Inteview with Falcon

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interviews
Miracle
911 - Alex - Blue Nun - ...
t10/93
added 12/97
Interview a C-64 Elite:

           FALCON OF ACCURACY

by Kris/Miracle

  Some guys in the amiga scene think that the C-64 scene is dead. But it's not
  true at all.  The 64 is still alive and kickin'. A lot of demos and diskmags
  are still  being released.  Here I would  like to  introduce one of the well
  known guys in the 64 scene.  He's the main-editor of a  chart-topper diskmag
  called "Splash". Here we go...  

  K: Dear Falcon, please could you introduce yourself to our readers?

  F: Hello!   Eh, What to say?  I think I must start my age and go on.  I'm 20
  years  old,  about  1,70  tall  and around 66 kilograms.  I'm living with my
  family and I'm still going on my education in the university.

  K: When did you buy your C-64 and how did you begin your scene activities?

  F: Well, I bought my C-64, if I'm not mistaken it was  in late 1984.  As you
  know there is no copyright in Turkiye so games can easily be copied and sold
  here.  When I bought my computer I also started help the guys in the shop so
  I  began  to  work  there (He means computer shop Ed.).  I continued my work
  until the last year.  I had some bad discussions with them then I left them.
  Now,  here's  the  story  of  mine,  how  I started with the scene.  First I
  started with putting some intros to the front of the games that I'm selling.
  These  intros was of'coz lame as I used intro-makers or ripped other intros.
  Then  with  my  three friends I build up Alfa Crew in 1989.  This was also a
  lame group as we don't have coders.  Then in 1990 I realized that me and FIX
  (an  old  friend of mine) was working so we left and let the crew die.  Then
  in  very late 1990 I started my first non-lame group The Sample Boys with my
  friend  ZULL  (now  AXL/Accuracy).   We  started to release a one-filled mag
  called  'Garfield  News' which is the first issues of today's SPLASH.  After
  some time I've got an offer from The Boss/Dualis to join and we joined.  But
  I  couldn't  find the support from Dualis as we were far from the main group
  so  we left and joined Accuracy in 1991.  I'm still in Accuracy and I'm very
  happy with being in.

  K: Are you active in another scene except C-64 scene?

  F: Now,  I'm still in active in C-64  scene.  In 1990  I also bought an A500
  bu  it  didn't  interest me although it was mine for 3 years.  I used it too
  few  and  in  january'93  I sold it Sleepwalker/Accuracy and bought myself a
  386-DX-40.   Now I'm using it and I started to swap on PC, too.  Also I have
  some friends doing modem-trading in the group so I can follow the stuff.  We
  started coding on 80x86 too.

  K: As an old and experienced C-64'er, what do  you think about  Amiga Scene?
  What are the differences between 64 and Amiga scene in your opinion?
  F: Oh!   The  Amiga  Scene!   Well,  to  tell the truth I don't like  Amiga.
  Sorry  for  this but I think it's because that when I bought it, not much of
  my  friends  helped  me  in  this  machine  so as I couldn't do much on this
  computer  I  couldn't  love  it.  We can see cool demos on Amiga but I think
  when  compared to C64 scene there are to less groups on Amiga both in coding
  and  cracking.   It's  nice that there are not much cracking groups although
  lots  of  originals  released.  In C64 Scene we have lots of cracking groups
  although  too less originals.  But I think that C64 scene is more friendlier
  than  Amiga  Scene.   Well, this is not an easy thing to say better say that
  you  can understand it when you are living on it.  Perhaps it's because that
  swapping is more effective on C64 as it costs much more cheaper by the discs
  and  postage.   I  totally agree that swapping increases friendship.  But in
  Amiga,  modem-trading  is  more  ruling and I don't think that everybody can
  trade  although  blue-boxing  or etc.  In C64 Scene modem users are very few
  compared  to  Amiga.   As  a  result of this there are not boards as much as
  Amiga.



  K: How is the current situation of C-64 scene?

  F: I'm  happy with the current position of the C64 scene. New cool demos are
  still  released  in  64  that I like to watch.  But the cracking-scene which
  caused to develop all of the C64 scene is not in such a good position as the
  companies  are  not  releasing  much  quality  games  and there are too less
  originals.   But there are lots of cracking groups and to go on the activity
  these  games  are  cracked  several  and several times by different cracking
  groups.   I think it's not so bad as you can have the advantage of who's the
  best  but  I'll  be  very happy if the quality of the games increases.  As I
  have  said before, swapping is more popular than modem-trading in C64 scene.
  And  the  disc-mags...  There are more than 80 different mags in C64 and I'm
  also  editing one, heh he!  Most of the people think that there are too many
  and  they  don't  like  to  get mostly mag stuff.  But I like to get them as
  believe that a mag editor must follow the other mags as much as he can.




  K: C-64 is in the market since more than 11 years. In your opinion, how C-64
  managed to stay alive during this long period?

  F: According to me, it has many reasons. One of them is that C64 is the best
  machine  of  its  time.   It  showed  its  quality  when  it was compared to
  Sinclair,  Amstrad  or Atari.  Also the Commodore firm was very succesful in
  marketing.   They  managed to sell it in a very huge amount and the software
  companies followed this by producing quality stuff.  But the other computers
  couldn't  manage  to  do  this.  Furthermore C-64 is the first computer that
  started a scene.  Someones can say that C-64 is a small machine but it has a
  very  high  capacity of doing most of the things that the advanced computers
  can manage.  Today you can see all of the effects of Amiga-PC demos on C-64.
  Another  important  fact  is  that  C-64 scene is more friendlier scene as a
  result  of  big  amount  of  swapping.  All the guys love C-64 and could not
  easily  left  it.   Lastly  I  want  to  say that C64 is the most long-lived
  computer and probably the only one as the technologie of todays is much more
  advanced than the 1980's.  Everyday new models are coming out.


  K: I think that the C-64 scene is  builded up in around 1984's.  Do you know
  somebody  who  is  active  since  the first days of C-64 scene, who are your
  oldest friends in the C-64 scene?

  F: I've some contacts  which are very old in the  scene but I don't think if
  they  were  active  in  1984  or  1985.   If  you  want  some names they are
  JERRY/TRIAD, AIRWOLF/GENESIS PROJECT, D.RAM/ILLUSION.

  K: How many groups are active in the C-64 Scene at the mo?

  F: I can't say an exact number but it's very much more than Amiga groups.

  K: You certainly must have seen some demos on Amiga. Could you tell us some
  names right now?  ( Name of the crew or demo ).

  F: I  of'coz saw some but long  time passed  so I couldn't remember the name
  of  the demos.  I saw some demos from RED SECTOR, REBELS, CRUSADERS and some
  more.

  K: One  of the strange  situations that I can't  understand in C-64 Scene is
  that  there  are  too  less  released  games but there are a hell of cracker
  crews.   Could  you  give us some info about this event and could you make a
  criticism of the latest games of C-64?

  F: Well,  this is the problem of today's scene.  As C-64  is approaching  to
  its  end  slowly,  the  software  firms  don't go on producing games on this
  machine  or  they release easy&simple that don't cost too much.  This causes
  the  lose  of  both quality and quantity in new coming games.  Also as there
  are  too  much  groups  that wants to be active.  To produce some own stuff,
  these  groups are forced to do cracking because it's not possible to release
  a  demo every month.  There's not much games released so several versions of
  the  same  games  come out.  Most of the games have a bad quality, generally
  mind games are released which are total shit.  But although those bad facts,
  there are also some quality new games in not very big amount.

  K: What are the demo effects which are used in the latest C-64 demos?

  F: I don't want to sort all the effects here but I want to say shortly  that
  you  can  see all the routines of Amiga-PC in C64, like all kind of vectors,
  plasmas, ray-tracing etc.

  K: Could you say something about your discmag; Splash?

  F: Splash! Well this means perhaps the half of my life as I'm very busy with
  it.  I really do a very hard work with this magazine.  In April I released a
  mega issue of Splash which is two disc sides including some special chapters
  like  scene puzzle, comics, Guns'n Roses special part.  Splash is now in top
  5  magazines of C64 (Mostly at top 3).  My aim is to rise to number 1.  This
  month  I wanted to release an issue but I couldn't manage this as I had some
  some  problems caused by a girl.  I really interested in a girl and I wanted
  to  go  out with her.  But she refused me and said that she wants to be only
  close  friend  but  not  lover  with  me.   So I'm still having depressions,
  sorrons  etc.  My physical situation is not good for doing a mag.  Next week
  I'll start my holiday so I hope to release the new issue in next month.



  K: What are you plans for future?

  F: I'll  finish  the   university  then  I  wanna  attend a good  job.  I'll
  continue  my scene activities on C64 and try to get a place in PC scene too.
  By  the  way  if  I  find  my dream girl then I'll leave the scene and start
  living my life!  hehe!

  K: Dear Falcon, thank you very much for your great contribution,  last words
  to say to our fine readers?

  F: At  last I want to thank you for the  interview and  I want to demand all
  amiga  sceneguys  not  to  see  C64'ers as loosers.  Never forget that every
  scene  has  a  speciality  inside  itself.   I wish happiness and success to
  sceners.  Thank you.