Release Review for Wayfarer

found inTypeAuthorYear
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Anarchy
Alex - Bob - Conquest - ...
t8/92
added 8/94
@^@f00@t1          Wayfarer/Spaceballs

@t4  Some  time ago, in the Mag RAW, I saw
an   interwiev   with   a   coder  from
Spaceballs.   He  said  that  they were
doing a demo with one big routine.  The
moment I read that, I immediately cried
aaarrrgg   VECTORWORLD!!!    Some  time
later  on,  I  found  out  that  I  was
absolutely right.  Before I continue, I
must admit, that Vector World demos are
NOT  my  favourites.  I don't know why,
but  the famous demos from Alcatraz and
Thomas   Landsburg   really  bores  me.
Still,  as  I  had to review Wayfarer I
watched the 3 vector movies.  The first
movie  was  a  combination  of "normal"
graphics and vector graphics.  The idea
was  good,  but I don't think it worked
that well.  Perhaps the pictures should
have  been  bigger,  or  it should have
been  another  gfx  style.  The Fighter
plane part was made with some very good
@^camera angles (something I miss in many
vector  worlds),  but  the  font didn't
really  fit  in.   That  would make the
aeroplane simulation better.  The third
and  final  movie is my favorite - it's
weird, but it's something new.  It's an
easy extra too add to your vectorworld,
but  it  looks  quite  funny.   I won't
mention  the endpart, because it really
stinks  (yrdg!).   The code is alright.
Though  the  vector  world seems pretty
simple,  I  think that it's quite fast.
There's  really  no  knew ideas, except
for the weird world.  Graphics is quite
good, but the design is not very good.

@ta--------------- Ratings --------------

  Coding: 78%          Graphics: 70%
   Music: 50%              Idea: 60%
  Design: 30%           Overall: 70%

--------------- Ratings --------------