        \_
       \/        \/    |/    |     /   \_/   \/    ______/    l_____/
       /    Y     \    :     |    /     |     \    l_____\    ___/  \
      /     |      \_  |     ____/      _      \_         \_  |      \_
      \     |       /  |     |   \      |       /          /  |       /
       
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