Release Review for Nebula
found in | Type | Author | Year |
Diskmagazine AGA Chipset required - interviews | Darkage Avenger - Cheetah - Corrosion - ... | a6/98 |
Nebula Dual Crew and Shining #2 at The Gathering'98 Interesting demo! Good idea to show the intro part as titles of a 50's SF TV series! But after this funny intro, the other effects are little variation to some common ideas. There's a good use of textures (by Adam and Illusion) and lights, but the code of Shape is not perfect. I had some problems with fragmented memory running this demo and I would be very happy to be advised about this bug in the readme text, if someone did remember to write a note! Of course, this is not such a big problem: A simple boot without startup-sequence is the right solution. The real problem is the a bit lacking design. When you see such a great intro with a so interesting name, don't you expect something else on the same theme? Well, I don't think that the flying plants 3D anbient and the flower with a bunch of stars exiting from petals are linked to SF themes! With the right background it could be considered as alien plants, but there's no background! Maybe the tunnel with bump mapped texture, with an extreme enlighted and the other extreme in darkness, and with some pulsing stars moving in helix path could be considered as effects more matching the purpuse. Instead is very cool the b/w picture of a man with eyeglasses on which into the lens are moving two tunnels!!! And also the "teletransport" scene of a transparent object from a side to the other one, with many little lights is an effect very "Star Trek like". This effect is nothing screaming, but is an interesting idea! Very well coded and original is the greetings part: A texture twisted in a lens deformed mode on which fade names of greeted groups. Instead the twisting bump mapped tunnel voyage with a textured object flying into, is the classic common effect with 2x2 resolution, but is very fast. Final effect: another plants ambient with a star object with some lights into the core rotating on its axis and with a reflex on the bottom such as a water surface. When lights exploding out from the core of the object start the final scolltext to concludes this demo. Some notes about music: Very cool the intro tune part by Tweak also if it's only a simple digitizing of a 50's TV series tune, but this music enphasize very much the 50's atmosphere of the intro; instead the demo tune and the final tune are a bit under the Muffler's usual standard, but fit the demo very much because they are well synchroniced with effects changes. Coding : Good - some minor annoyance, but a very fast 3D engine 2DÂ Graphics : Good - functional digitized pictures and good textures 3D Graphics : Good - no torus, but also nothing really new! Music : Good - a Muffler under average however is good enough! Design : Good - a bit lacking, but not too bad Overall vote: Good - A very good intro part, and a demo with a good style: To give a look!