Release Review for Napalm

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a6/98
Napalm Floppy                                           #1 at Rush Hours'98
                                                                        
Great demo!  It's like a punch in stomach, both from a technical point of view
and for its own style!                                                  
                                                                           
The  first  thing  you  can  see  is the Floppy logo on a 2D rotating circular
figure,  followed  from a tunnel with a circular extreme and a four-leaved one
on the other side.  On this effects some zooming words describes some thoughts
of  a  Vietnam's  war  soldier.   Then  another 2D effect, a sort of distorted
interference.   When  this effect is running there's a little flashback of two
3D  ambient  mixed  togheter in transparency, and when the 2D effect ends this
ambients  are  showed clearly.  The first is a strange object composed of four
columns  with a base on a cylinder and a ball(?) on the other side, the second
is  a  pierced  cube  with some strange objects like long leaves of a tropical
plant  on  a  side.   Both  this  ambient  are showed alternately with a heavy
persistance effect.  Then another 2D effect, a distorted and moving bumped out

flower,  introduce  another  3D ambient.  This one is composed of some columns
and  a  world ball suspended on air, alternating the textured ambient with the
same  but  in  wireframe.   On  this one some other words (other thoughts) are
zooming.   The  last  3D  ambient  reveal the real shock of this lost mind:  A
moving  swing  (infancy)  and a guillottine with a moving blade (death).  Then
the  title of this demo (on a background of blurred raylight) show what caused
all this nightmare:  Napalm.                                                 
                                                                           
Well,  this  demo  has a great style!  But what about technical aspects?  Also
great!  Let's see...                                                  
                                                                           
ALL  effects are in Ham8 18bit Truecolor, but using a 2x2 pixel resolution and
with  some  very  little lessening of speed also on my 68040/25.  Of course it
isn't  a  great problem (maybe only some 68030 owners will not be very happy).
Two  logos  by  Fame should be good enough to grant good graphics, but also 3D
ambients with objects by Yasi and textures by Def in Ham8 are very impressive.
And  Xceed's  module  has high quality with a great drum sequence and a techno
style that fit well the demo.                                              
                                                                           
                                                                           
But  the  real  force  point  is  a good design:  Effect changes are very well
syncroniced to music, and that zooming words very hard give the right touch of
continuity to the theme of Napalm.                         
                                                                           
It's  a  demo  with  hard messages transmitted with music, with words and with
objects.  A very fine work!                                                
                                                                           
This time Floppy's guys hit the target very well!                         
                                                                           
Coding      : Very good - a giant forward step than previous Floppy's prods
2D Graphics : Very good - logos and textures are good
3D Graphics : Good      - some common object, but in well composed ambients
Music       : Very good - oppressive and hard as this demo want!
Design      : Very good - a theme, a style, a target, do you need more?
                                                                           
Overall vote: Very good - you must see this shocking production!