No Man's Land
Text Inside this Production

                                        
 ENTER YOUR TEAM NAME, PLAYERS...       
 WELCOME, WARRIORS! YOU ARE NEW AROUND! 
             WELCOME BACK!!             
         PLEASE (RE) LOAD LEVEL         
SELECT LEVEL, FIRE ON JOY #2 TO SKIP    
  I N S E R T  D I S K  I N  D R I V E  
PLEASE WAIT WHILE LOADING LEVEL...      
AND NOW LOADING LEVEL MASK DATA...      
LOADING LEVEL SPECIAL DATA (WEAPONS ETC)
SAVING LIST OF PLAYERS (32 KILOBYTES)...
WAITING FOR DRIVE (APPROX. 20 SECONDS)  
           F I L E  E R R O R !         
PLAYER TWO WINS!
PLAYER ONE WINS!
THE CUP HAS ENDED!
PLAYER ONE WON   GAMES.
PLAYER TWO WON   GAMES.
    PLAYER ONE HAS FOUND 9 BOMBS      
    PLAYER ONE HAS FOUND A BAZOOKA!   
    PLAYER ONE FOUND 9 GRENADES...    
    PLAYER ONE FOUND 5 HOMING SHOTS   
   PLAYER ONE FOUND 3 GUIDED MISSILES.
 PLAYER ONE NOW HAS 9 PROXIMITY MINES!
       PLAYER ONE GOT FULL POWER!     
       BONUS LIFE FOR PLAYER ONE!     
    PLAYER TWO HAS FOUND 9 BOMBS...   
    PLAYER TWO HAS FOUND A BAZOOKA!   
    PLAYER TWO FOUND 9 GRENADES...    
    PLAYER TWO FOUND 5 HOMING SHOTS   
   PLAYER TWO FOUND 3 GUIDED MISSILES.
 PLAYER TWO NOW HAS 9 PROXIMITY MINES!
       PLAYER TWO GOT FULL POWER!     
       BONUS LIFE FOR PLAYER TWO!     
  START GAME  
 SELECT LEVEL 
    LOG IN    
 VIEW PLAYERS 
   OPTIONS    
 SAVE PLAYERS 
     QUIT     
              
              
              
              
  LEVEL #01   
  LEVEL #02   
  LEVEL #03   
  LEVEL #04   
  LEVEL #05   
  LEVEL #06   
  LEVEL #07   
  LEVEL #08   
  LEVEL #09   
  LEVEL #10   

MUSIC:      ON
EFFECTS:    ON
DRIVE:    DF0:
WEAPONOUT: OFF
CUP MODE:  OFF
SEE MINES: OFF
 ABOUT N.M.L. 
 SMALL MANUAL 
 EXIT OPTIONS 
              

 NO MANS LAND 
              
 RELEASED BY: 
              
 O X Y G E N  
              
              
CODED BY WIZEX
GFX BY JAMMER 
MUSIC BY QUICK

  THE SMALL MANUAL FOR "NO MANS LAND"  
                                       
THE OBJECT OF THE GAME IS TO KILL THE  
OTHER PLAYER AND WIN. SIMPLE!          
THE GAME CONSISTS OF EIGHT DIFFERENT   
LEVELS WHERE YOU CAN PLAY. ON EACH OF  
THESE LEVELS LIES 15 CAPSULES. EACH ONE
OF THE CAPSULES CAN HOLD ONE OF SEVEN  
DIFFERENT WEAPONS OR BONUS OBJECTS.    
                                       
THE WEAPONS AND BONUS OBJECTS AVAILABLE
              ARE AS FOLLOWS:          
                                       
  RIFLE  -  STANDARD WEAPON. PULL JOY  
            IN DIRECTION AND PRESS FIRE
            TO FIRE BULLIT.            
                                       
  BOMBS  -  STAND STILL AND PRESS FIRE 
            TO DROP A BOMB. THE NEXT   
            TIME YOU DO THE SAME THING,
            THE BOMB WILL EXPLODE!     
                                       
 BAZOOKA -  GETTING FUNNY! PULL JOY IN 
            DIR AND PRESS FIRE. A SMALL
            ROCKET IS LAUNCHED AND WILL
            EXPLODE UPON CONTACT WITH  
            WALLS OR THE OTHER PLAYER! 
                                       
GRENADES -  AS THE BAZOOKA, BUT WILL   
            STOP AGAINST WALLS.        
                                       
  HOMERS -  SIMPLY PULL JOY IN A DIR.  
            AND PRESS FIRE. A HOMING   
            SHOT IS LAUNCHED AND WILL  
            FOLLOW THE OTHER PLAYER.   
                                       
  GUIDED -  STAND STILL AND PRESS FIRE 
            TO LAUNCH THIS WEAPON. IT  
            LOOKS LIKE A BIGGER BULLIT 
            AND IS CONTROLLED USING JOY
            PRESS FIRE TO EXPLODE THE  
            BULLIT. WHILE STEERING THE 
            GUIDED MISSILE, PLAYER CAN 
            NOT MOVE!  NOTE THIS!      
                                       
   MINES -  TO DROP A MINE, PRESS FIRE 
            BUTTON WHEN STANDING STILL.
            THEN MOVE AWAY FROM THE    
            PLACE AND KEEP YOUR EYES   
            OPEN NEXT TIME YOU GO BY.  
                                       
FULL POWER - REFILLS THE PLAYERS POWER 
             RESERVES. USEFUL!         
                                       
EXTRA LIFE - GIVES AN EXTRA LIFE!      
                                       
                                       
 IN THE OPTIONS MENU WHERE YOU FOUND   
 THIS THERE ARE ALSO THESE OPTIONS:    
                                       
 MUSIC:    ON / OFF - GUESS WHAT!      
 EFFECTS:  ON / OFF - SOUND EFFECTS... 
 DRIVE:    DEMANDS LONGER EXPLAINATION:
 HERE YOU CAN SELECT ON WHICH DRIVE YOU
 HAVE THE GAME. AVAILABLE DRIVE NAMES: 
                                       
  DF0:     DEFAULT, ROOT OF DF0: DISK. 
DF1: - DF3: ROOT OF THESE DRIVES.      
DH0: & DH1: ROOT OF HARD DRIVES 0 AND 1
  SYS:     LOADS FROM ROOT OF BOOT DISK
  NML: THE SMARTEST OPTION. IF YOU ARE 
     HAVING THIS GAME IN A DIRECTORY   
     ON A HARD DRIVE OR NORMAL DISK,   
     YOU CAN MAKE A DOS-ASSIGN TO      
     THAT DIRECTORY. FOR EXAMPLE, IF   
     YOU HAVE "NO MANS LAND" IN A      
     DIR NAMED "DH0:GAMES/PD/NML"      
     YOU ENTER (IN CLI OR SHELL) :     
  ASSIGN NML: DH0:GAMES/PD/NML         
     AND THEN SELECT "NML:" AS DRIVE IN
     THE GAME! GREAT! USE IT!          
                                       
 O.K. LET'S CONTINUE WITH THE OPTIONS: 
                                       
 WEAPON OUT:  ON / OFF  SELECTS IF THE 
      CAPSULES SHOULD BE REMOVED OR    
      NOT. THIS IS GOOD ONE SOME LEVELS
      WHERE WEAPONS ARE PLACED IN SUCH 
      PLACES THAT DEMAND A BAZOOKA OR A
      AN EXPLOSIVE TO COME IN, AND YOU 
      RATHER WANT TO USE THE WEAPOBS   
      FOR THEIR ORIGINAL PURPOSE (THAT 
      IS, TO BLOW THE ENEMY SKY-HIGH!) 
      THE WEAPONS ARE REMOVED AFTER    
      APPROX. 20 SECONDS...            
                                       
 CUP MODE:   OFF / 1-9  SELECTS IF THE 
 CUP MODE SHALL BE ON OR OFF. WHEN ON  
 (A NUMBER BETWEEN 1 AND 9) THE GAME   
 IS PLAYED A NUMBER OF TIMES, AND THE  
 WINNERS ARE DISPLAYED AFTER ALL GAMES 
 HAVE BEEN PLAYED.                     
                                       
 SEE MINES: ON / OFF  SELECTS WHETHER  
            THE PROXIMITY MINES SHOULD 
            BE VISIBLE OR NOT.         
                                       
 WHAT THE "ABOUT" THING DOES IS EASIEST
 TO FIND OUT BY ... TRYING!            
                                       
 NOW I FEEL FOR TELLING YOU SOME FACTS 
 ABOUT THIS MASTODONT GAME...          
                                       
  NAME:  "NO MANS LAND"                
  BY:    OXYGEN                        
  CODE:  WIZEX                         
  GFX:   JAMMER                        
  MUSIC: QUICK  (ALSO SOME OF THE FX)  
                                       
  SIZE OF SOURCE CODE: OVER 100 KB!!   
  NUMBER OF LINES:     OVER 5000       
  SIZE OF OBJECT CODE: APPROX. 330 KB! 
  DEVELOPMENT TIME:    OVER 2 MONTHS
  ASSEMBLY TIME:       ABOUT 30 SECONDS
  NUMBER OF "INCBINS": 35              
  FLOPPY ASSEMBLY TIME: NOT TESTED!    
                                       
   OFFICIAL RELEASE DATE: 1991-06-15   
          ( IF WE ARE LUCKY! )         
                                       
                                       
     AND NOW FOR AN IMPORTANT NOTE:    
    --------------------------------   
SOMETIMES THE PLAYERS LOOSES POWER WHEN
THEY ARE STANDING STILL SOMEWHERE. THIS
IS NO BUG. THE PLAYER IS STANDING IN   
RADIO-ACTIVITY, AND IS LOOSING POWER   
DUE TO MASSIVE RADIATION! RADIOACTIVITY
IS VERY OFTEN FOUND NEXT TO BARRELS OF 
TOXIC WASTE (HI!).                     
                                       
AS YOU MIGHT HAVE NOTICED, YOU CANNOT  
SCROLL BACKWARDS IN THIS SCROLL. SORRY!
                                       
                                       
WE INTENDED TO RELEASE THIS GAME AT THE
PARTY IN UPPSALA HELD BY ENATORS AND   
PARALAX SYSTEMS ( ABSTRACTION ? ), BUT 
BECAUSE OF MAJOR PROBLEMS WITH ANOTHER 
PRODUCT WE WANTED TO RELEASE, THE MUSIC
DISK, THERE WAS NO TIME LEFT TO ARRANGE
THE LAST FEW THINGS IN THE GAME.       
                                       
IF YOU HAVE ANY QUESTIONS ABOUT THIS,  
PLEASE WRITE A NOTE AND LET ME KNOW!!  
                                       
          * WIZEX / OXYGEN *           
          SEGELTORPSV. 98              
          S141 71  HUDDINGE            
          SWEDEN                       
                                       
  I'M REALLY LOOKING FORWARD TO GET    
  LOTS OF LETTERS - I WILL ANSWER      
  THEM ALL.   PROMISE!                 
                                       
BEFORE I END THIS, HERE ARE OUR GREETS:
                                       
  --* GOLDEN REGARDS AND HELLOS TO *-- 
                                       
SCOOPEX      D-MOB            HORIZON  
RAGE         CIZERON          PUDDLE   
LYNX         DRAKPAK          ESCAPE   
CYBERSYS 101 METAL FORCE      TBD      
KREGER       FIFTH GENERATION ORION    
TRACK        PSYCHO           SOURCE   
ACHELON      OCELOT           DISTANCE 
CASCADA      RECLINE          ANARCHIST
NOVANEX      HIGHBYTE      HELLION CREW
IMAGE-X    .. AND THOSE WE FORGOTTEN.. 
                                       
                                       
                                       
                                       
           P R E S S   F I R E         
                                       
                                       



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