Inteview with Dire
found in | Type | Author | Year |
Diskmagazine | Nukleus Altruist - Balder - Browallia - ... | a12/03 added 1/14 |
Interprocessing: Dire performed by: Browallia Browallia: Hi Dire! Introduction-phases are forever! For my help I take the nasty trick using the metaphore of a taperecorder(please dont :) ) Dire: ;) Describing 28 years in one single sentence is quite difficult. I feel free to use more then ;) My brother bought his first Amiga back in 1986, being one of the first Amigans here in Germany I guess. Soon after I sucked enough money out of my family to buy an own Amiga and play dozens of cool games. In 1988 or 1989 I met some members of the demoscene and entered this marvellous underground movement as an editor and trader. Very few will know me as a sounder too, I hope they will forgive me ;) My scene work history include articles for Midnite Mess as main-editor, The Jungle, RAW, Rage, and few others I don't really remember right now. I joined The Dark Demon, a friendly crew with members mainly in Germany and France, with whome I still have contact today. Later on I moved on to Eremation and finally to Darkage for just a few months. After quitting that group due to some internal problems I rejoined just to have fun. Greetings to all DKG-mafiosi ;) My main scene work, besides organizing to smaller parties, since 1998 or so is Scenet, a web project including all kind of demoscene related stuff. This project has been split up with the consequence of two new projects being born in the beginning of 2002... B: Exciting! MuuH! Are you working alone with it? New facts for free? D: Lucky as I am I am not working alone on it. There are more or less people who support the project - coders, designers and editors. What we misunderstood in Scenet was that we could not administrate such a big project with just two editors and one being more or less inactive now, the other then. This will change in Scenia, and I am sure this will change in the other new project, Diskmag.de, too. Contributors to Scenia are some people being welknown in the scene, just like Zerox, Unlock, Sacrilege, Soda, Crown, Monty and many more. Castaway is currently working on the content management system, and Noogman/Scoopex is busy with the design, so things are going on. B: Dire, most of the sceners have like one single approach to the scene, which is quite independent to their working (normal?) life. As I see it, you surely get some help for combining work and hobby? D: That's true. I was the extremely lucky man who turned his hobby into real life work. In 2001 I was asked to take over the position of editor-in-chief of the German papermagazine AMIGAplus. How could I resist... And there is another magazine in concept in which the Amiga will play a role, but I can't give details about that one yet. B: Scenet.de is splitted, how has this been evaluated for you? D: Well, let the past be covered by leaves. ;) B: Any goals with Scenia? D: We want to rule the world :) No, just kidding. I expect Scenia to be one of the major platforms for the demoscene, together with Orange Juice, Slengpung and Scene.org - remember these websites cover a different scene-area, that is news, photos and downloads, while Scenia will supply the content and knowledge archive of the scene and combine all platforms under one roof, if not even be the biggest demoscene portal ever. First step is the relaunch of Scenia with a big content management system, a new design and new features and areas. B: Over to demoparties, any good events, funny stories? D: Well, what I really love to remember is an event from the Cologne Conference 1998, when Günni von Gravenreuth entered the party hall just when the Günni-Dart-compo took place, paid for the entry and the party organizers decided to throw him out. Funny face that is. Another one of my favourites is the regular soccer session at the RADWAR parties. B: What gives you the hope for the future of the Amiga community? Impressions? D: OS4 will be the first step into the future, together with the AmigaOne and other hardware systems. On the other hand we have another strong hardware platform, the Pegasos II, still to be released this year, with an alternative operating system very similar to AmigaOS, MorphOS. And the third development we (still!) are looking for is the Amiga Digital Environment for many different hardware platforms. The Amiga market is more and more shrinking, but there is a future for the Amiga if all developers, dealers and users keep together. Browallia: ....... >> B: yes..! keep toghether! Before it waS Quite easy tO follow, WHAT WAS HAPPENING, now, I HOPE DEVELOPERS are Put- TING A HIGHER, ShareD goal in- STEAD OF WHATS best foR JUST THEM. SO WE dont havE 5 NONE COOPERATING slices oF our markeT Whats your own opinion about it? D: In the worst case we will see court proceedings between the competitors, which will result in a solution whatsoever. I don't think that we will see the market cut in even more slices than now. The best of both classic Amiga-solutions will be the choice of the Amigans, and what AMIGA Inc. itself is working on, is not important for the current market. B: How important are the scene- people for the new development? Are you seeing any growing gap? D: I must admit that I don't see any big importance of the demoscene for the developments of the new systems. Anyway, there might grow up a small scene on AmigaOne or Pegasos or even both, but this will have no real effect on the sales as the scene simply is too small to play any economical role. Anyway this is nothing worse: Remember the scene is a cultural institution, not a commercial organization. B: Last nightmare you remember which totally disturbed your zzZleep? D: "Germany stops imports of coffee.", "Mönchengladbach wird Deutscher Fußball- meister", "Big Pappa comes to Cologne." ... B: any last words Dire? D: Amigans, hold strong!