Inteview with Antibyte
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![]() ![]() ![]() | Diskmagazine AGA Chipset required | ![]() ![]() ![]() EndzeitAlvin - Antibyte - Cougar - ... | a6/98 added 7/98 |
Scoopex on FocusRokDaZone Scoopex on Focus
by RokDaZone
No doubt, Scoopex the often said to be dead legendary group found in 1997 one
of it's strongest years in its long history. Reason enough to meet one of
their organisers for an exclusive lineup. We met Antibyte, who recently set
new standards for 40k intros with his The Party'97 winning 'Superautodrome'.
Roman Rath - his real name - is a 24 year old student who joined Scoopex after
being member in Energy and X15 Crew. The austrian coding talent gave us quite
some interesting insights in his ambitions and in past, present and future of
Scoopex. A long interview surely but definately worth the while reading. So
just hang on.
We are a group with a young body and with an old soul
After quite a respectable amount of years, Scoopex finally has reached highest
heights again. A tremendous success which resulted in the winning of two
Generation Awards for Superautodrome and Seenpoint plus a silver award for you
as coder. Tremendous especially when seeing it all happend more or less in
one year.
Which members played the most important roles for that in your opinion?
"We all did in one way or an other. Unfortunately not all of the results of
the activities of our members are as visible as an intro or a demo. But I
simply couldn't say that it would have been the same if this or that member
wouldn't have been part of us, because it wouldn't!"
What is your private goal for the group?
"To keep on going and going, just like the 10 years we've already brought
behind us."
While I was at growth: SCX lately has inhaled Seenpoint and with it SCX's
second diskmag after the often critizised 'World Charts'. We also heard that
the joining of Fishwave/Sane was not uncontroversial.
What was you first position about it?
"Fishwave already was a member of Scoopex before Seenpoint became an SCX
production. The additional joining of Sane and Syntax was uncontroversial
inside our crew. I haven't heard any negative comments from outside the group
either."
Do you think that Seenpoint has the power to raise SCX glory or will Seenpoint
rather win from SCX's name?
"I don't know. That wasn't the point in Seenpoint becoming a SCX production
anyways. We always liked Seenpoint for creating a unique style and therefore
standing out of the line of other diskmags."
What is your opinion the state of the Scenemedia overall, do they do a good
job to inform their readers or are they in some kind of ratrace for the
wickedest stories?
"In my opinion it should be the task of a diskmag to bring information about
the Scene to the reader and nothing else. If I want to read stories or
lyrics, I grab a book. Most annoying to me is that diskmags write a whole
bunch of stuff about other diskmags, with all their petty wars going on. If I
read a newspaper, I want news, not to read about other newspapers."
So Seenpoint fits perfectly the line-up of SCX, ok. But back to yourself.
You are know to be some kind of conservative Scener, where conservative is not
meant negativly. When looking at the third generation Sceners: Do you miss
the 'good old times'? Why yes/why not?
"I don't really miss the 'good old times'. Without doubt it was cool and
fun back in the 80s, but if it hadn't been up to now, I would have quit.
It's sad that so many people have quit, and that the second and third
generation Sceners don't know the history of the Amiga Scene, like they
should. But then again this point of view is just the result of my age."
(smiles)
Which was in your opinion the most important release from SCX ever?
"There's no argument about this, 'Mental Hangover' was the most important
release from Scoopex ever and of great importance for the whole Scene, because
of introducing the concept of trackmos, which changed the look of demos
completely."
There has been some kind of unnice 'warfare' between SCX and TRSI lately with
you and Uyanik! seemingly as main antagonists. Uyanik!/TRSI lately told me
that in start it was not so important until Mop blew up the whole story and
both of you decided to make the story bigger, while being not in bad contact
to eachothers.
Can you verify this?
"Yes, it's been some time now since we last talked to each other due to the
fact that Uyanik is very busy, but he has never said a bad word against me
(neither personally nor in public) as far as I can remember. Not even after
my provocation in Zero-G 3."
Is there somekind of historical challenge against TRSI?
"If at all, it must have been S!P joining Scoopex after leaving/getting
kicked out of TRSi back in 1992."
SCX once was declared dead once in 1992 and then again after the desastrous
Cebit Party in 1993. Not few declared the reformed SCX as plagiatrists.
Now with some years having passed: Is the 'new' SCX really the 'old' SCX?
"Trade (the leader from 91-94), declared Scoopex dead some days before TP92.
Two days before TP92, he started it again. I wouldn't really call this being
dead. This 'death' didn't even last a week, and it was exactly the same
people before and after this period. A lot of members left after the Cebit'93
Party, but Scoopex wasn't dead then either, so this is simply false.
But Scoopex did change indeed alot since it was started by Ranger back in
1988. But that's natural for a group with the age of 10 years. There have
been three eras in the life of Scoopex: Ranger being in charge of it from
88-91, Trade from 91-94, and myself from 94-??. But the difference to e.g.
TRSi is that I already was part of Scoopex in the first era! There's no one
who has been longer in Scoopex than me. Therefore I'd say that we are a group
with a young body (not that young when I look at how long most of the members
are in the Scene already) with an old soul."
Have you ever thought about convincing some of the old SCX-legends for having
a final demo together? In case you would be in that situation, which people
would you ask first?
"No, because they are dead and burried. Sad, but that's the way it is. But
if, I would have liked to see a comeback by Crazy Typer, Vectrex and Slayer.
Tell us a little about the making of 'Superautodrome'. Although being a
little in the class of Zero Gravity, it convinces with more complex Scenes and
stronger images. Especially the Embryo:
How did you get the ideas it?
"I didn't get it at all. The Embryo was done by Nomad, I just included it."
(smiles)
Why all these balls consisting of small 'spikes' in recent intros from you?
Any deeper meaning?
"Not really. 40k aren't really much. Objects take more diskspace then most
might expect. Therefore nearly all of the objects in my intros are calculated
at runtime. That's why they all look very similar. And from time to time I
add some new things to it, like the 'spikes'."
You are known for anarchist and demonic symbols in your demos. Does this
reflect your livestyle or is it just for the athmosphere and associations they
create?
"Primarily it is for the atmosphere and the continuity of our productions."
With 'Superautodrome' and 'My Kingdom' SCX has released two breaking
productions, which stake out pathes until The Party 98.
What in your opinion made them that successful?
"Maybe because 'Superautodrome' had to be shown 2 times." (smiles) "This
wasn't actually the organizers fault, the party version really did have a bug.
A fixed version was released two weeks later, so anyone who's got the old one,
please upgrade.
'My Kingdom' was successful for obvious reasons: The most advanced 3D engine
on Amiga by Boogeyman clearly made the demo stand out of the mass of its
competitors. Together with the brilliant music and graphics it created a very
good atmosphere on the bigscreen."
What do people need to care for if they want to release a succesful demo in
your opinion? Any tips from the master?
"The most important aspect in a demo is atmosphere in my humble opinion.
how you create it is of minor importance.
No help from the maestro, accepted. Anyway, when compared to your
Symposium demo which failed with the audience then:
Do you think that this demo actually wasn't worth to be voted better or did
you simply put the wrong compositions?
"The problem with 'TheSign' was that it didn't work on o6o at that time
and had to be shown on the o3o compo machine which made it of course look
slow compared to the demos executed on the o6o compo machine. Another
thing was that the speakers couldn't take Deck's music, it just sounded
horrible, so the desired atmosphere was not created. Besides the demo only
took three minutes, which is way too short. Besides German Sceners aren't
especially fond of us, although I can't think of any reason why. But it
was plain to see that Boogeyman's engine was capable of doing much more
things than e.g. Jamie's engine in Thug Life (Phong, moving objects,
moving lightsource, flares, ...). However it didn't manage to please the
audience for the above mentioned reasons."
When compared to Killer by CNCD: Wouldn't you say that Killer looks much
more innovative than 'My Kingdom' like critics stated lately? What is in
your opinion the factor that made 'My Kingdom' win?
"Killer is indeed much more innovative in terms of concept and design.
However people seem to prefer 3D Scenes, which My Kingdom got plenty of.
My Kingdom got applause three times while it was shown on the bigscreen at
TheParty97, while Killer got none! Watching a demo for the first time on a
bigscreen is very different from watching it several times on your own
monitor at home. I've heard quite some people complaining on IRC about
Killer's music. Maybe that's the factor that failed to create atmosphere
and resulted in getting only half of the points of My Kingdom. But
generally speaking I can't say why people vote this or that thing, I'll
leave that up to the socio-Scenologists."
The Haujobb connection:
Where does this strong connection between your two groups result from?
"It resulted from getting to know each other on the IRC. Owl was (as far
as I remember) the one who proposed a cooperation demo. During the process
of making it and especially meeting at TP97 improved the bonds between us."
Haujobb seemingly didn't prove too much reliability when they delayed the
finishing touches for 'My Kingdom', many SCX members criticised this openly
on the IRC: What do you think about this? Is such an ignorant behaviour
towards the Scene respectable?
"Well, I don't think it is ignorancy, the big problem was Fastjack
dropping out of the project and leaving them behind with no help
whatsoever. That's also the reason why the second part wasn't as improved
as it was planned to be. But again, I can't really tell if that's how it
was, Jazz can surely tell you more."
No, thank you. Then again, is there the danger that there might eventually
really be a merging of the two groups like you tipped on with 'Haupex'?
"No, we will stay two seperate groups, but it could without doubt happen
that we'll be doing more coop productions."
Thank you for the interview.
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