The Credits for this Production are going to the following productive guys of MEXX : CODING Burning Stars, Vector(?)scroller, Shaded Glenzqube : by R.T.D. Ringscroller, 3D Dotflag, 3D Dotscroll, Glenzvektor & shaded MEXXlogo, Endpart, Partcompacting, etc. : by CRAZY CRACK the BlitterBlaster GRAPHICS 16*16 pixel font with 3 planes : by Lui All the logos, this font, etc. : by CRAZY CRACK the BlitterBlaster SOUND Maintheme & Endtheme : by TDMF IDEAS & DESIGN by R.T.D. & CRAZY CRACK the BlitterBlaster Many people were kicked in the past, but there were also some, who joined us. So I want to show you the actual and complete memberlist of MEXX at the moment. CRAZY CRACK the BlitterBlaster Detector Fireforce Flashlight Franky Liberator Lui Night Fly Nitro Noisy Belch Proton Razorbyte Rotaidar R.T.D. Scream Speed Spy TDMF Wraith MEXX is of course searching for new members, but remember that we are only interested in high skilled people, because we are not interested in becoming big. We only want to become great !!! P.S.: We need more productive guys like coders, graphic artists and musicians ! If you think that you are the right one for us then get in touch with us under the following adresses and prove your skill ! For memberchip or everything concerning MEXX : The MEXX-Leader CRAZY CRACK the BlitterBlaster alias Boris Fornefeld Schulstr. 12 W-4804 Versmold Tel. +49-05423/49130 or +49-05423/6943 For Swapping : Speed alias Holger Boettcher Hauptstr. 167 W-5210 Troisdorf Spy alias Sven Krajewski Louise Schroeder Str. 50 W-2850 Bremerhaven Or call one of our boards ! Euro Node (WHQ) => 7 Nodes mostly with 16.8K Dual <= => Two ISDN Nodes (!) <= => 2.9 Gigabytes of HD-space <= => A sysop with a hell of a lot time <= => Only cool users <= => Only personal invitation <= => Talk to one of our traders to get on this BBS <= 1St Offense (USHQ) +1 (209) 536 0576 => One node with a 16.8K Dual <= => Enough HD Space <= Minor Threat (USHQ) +1 (314) 997 5758 => One node with a fast(!) 9.6 HST <= => Cool Sysop ! <= The greetings to all our friends and contacts are flying over to : Abandon (all members) Absolute (Rackler) Abyss (Smudo, Toxic) Abyss Prod. (Smash) Acrid (Mendric, Siriax) Agnostic Front (Howie) Alcatraz (Cybersonik) Analog (Jason, Mr. King) Anarchy (4-Mat) Andromeda (Archmage, Moxy) Animators (Nightmare) Atomic (Smash) Backlash (Skybird) Balance (Wolfman) Comedy (Zorro) Cult (Max, Ray) Damian (Ace) Desert (Crazy Slime, Highlander, Venom) Desire (Daze, Vane) Devils (Kreator) Digital (Crux) Dimension X (Gemini) Douglas Dual Crew (Cyclone, Doom, Trident) Effect (MSW) Essence (Slicer, Rufferto) Eremation (Eldorado, Lightstream) Elysion (Star) Fantastic 4 (Gator, Smudo, Thomas D) Fifth Generation (Yoyo) Grace (Piranha) Infect (Gadget, Spiv) Intense (Stix) Interactive (Ali, Stingray) Iris (Gfx, Twins) Laserdance (Agony, Crionic, Deathlord) Legend (Cap, Hurrican, Style) LSD (D-Man(nice messies), Eddie , Skylark, The Biker) MTD Newlook (Flash Knight) No Fate Nova (Mr. Keel) Noxious (Dark) Paradise (Brutus, Tedric) Phenomena (Tip) Platin (Damion) Pleasure (Gemeni) Paranoid (Kelltech) Ram Jam (Rocketeer) Razor 1911 (Hawk) Rebels (Kris) Sanity (Diddle, Exumer, Jester, KR'33, Trasher) Sceptic (Ken) Scorpio (The Cube) Scoopex (Psycho Demon) Shinning (Daryl) Silents (Rave, Wizz) Spaceballs (Travolta) Submission (El Cative, Mr. Magnose) Subzero (Skillion, Slick) Tech (Joker, Xentec) The Dark Demon (Acid, Frone, Celeborn) The Electronic Knights (Red Knight) The Risc Inc. (Nick) The Silents (Audiomonster, Jesper Kyd) The Tendy Dealer TMM Trackers (Creepy) Treacl (Wishbone) TRSI (Decide) U.D.O (Do-X) Undercover (Tex) Vanish (Castor, Ceterus, Scampy) Wisdom (Duke) X-Cessive (Propaganda) X-Trade (Slam) Xzess (Pegasus) Sorry, if you are not mentioned, but this list is incomplete as ever. I (CRAZY CRACK) want to take now this opportunity to tell you something about the background of this demo. We began to start working on this demo, after Einstein and I desided to code a demo for the Cebit '92. Yes, you read right. It was 4 days before Cebit and we had nothing else than ideas. But who cares. Einstein thought that it would be very important for us to release something for the Cebit. And against all my doubts I agreed on condition that he will put all the parts together. We desided to make a One-Part-Demo, because we had some problems with our old Trackmo in the past as my trackloader was very fast, but which didn't work on bad diskdrives. I noticed that too late, because I checked it on my good NEC or Chinon drives, but not on (Matsu)shit(a) ones. Another reason for a One-Part-Demo was the fact that it would be spread better on packs. But as Einstein not being the best Coder and some other problems, especially time problems, we didn't finished the demo in time. And so we desided to take more time and care to make a nice, well-designed demo with well-coded routines and we desided to release it on the Pirates-Addonic-Party in Bremen. But this party was cancelled as you know. But I wanted to finish the demo either as I have finished my parts and had to wait on Einstein's and R.T.D's demoparts. But no one of them did anything and so I waited a very long time. Until I had enough and started to code the rest of the parts on my own to finish the demo in time for the great Commodore Democompetition on the 'World of Commodore '92' with really big prizes. But there was a deadline for the demo-competition and I didn't know anything about it, because no at comodore knew it, too ! Really no one !!! So we finally desided to release the demo - guess where ? - Yes, on the Cebit... And finally we managed to release the demo, where we planed to do it. And now some words to the demoparts themselves. R.T.D planed to code a kind of ringscroller in the future. And as I got an inspiration how to code such a one with an acceptable amount of rastertime I did it instead of him. And I thing it didn't look to bad, eh ? P.S.: I did the scroller with Sprites and without any help of the Copper or the Blitter and it took only on an avarage 3/5 Frame. The burning stars idea was ripped by R.T.D from the TV-Add of the Euro-Disney Land and the idea of the vectorscroller was also ripped out of the TV. But who cares. I can't say much about this routines, because I haven't code them. We planed that a jelly vector should be projected on each surface of the shaded Glenzqube. But as R.T.D. had several problems to code it, he projected a more simple objects on the qube. The 3D dotflag should be coded by Einstein. He did it after he had seen the Cebit-Intro from Amnesia. But he wasn't able to make a flag with more than about 1000 points and as he didn't finished his part either, I did it instead with not less than 2048 Stars. I know that the idea of the rotating 3D vectorpointscroller is pretty old, but after I have seen one with about 704 dots I was so impressed that I tried to code a faster one. And the result were not less than 1536 points rotating around all 3 Axis with real a perspective. But this routine didn't satisfy me and I made a really time- critical routine with 2560 Dots, hehe... Beat it if you can ! The silly glenzvektor with the shaded Mexxlogo inside was coded by me a couple of months ago, during a period of time where I made many experiments with the copperblits. Normally I wanted to show you a HAM-Vector instead, but as the HAM mode needs to much buscycles even with 5 planes, I wasn't able to code complex fullscreen ham-filled vectors. And I leave the routine out, because you could code as great vectorobjects with the normal blitterfilling, too. The endpart should contain of a 3D starscrollroutine with about 1200 Stars by Einstein, which he ripped from me. But as he didn't finish this part as well and 3D-Stars are lame and I have coded a routine, which could handle about 9000 Stars. So I coded a shaded inconvex vector Mexxlogo, because I had fun to code some inconvex Stuff. P.S.:This Vector consists of 132 Points and 106 Surfaces and it is redrawn in about 4 Frames. Really fast, eh ? Although I could have improved some parts of the code, but I had no time to do it. As you can see this is one of the demos which show that vectors are out. So it would be great if you all follow our example and stop coding stupid demos with shitty vectors! WE WILL NEVER CODE SILLY VECTORS AGAIN !!!!! (-:We will only code innovating ones (boah!):-) For the HD-Installer for this piece of shit contact us. This demo doesn't run : with less then 2Kb of free memory! with an 6502! with an AMIGA emulator on x86 (laaaame!) on Ataris! on AMIGAS with more than 20 external disk-drives! on AMIGAS with SVGA graphic-adapter! on broken AMIGAS! on 5 1/4" disks with R/W errors! on Siemens 2400 baud modems! etc. But it runs on Scream's AMIGA (nothing else runs on it!)! And always remember that One-Part-Demos are a sign of skill, because you have no memory to precalculate anything !!! This Demo is not allowed to be sold by any PD-distributors, unless an agreement with the creators of this product has been made. (C) %11111001001 by MEXX
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WE SHOW YOU ANOTHER STUNNIG PART. STAY COOL, THAT ARE NOT LESS THAN 53 POINTS ROTATING AROUND ALL 3 AXIS, DOZENS OF CLIPPED LINES AND SURFACES RUNNING IN 4 PLANES AND FULL FRAMERATE. AND THERE IS STILL SOME RASTERTIME LEFT ( PRESS RIGHT MB ). IT'S GETTING BORING, EHH ? SO SEE YOU IN THE LAST PART ....
AND ONCE AGAIN ...
AND ANOTHER WORLDRECORD !!! THESE ARE NOT LESS THAN 2560 POINTS ROTATING AROUND ALL 3 AXIS.
AHH... A VERY STRANGE LOOKING SCROLLY...
YO RTD PRESENTS HIS MULTISCROLLY WITHOUT ANY VECTORCALCULATION....
IT CAN BE VERY BIG
OR MINI MEGA SMALL
OK PALS....ANOTHER RECORD IS COMING UP NOW:A DOUBLE SINED DOTFLAG WICH CONSISTS OF 2O48 DOTS.........
SOME OF US LAYED IN THE SUN AND BLEACHED THEIR BONES. SOME OF US GOT INSPIRATIONS AND WROTE SOME POEMS. SOME FEELED TIRED AND HAD ENOUGH. SOME EVEN FELL IN LOVE. BUT WE ALL ENJOYED OUR LIVES, ALTHOUGH WE HEARD MANY LIES - BUT YOU KNOW THAT MEXX NEVER DIES.