Inteview with Gfx-Twins

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\I[Gfx-Twins - Twins of Art!|By Frame|Section: Personalities]





\F2\3\M"Cornjulio" and "Bungjulio",
\MArtur and Calvin
\M\4Gfx-Twins of Essence & Scoopex
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\3No Sense has through its existence specialized in one special job in the scene, namely that of graphicians. This time the projectile has reached the two drawing German friends, Gfx-Twins. Digital, Universal Soldiers (US), Essence and lately also Scoopex have had, and in two occasions has, the luck to work with these guys. Gfx-Twins of Essence and Scoopex have participated with their presence of mind as motives of many in a row of skilled artists to be interviewed in No Sense...

- You're not twins - though your name associates to that - not even brothers but very good friends that always paint together. What's the story behind the artists of Gfx-Twins? 
\2- Well, we have certainly not enough time to do a flashback, so we try to sum it up. Everything began on a Commodore C64. We found out that we weren't good coders or musicians, so we tried to paint some things. We were both always good at art lessons at school, so we started to paint on the computer too. Having got an ECS-A500 machine, we discovered the many colours and were amazed. So we developed some own graphics and somehow we got a first scene mag. Since that time we always tried to improve skills and bought some poster mags. We stepped into many groups and after 3/4 year we managed to turn from normal 'lamers' to Essence members. We - that is Calvin and Artur - have been friends for more than eight years. We spent our time at the same schools and have exactly the same interests and thoughts. We spent nearly our whole youth together with uninteresting crap. So it's no wonder that we draw graphics together...or something! We can not explain this fabulous understanding, perhaps it's just because we are kind of mixture. Artur comes from Poland and Calvin is of English origin.

\3- You mentioned that you were very happy that I was going to interview you. Does it mean much for you Essence graphicans to get more and more famous? 

\2- To be honest... yes! But not only as Essence members. As you know, we also teamed up with SCOOPEX! As you might know we've had nearly one year of absence from the scene. Before that time we were surely not unknown, but a real breakthrough was not possible. The reason for that were mostly our groups. We painted like hell, but our graphics was never released. Lack of good coders and productions was our fate. Now, after we've decided to reenter the scene we hope to achieve a little breakthrough and as you asked us to do an interview we were very glad that there is one guy who helps us to become more known again. But keep your feet on the ground Joakim, we think our upcoming graphics will do the rest! 

\3- You have recently rejoined the scene, and have now also teamed up with the Germany-based Essence. But why did you first leave this beloved and wonderful scene? 

\2- We don't know...by the way, this is a good question...no, just kiddin'! Artur (me) actually wanted to study some engineering stuff and Calvin had a really hard time at school. So we separated, although this thought never came to our minds... it just happened. We had no more time for the scene. There were more problems to be solved, e.g. with stupid girls. But now, after months of homesickness... 

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\3- Do you always agree with each other when it comes to graphical matters? Aren't there much to discuss regarding styles, techniques, motives etc? 

\2- It might sound funny, but there is no need to discuss styles, techniques or whatever. Our thoughts concerning these things are in most cases exactly the same. There are certainly some things to talk about, but we always solve problems very quickly. We like the same artists and we have developed our own 'style' (if we can say so...) and we complete one another, if you know what we mean... 

\3- What's the most positive and the most negative things with cooperating? 

\2- Well,that's a good question and good that you mentioned that specific aspect. So... let's come to the negative things. MMMhhhh...HUHUHU... there are no! Now, let`s go on with the positive things. Well, it is cool to hang around with each other by having fun and cool talks with jokes during our paint activity. We actually do not want to sit in front of our screens without each other. This would be boring and we would not be enough motivated. On the other hand, we have a lot of fun stealing disks from each other...

\3- I must ask you, do you redraw any of your pictures from non-scene artists work? 

\2- Surely we do so, as most of the other scene artists do likewise (Would you murder too if everybody else murdered? /t0j), but our aim is to style and design own graphics. We work on that as a parallel to our scene career. We will try to combine some of our self-drawn things with the scene stuff in the near future. Now, we aren't that concerned with art from non-sceners, we just collect any good-looking photo or whatever from different magazines or books. Not always BORIS, KELLY, or MATTHEWS. We appreciate also very well-painted comics, like the DEN-comics or Mercenario. 

\3- Does this much discussed matter really disturb you? Why? Do you think it is okay in any way to redraw others work? 
 
\2- No, it doesn't disturb us! We think it's not fair to copy pictures in general, but if we copy some poster-book-art, then we try to paint some style in the picture. For instance we dither variously, so that the picture get an own style and looks quite different to the original. In all pictures we paint, we try to include something that flies out of our brains directly onto the screen - with a little help from a mouse. 

\3- Boris Vallejo, Rodney Matthews and Salvador Dali, as you mentioned, are some very known non-scene artists. Do you ever bother to think about such artists? If yes, who are Your favourites, and why? 

\2- The most copied one is certainly BORIS and that's sad, because there are thus so many similar pictures that this really pisses us off. The motives in the books of BORIS are the best we have ever seen (HUHUHUH) and his art is very unique - one more reason not to copy his work all the time. We respect BORIS's art and are a kind of fans. We have also books of the other artists mentioned above, but we do not copy their works. We collect this stuff. We have some favourite artists like KEN KELLY, POWER or ROWENA. SALVADOR DALI is not a typical artist that is copied very often. We discussed him and his life in some lesson at school (I wonder why. Could it be that...? /t0j) and are secret fans of his strange art. He has a funny manner to name his works...we like that! 

\3- Sometimes, inspiration is hard to find when you really want to draw a picture, a logo or something else. Where do you get it from? Or maybe there's no need of inspiration at all? 

\2- Inspiration? We are abnormal geezers. Our fantasy is still alive, more than in our childhood, we guess. We develop and imagine all kind of effects, graphics and logo-designs. We need only a particular thing, a strange building, a stature, a piece of a poster, cover or whatever and then automatically a new thing is ready to be realized on paper and later on screen. We mostly also feel inspired of some good graphicians, for instance MADE, RA, FACET, YOU (yes, Frame you, too.) These guys have a specific 'style' and we appreciate their work, but would never try to steal their 'style'. 

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- You are probably most known for one special very amusing picture of yours, simply called "Woody Allen". Is this the "style" of yours, or is this word something you simply, completely ignore? 

\2- We really don't know if our 'Woody Allen' is that much appreciated, but we still like this picture although it's old and was done for our former French group. Hm... we certainly do NOT ignore the word 'style' - vice versa, as you noticed some lines before, we have our own 'style', but we do not know exactly if we can define it that way. 'Style' is always individual for each artist, so we can say we try to have one or achieve one. As you know 'style' is always changing and is various, and we hopefully manage to become one of the artists who can claim to be 'stylish'. 

\3- I know it can take days and often weeks to draw a picture. How long does it take to draw a well worked out picture or logo for you?

\2- We like this question very much, because we can answer it very quickly. To paint a good looking picture we need, roughly, one or two days with many pauses. We need some coffee in order to hang the night on the screen, but then a fine picture is ready, provided that the resolution is lo-res (our favourite!). A logo takes us not more than one night, if everything is prepared on paper and the ideas are in our brains. 

\3- What do you think of using a scanner when you draw a picture? Of course I'm not talking about scanning other artists work, but to scan own pictures to simplify the work on screen? 

\2- Actually, we have no scanner, but in the near future we want to buy one in order to scan own things. We dislike any abuse of scanners. There are sceners who scan most of their pictures and this is not OK in any way. If you use a scanner for self-drawn graphics then this is absolutely harmless. 

\3- Many sceners today very often team up with game companies to draw, code or compose music for different sort of games. If you  get any offer from a company of this kind, would you start working for them as fast as possible or is it more important for you to complete your studies? 

\2- This is an interesting question. Well, we have plans to paint some graphics for a game in the future, but this is far away from us, because we mainly want to be a part of the scene. We have a connection to a coder who has plans for a game. He would be very content to have us as graphicians for his project, but unfortunately he has not enough time; it will sure take some time to be involved in game-producing. Studies are certainly more important than those projects, but if we start doing something for a game then this will be a small project at the beginning, just to see if we are capable. What will come next, is a big question mark. 

\3- A question that is very interesting to get an answer to is who people name as their favourite scene-artists and what pictures and logos they find most interesting. Is it the French Ra you like most of all - like most other people? 

\2- Your supposition is not that wrong. Our favourite artists all live in the same country. In France!!! Names like RA, MADE, NIKO, or the old geezer HOF... they are very unique. We do not know how it comes that these amazing artists just live in France. Our point of view is that France is, in any case, the best scene-country. 

\3- As I and many other artists around, also photographers (some of them are actually really afraid of this...), have noticed that raytracers in some way have taken over many different jobs. What's your point of view in this matter? 

\2- We appreciate good raytracings and rendering-stuff and we also want to try to work with some raytracing-programs. On the other hand it would be very sad if a scene-existence as a graphician would not be necessary anymore, because everything will be done by raytracers. We would be very happy if this thought exists only as a Utopia (Dystopia? /t0j) in everyone's brains. 

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- As you guys quite recently have joined the famous group Essence, what's your and Essence future plans more than just the powerful magazine ROM? 

\2- We are very proud of R.O.M. and Mop's efforts for it are priceless - this goes for the whole R.O.M.-team. Hm... you probably want to know if we plan something awesome, stunning, fabulous, something never seen before... well, we do not know what will happen in the near future... just keep your eyes open like you always do, perhaps something will happen... or not!?!? You should have a closer look at upcoming SCOOPEX releases... there will hopefully be some activity next time... we will see. We do not want to promise anything so just expect nothing for a while. 

\3- As you said, "a very negative point that we see very often is that most articles in many mags...(also ROM) are quite too long...", I'll end this interview with asking you, Cavlos and Artos, what makes the Amiga more interesting than the PC. 

\2- Nice question 'juanita', well, although the Amiga is not as fast as a Pentium 130, the Amiga makes more fun. We can not explain it. Amiga is Amiga and PC remains PC. When we, for instance, work on a PC machine, there is a kind of distance. We mention a quotation from a graduated information scientist (the guy who wants to work on games with us, by the way). His opinion: "I've a 5000 DM PENTIUM 130 with all necessary stuff, directly next to my PC, I've a 2000 DM A1200 with 4mb fast and a giga-hd. The A1200 slackly beat the PENTIUM 130!" If this is a opinion of a graduated university programmer, tell me what else could we say to this aspect??? 

\3- Thanks for taking time and answering those questions, I hope they weren't too boring! 

\2- We enjoyed answering your questions and did our best, marc...aehhh... johan...what was your name again??? ...sorry ...BSE rulez! If it is possible, we would like to say hello and thank some persons: Touchstone and the whole Essence bunch who helped us to rejoin, Howie/Haujobb, Trasher/Artwork & Bomb, Ninja, Antibyte and Laxical of Scoopex, Fastjack and Wave of Haujobb, Frame/C-Lous and the whole Team behind NO SENSE and everyone we forgot although they deserve it! 

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