Release Review for Napalm
found in | Type | Author | Year |
Diskmagazine AGA Chipset required - interviews | Darkage Avenger - Cheetah - Corrosion - ... | a6/98 |
Napalm Floppy #1 at Rush Hours'98 Great demo! It's like a punch in stomach, both from a technical point of view and for its own style! The first thing you can see is the Floppy logo on a 2D rotating circular figure, followed from a tunnel with a circular extreme and a four-leaved one on the other side. On this effects some zooming words describes some thoughts of a Vietnam's war soldier. Then another 2D effect, a sort of distorted interference. When this effect is running there's a little flashback of two 3D ambient mixed togheter in transparency, and when the 2D effect ends this ambients are showed clearly. The first is a strange object composed of four columns with a base on a cylinder and a ball(?) on the other side, the second is a pierced cube with some strange objects like long leaves of a tropical plant on a side. Both this ambient are showed alternately with a heavy persistance effect. Then another 2D effect, a distorted and moving bumped out flower, introduce another 3D ambient. This one is composed of some columns and a world ball suspended on air, alternating the textured ambient with the same but in wireframe. On this one some other words (other thoughts) are zooming. The last 3D ambient reveal the real shock of this lost mind: A moving swing (infancy) and a guillottine with a moving blade (death). Then the title of this demo (on a background of blurred raylight) show what caused all this nightmare: Napalm. Well, this demo has a great style! But what about technical aspects? Also great! Let's see... ALL effects are in Ham8 18bit Truecolor, but using a 2x2 pixel resolution and with some very little lessening of speed also on my 68040/25. Of course it isn't a great problem (maybe only some 68030 owners will not be very happy). Two logos by Fame should be good enough to grant good graphics, but also 3D ambients with objects by Yasi and textures by Def in Ham8 are very impressive. And Xceed's module has high quality with a great drum sequence and a techno style that fit well the demo. But the real force point is a good design: Effect changes are very well syncroniced to music, and that zooming words very hard give the right touch of continuity to the theme of Napalm. It's a demo with hard messages transmitted with music, with words and with objects. A very fine work! This time Floppy's guys hit the target very well! Coding : Very good - a giant forward step than previous Floppy's prods 2D Graphics : Very good - logos and textures are good 3DÂ Graphics : Good - some common object, but in well composed ambients Music : Very good - oppressive and hard as this demo want! Design : Very good - a theme, a style, a target, do you need more? Overall vote: Very good - you must see this shocking production!