Inteview with Wayne Mendoza
found in | Type | Author | Year |
Diskmagazine interviews | Stone Arts Aragorn - BCR - Coke - ... | a9/93 added 2/95 |
Celebrity: Wayne Mendoza/Masque ------------------------------------- by Dolphin "Tell us about your favourite demos?" Wayne Mendoza/Masque Yum ! I know quite a lot of demos which are really cool. First to mention "Desert Dream" by Kefrens. I would say that`s really the best demo I ever saw in my life. Really EVERYTHING fitted together and resulted in a piece of great entertainment. I don`t know how many times I watched it, but I think quite often. It seems that Laxity has found the best way of merging music, graphics, coding and design. Of course I like the old "Enigma" demo by Phenomena. The time it was released it featured sum kewl new effects. I still think that the Vectorworld in it is one of the best I ever saw. I`m not so sure about "Hardwired". The demo features a new style in design and sum great coding-effects (nearly everybody has coded that "Pixelized Vectors" afterwards), but it only runs on non-turbo machines and only on machines with expanded chipmem, or fastmem at the Ranger- or the 1st Autoconfig-Range ($200000). "Who is the best coder in the scene?" Hmm...it depends on how do you define the word "coder". Sum people say that a good coder has to code new effects, even if they look like crap but are really hard-coded. That`s not quite my definition of a coder. If I code a demo I first think about that a demo is entertainment and NOT a playground for arrogant coders. If you could do a Vectorroutine with a bunch of surfaces in 10-Frames realtime and in 2-Frames precalculated, I would be the person to precalculate it. It should look smooth and not like fuckin` lame C64-Vectors. Sum persons don`t agree with my opinion (Hi Chaos), but first of all think about that a demo is entertainment and NOT a coder-competition. Well, referring to the text above, I would say that Laxity/Kefrens is the best coder. He really understands to use his coding-skills to produce great entertainment, also he is a quite good musician. "Why do you/don't you like design?" Design is one of the most important parts in a demo. Without design, demos would only be a boring list of effects with no transitions or such timing-features like in i.e. "Desert Dream". O.k, that's it! Thank you for your time...