Inteview with PGCS
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INTERVIEW WITH PGCS/ALCATRAZ ------------------------------------ By Lord Helmet The man who did the design, graphics and some organising behind one of the biggest projects/demos last year "Odyssey" tell you all what you ever wanted to know about "Odyssey". --- At what time did you start planning the demo? Since some of the stuff is from 1990 I guess you have used sometime? Odyssey was planned for about one year. In fact about 10 months. Why so long? We worked very hard in the beginning and then, we worked slowly. When we heared about the party, we decided to speed up again, but in the middle, the product didn't go up very much. Your demo is quite similar to Thomas Landspurg 'Virtual World'. Did you get some ideas from this demo in how to make the Odyssey? No ideas were taken from "Virtual World". We had to do a such demo for a very long time and we didn't thought that anyone else would do such a demo before Odyssey's release. Anyway, I think "Virtual World" is easier to do than Odyssey. Did you had your vector routine with sphere ready before the Thomas demo was released If yes, why did you not release the preview before? Our spheric vector routine was ready about 4-5 months before Thomas one. (You mean 4-5 months before Thomas RELEASED his one ed.) We didn't thought at that time that somebody would have the idea to make sphere and when we heard about Thomas Landspurg routine, we decided to spread a preview. That wasn't planned, but we weren't fast enough and "Virtual World" was out in the same time. Do you agree with me that the demo didn't contain that much new ideas. But it was the design and graphics which was so Brilliant. Of course I agreee. There's is quite nothing new. The only thing that is new is the way we are using the different routines. For example, Vectorballs plane is not better than galaxy system and it's better to see spaceships than cube in vector, so... Don't you think that you could have cutted down the demo a bit. Some effects is coming over again. Hadn't it be better to shorten the story a bit. And only use the best parts of the demo? When we saw the entire demo for the first time, we have made the same comments! We have used too much fractal landscape(I agree Ed.), galaxy system and the trip into galaxy. But we couldn't change the story at that time, because we had to be ready for the party and change the story meaned too much work for that. I guess the demo contained a lot of work. Did you do this because you wanted do: a) Impress all Amiga Owners over the world ? Impress them? Hmmm,...NO! It's not the right word. It's better that we wanted to show them new B) Get into the charts ? Surely not.. I dont believe in charts. They are not all true and that do not mean too much for us, so Odyssey was not made to be in charts.. But, but... If you, reader, Vote for us, I don't want to say no! c) To get a better chance to get some work for a software company ? That could be the reason. To work for a software company, we could send the demo and say " That's what we are able to do..", but as they prefer games instead of demos.. Perhaps it'll be usefull, but it wasn't the main objective d) For FUN ? YES! Very much FUN! We had fun in doing it and even much more when everything was over < Flip Page!> e) Just of self maintendance ? Not for that! f) Because you want to show the world that you are the BEST ? Whaou! We are NOT the best.. , so we can't show the world we are. But it was to show the world 2 things : 1) We are not soo BAD! 2) We still live! As many thought we died! Other groups are also planning to make "Spaceshipjourney demos". Do you think this kind of demos will be as common as normal vectors in some time? Spaceship journey demos is EASY to do. Story, gfx and music over this is harder. So, many people will do spaceships instead of cubes, but not BIG story like Odyssey. It's too long to do, anyway, if some people do so, it'll be a great thing! Which demos has Hornet coded before he did 'Odyssey'? Before Odyssey Hornet coded: - Some unknown demos - Megademo for Avenger - Spaceball part, loader of Alcatraz megademo IV - Some intros, menus and other little things. You will sure enter the Eurochart! Do you think it is the demos which decide which graphician who will enter the Eurochart? The demo or much more ...the slideshow. There is much gfx in the same time, that it's easier to be in charts than with a single pic in a demo. If I am gonne hit the charts? I don't know, why not? I hope, even if charts isn't my cup of tea. Was there any troubles during the development of Odyssey? There was trouble! In the beginning there was many people working on Odyssey. Some went out. Moby left us. Greg sold his Amiga and started on Atari. So we had a time without a musician and we were very afraid of that! That's why we worked so slowly in the middle! Then Greg bought an Amiga again and things went quickly. As we heard about the party, we began to work more quickly and there was no trouble anymore. Which part in Odyssey do you like best? The part of Odyssey I like best is the air-shooting one! I think everyone has the same thought! (Right! ED) It's a very good mix with music - vectors - gfx. Great cocktail! Are there new projects going on in Alcatraz or are you going to have an long vacation after the hard work on Odyssey? NO vacation for Alcatraz. There are some projects in the head, but nothing is sure. But we are going to do something new again. Something that you have never seen on Amiga. Surprise! There is nothing to tell about it, because we must keep our idea safe. But just wait and see! < Flip page> You are also drawing some graphics to the game 'Shortgrey'. Will this game be delayed because of all the work you have done for Odyssey. The game "Shortgrey" won't be delayed by Odyssey. I do the two things in the same time. Anyway, there are graphics that are very old in Odyssey (8-10 months ) and I had time to do the game then. It'll will be an adventrue game in the style of Lucasfilm. More than 200 screens in the whole game. Coming on Atari & Amiga soon! Try not to pirate it! Just that time! Is 'Shortgrey' coded by Alcatraz or a software company? "Shortgrey" is not a full Alcatraz product. It's made by a software company in which I'm working. No name for the moment to give out, because it'll perhaps be changed a little, so again wait and see! How many pictures was there in Odyssey? There was ?? pics. I don't know exactly. There was about 20 piccies + some logos + many animations on Dpaint and all little sprites and so on. Anyway it's not the quantity which is important, but the quality, and I hope you liked my graphics. If you should guess how many hours you have used to draw the graphic for odyssey, how many hours of work would you guess? Nice question! Everybody ask it! Everybody want to know how much time a gfx-maker take to draw a pic. But I don't know, sorry, because I don't draw a piccy as thos in Odyssey at one time, so I've no swatch (Eh, Swiss pub.!) to see how many hours I draw. You have dedicated this show to Nathalie. Was she ever mad at you because you had to draw and design the demo? No, She's not mad at me for that, I've got many other advantaged... End of message! Last question, Do you think this demo will be remembered in the Amiga scene in 2 years. Two years? I don't know, but I hope, because it would be great for us, yes ,we in Alcatraz hope somebody will remember it in 2 years. END OF INTERVIEW.