Inteview with Crisp
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Diskmagazine AGA Chipset required - interviews | Looker House & TRSI Bytebreaker - Crisp - Dascon - ... | a9/98 added 1/07 |
CLOSE LOOK Crisp / Crux __This time, an interview with a real genuine cool guy. Coder, Cracker and fun to know guy. A guy almost half my age, but who's knowledge is about 100 times my age :) Ladies and Gentlemen, Boys and Girls, It is my pleasure, to share with you all, an evening on IRC with my good friend CRiSP. Without any further delay, lets get right down to it. ZOLTRiX: Hi there Crisp! First of all, introduce yourself to our readers. CRiSP: Well, my handle is Crisp, I am 19 years old and I live in Belgium. Currently I am a coder in the demo group Crux and still one hell of an Amiga addict ;) ZOLTRiX: When did you first decide that the Amiga was to be your machine? CRiSP: That must have been back in 1989. A friend and I were deciding what computer we were going to buy and we had the choice between Atari ST and Amiga. I just knew ST and Amiga from magazines and never saw one in action. Oneday we went over to a dude with an Amiga and there I saw the game "Batman: The movie". I was sold :) Just loved that game... But hey, I was only 10 years old back then ;) ZOLTRiX: 10 years old! and do you still think that you made the right decision? CRiSP: Damn sure! Even nowadays the Amiga is better in many aspects than other platforms (we're not going to do some PC bashing, right? :) The Amiga userbase is so tight and connected; on other platforms you're a number, on the Amiga you're a friend. ZOLTRiX: Not at all. I mean the right to chose the platform that suits you is what it is all about. Most people will remember you from the BAD KARMA days. How did you first become involved with BAD KARMA? CRiSP: That is quite a story actually ;). When I joined the scene in 1994 I became part of a group called Purple Turtle (any newbie from Belgium was a PTL member back then). In PTL, I started coding some doors for bbs but soon the PTL leader and I got in a fight and I decided to quit. Bad Karma was a fresh new group (founded by -TCB-) and I applied for membership as a coder. It was back then that I coded my first intro and I have to admit that it was really AWFUL. Just some stupid pictures scrolling in the screen with a homemade module (and I am definitly not a good musician :))) About two weeks later Franky also joined in and when -TCB- had to quit the scene we both (as co-leaders) decided to run BK .. That's my BK story :) ZOLTRiX: As a coder, do you prefer to code rather than crack? CRiSP: Cracking is a lot of fun.. It feels really good when you see the program accepting your homebrew registration code... But since there's not much left to crack I stick to coding... Don't get me wrong: Coding is also a nice way of spending your time, but it can be very hard to keep up with the latest developments. Cracking will always be the same, coding will always get harder and harder ;). Coding is more fun in the way that it gives great pleasure to see people enjoy something you coded (not that that happened often in my short coding career ;))))) But I have to admit that it is not as satisfactory as cracking Wordworth or the latest IBrowse ;) To summarize: I had some great days/nights cracking programs, but currently I spend all my time coding utils and small demo stuff like diskmags. ZOLTRiX: As you will know, I did an interview with Franky, and he told us that he was an organiser of the BSE Party, and that you are also involved. Tell me, what made you decide to go ahead and do it? CRiSP: Like Franky said, it all started with a joke from Deathrider at my Birthday party. He told us that the partyplace would be a great place for organising a computer meeting. A few days later (when we were all sober again;), we did some thinking about it and the BSE was born... The real motivation for the BSE I have now must be that we want to show people that there still are some good things in Belgium... It's really cool to meet you scene guys at a party and have a good drink :) ZOLTRiX: You say it was started as a joke. But when the day drew closer to the BIG DAY, were you nervous that not many would turn up? CRiSP: Well, actually I myself was a bit nervous.. After all, we invested a lot of money in the BSE and I was really a bit nervous about EVERYTHING going wrong... But the arrival of the first partypeople was a real relief: At least 4 guys had heard about us :))... When all 32 visitors had arrived, Franky and I were very satisfied about the result. We only expected about 20 people and we got 12 more ;) ZOLTRiX: This is the thing. For people like me, that have never had the time to go to a party, nor the money, to get an idea of how many people actually do go to these parties, is a real insight. I take it, that as with most things in life, things do not always go the way you planned or expected them to go. Any funny thing happen up to the time when the doors opened? CRiSP: Well, nothing really went wrong BEFORE we opened the doors, but afterwards there were some incidents (frustrating at the time, very funny afterwards ;) ZOLTRiX: Can you give us Examples? CRiSP: For example: At a certain moment we had a power failure (due to a short circuit in someone's powersupply) and we went out looking for the fusebox. Nothing was wrong with the fusebox we found so we were starting to worry that there was another fuse box that they did not tell us about. It turned out that there were 2 more fuse boxes of which we DID NOT have the key... We ended up waking up the partyplace owner in the middle of the night to ask for the key to the fuse box ;))) Another example: During the compo's I was in charge for changing the screens between every entry... About everything can go wrong at that moment (the A1200 can crash, videobeamer can blow up (ahem) ...) so I was quite tensed... After two or three entries were shown I started to relax. Of course I relaxed too much with the result that Scala was shown between two entries instead of the entry's name. The partypeople found that pretty hilarious ;) ZOLTRiX: Always good to have a sense of Humour :) Power cuts are a pain in the arse at the best of times Especially if your machine happens to be writing to the hard drive at the time. Well, you overcame those little problems. What is the first thing you do, once the doors are opened? How do you determine the running of events? CRiSP: Loads of things are planned in advance of course, improvising is not a good idea in front of 50 or 60 people (you could fail miserably ;) ... Everything depends on the partymood ofcourse. When you see people are getting bored you have to get up and go talk to them (and that is not in order to bore them even more ;)) Another solution would be to organise a fun competition like we did last year (N64 Mario Karting on a bigscreen rules). ZOLTRiX: Don't you think, that these little incidents such as power failure, help to raise the atmosphere a little more? I mean, most people got to Car racing to see a crash :) CRiSP: When it happens one time: yes :) ... On the other hand, the famous TP7 power failure was also very amusing (alcohol was not allowed, so everybody popped open a bottle of liquir when the power was down) ... From my party-experiences I have learned that seeing organisers rush around and drown in their own sweat is a very entertaining thing to watch ;) So little incidents do raise the party atmosphere... ZOLTRiX: What is your relationship with Bacon? CRiSP: Hehehe :) .. It's my favourite food... People who have ever seen me in real life can testify that I always carry around some bags of chips ;))) I'm a real mean chips-eating machine. ZOLTRiX: Getting back to your talent as a coder, What was your very first thing that you coded? Hello World as in most text books? CRiSP: Not exactly :) The first thing I coded was a small program called 'Poep Het Systeem' (which is Dutch for "Fuck The System") ... It kinda destroyed your system by resetting it all the time ;))) ZOLTRiX: Actually we have many programs like that today and some are commercial packages. So tell me, what do you consider to be the first thing you coded, that was good to you? Did you have help in coding or was it a self taught thing? CRiSP: The first real useful program I ever coded was before I joined the scene. Malcomn (also a belgian scener) and I had a small group we called 'The Vidiot' and we sampled complete songs from CD's... We put them on disk and I coded the menu (a real basic DOS window with text displaying) ... It was really lame of course, but it was the first working thing I ever coded... Some years later I found out that the code dies miserably on 040 though ;)))) I learned all the basics myself actually (like displaying texts on the screen), but when I started to do more serious stuff (file i/o, hardware coding) I had a lot of help from my friends (Rex Orient, Dirty Harry, ...). Those guys were really nice and taught me some basic things (like coding without bugs ;) ZOLTRiX: This is the thing, which leads nicely into my next question for you. The demos of today demand High speed processors such as the o6o. It seems to me, that the fun that used to exist in demos, has faded away, to be replaced by CPU hungry effects. What are your views on this? CRiSP: You can do some magnificent stuff on the 060 (like realtime rendering), but some democoders today don't seem to understand that chunky effects (which usually require fast processors) are not everything... Just 314 rotating, realtime rendered objects don't make a demo... What you need is music, graphics, design and some code. I really miss demo's like 'Hardwired' (Crionics & Silents) and Budbrain Megademo I :))) .. If you show me two demo's, one with some nice pictures and good music, and one with realtime rendered effects, then I will definitly vote for the first one! ... I have to admit that Haujobb had succeeded in combing design, music, gfx and chunky effects into one with their demo 'Aphrodisae' (which is magnificent in my opinion) ZOLTRiX: You are probably right there, but in the old skool days, They squeezed the machine dry, by taking everything the could out of the machine to gain real excellent effects, which left you wondering, "How the hell they manage that" But today, its oh yeah, another 3D vector etc... Don't you think the fun from demos has gone? and that they are there just to exploit the high end Amiga machines? Remember the demo wars? on who could get the most bobs on screen etc? thats what I am talking about here :) Fun and competiton. CRiSP: Exactly my tought... I have the feeling that nowadays people are concentrating on making things go faster, instead of coming up with new stuff... I think that we are trying to copy PC stuff (where all the realtime rendering cpu-hungry effects originate from) on the Amiga... That's not the right idea to start from, you have to code something that is unique for the amiga.. Like coppereffects, boing!-ball sprites, ... ;) Well, today the demowars are not Amiga group vs. Amiga group, but more like Amiga vs. PC :(( At least that's the impression I have when seeing the Amiga demo's and comparing them to PC demos... Although at M&S1998, the Amiga definitly beat the PC. ZOLTRiX: We all know the PC vs Amiga wars over the years, and to be honest, it will never stop. Each person has the right to choose his machine, but not the right to make others choose what they have. Would be a nice idea if the Organiser/Coder could put together a demo of the BSE event :) You know, The Beginning, Peeps arriving and the pics from compos as they progress and the winner etc... :) I dont think this has ever been done and would be Original :) CRiSP: Not a bad idea actually... We'll keep that in mind for after the BSE 1998 ;))). We already had some plans to take regular snapshots of the partyhall, we can always integrate them into a demo ;) ZOLTRiX: So you love to code. Have you coded anything that has been released, that now you think, Gawd! why did I do that? CRiSP: well, yes.. The demo we released at M&S1998 (La Fureur) had the most AWFULL code ever seen on this planet... It was coded under a lot of pressure in only 5 hours... I will definately change that code when I have some time ;) ZOLTRiX: What is your Favourite demo of all time? CRiSP: Well, I don't really have ONE demo that I like alot... There are some demo's that I will always keep in mind: Budbrain megademo's, Anarchy's Madness II demo, Hardwired, Switchback (i love the roller coaster part), Paradisio... to name some. ZOLTRiX: I remember those :) remember RSi MegaDemo? and the secret life of the juggler? Wonder how many will know how to get at that part? CRiSP: The RSI megademo was released a bit before I started watching demo's... I saw it about 2 years ago and I was impressed by the stuff they pulled back then ;) ZOLTRiX: This is the point. I think we are more impressed of the old demos than we are of the new ones a lot of the time. Do you agree? CRiSP: Yes and No... Yes because the old demo's really pushed the Amiga to it's limits and often were funny (today's demo's are rather serious IMHO)... No because I sometimes fall of my chair of a cpu-hungry effect I see ;) ... But in general I have to agree with you: old-time demo's were more entertaining! ZOLTRiX: Here you are, its 1998, the Amiga is in turmoil, fun seems to be dying rapidly these days, and you at 19 years old, what keeps you going? What plans do you have for the future in this Amiga scene? What in effect, keeps you here in the scene? CRiSP: I am certainly going to stick with the Amiga for the rest of my life, probably coding utils (I am still better at utils than at intros ;) ... I'm also having some thoughts about opening an Amiga shop (!) What keeps me in the scene? That's a simple question: all the cool guys out there! I have some very good friends in the scene, and I think you can never turn your back on friends.. :) ZOLTRiX: Everyone tells us that the market for the Amiga has bottomed out. Software houses holding back on releases etc.. It all looks dismal, yet the Amiga still goes on. Do you think it will end up as with the case of the C64? CRiSP: No... I see a bright future for the Amiga ahead! The WOA show in London next week will probably bring a lot of positive amiga stuff (the Amiga theme, the major announcement ;) ... I don't think Amiga is going to die: Gateway 2000 is a powerful company and I have the impression they really want to put some money in the Amiga... But who can tell what the future will bring? ZOLTRiX: It is nice to see another guy hoping as much as I do that the Amiga will live on. What about Graphics? Ray traced seem to have taken over the Pixel painters? CRiSP: Nah, I don't think so... I've seen loads of pixelized graphics lately.. The problem is simply that raytracing is dead easy and that everybody raytraces... the number of pixel painters stays the same so in general it seems that they are a dying species ;) ZOLTRiX: I have to agree with you there. One Young lad, WADE^GODS now NVX, has an incredible talent, but alas I feel guys like this are wasting away, becuase RAY TRACE can take hours and Pixels, months. Well, as is only too common in interviews :) Who is your idol in the coding scene? and for what reasons? CRiSP: Raytracing even takes a lot less, on the 060 you can raytrace in minutes! Pixeling takes a lot more of course... Idol is maybe a bit exagerated, but there are certainly some people I look up to.. Grey/CRX (my tutor ;), Azure/ex-Artwork (the only person who can code a rotating realtime rendered donut in 184 bytes ;), the Haujobb-coding team (they surely know how to design) ZOLTRiX: Finally, what are your ambitions in life? What direction are you now going to take? Will we ever see the return of Bad Karma? CRiSP: Well, to be honest, after reading your interview with Franky I really started to feel nostalgic... It will completely depend on the Amiga market ofcourse, when there will be something to crack, then I think BK will we kicked into live again! And besides, the cracker inside me wants to do something again ;) Well, in real life, I'm going to finish my studies (Physics) and afterwards I will either go and do Astronomical research (on the Amiga of course!) or I will open an Amiga shop... As you can see, the Amiga completely changed my life in a very positive way! ZOLTRiX: Not many can actually say those words and mean them, "the Amiga completely changed my life in a very positive way" I just hope that the governing bodies behing Amiga, pull their fingers out their ass and give us back our pride and motivation that seems to have dwindled in the past three years :( CRiSP: Well, I was on a computer fair just two weeks ago and I talked to Petro Tyschtschenko over there... This is one of the few people I have a lot of respect for: he works about 12 hours a day to kick the Amiga back to life... ZOLTRiX: But will he do it? or is he another ESCOM agent? Remember, we have heard nothing but empty promises before from Escom, Viscorp etc.. Why should we stand up and take note of this guy ? CRiSP: From the brief conversation we had I learned that he definitly isn't an ESCOM agent with 3 PC's at home... He seems to care alot, and I think that when the president of Amiga REALLY cares about his product, that it simply can't fail... Commodore officials just wanted to make money, I don't think Petro is that way. Good point: You might have noticed the very few news from Amiga International when it was bought by Gateway2000. They learned a lesson and now they only announce something when they are sure they can keep their promises! ZOLTRiX: All companies are out to make money! if they are not, then they are liars. But the thing is, the prices! can he match those of the PC? CRiSP: Of course Amiga International wants to make money (they're not a charity company ;) - but at least they understand that the Amiga community won't buy some lame bullshit :) ZOLTRiX: Very true indeed. You got to get more to support your product, and you cannot do that if you keep a lid on it. Did he give any indication as to when the AMIGA Would be back in the stores, and indeed the prices and specs, and who exactly they were aiming at, as in the type of market? CRiSP: Nope, in fact that isn't Petro's department... Amiga consists of two companies: Amiga International (with president Petro Tyschtschenko) who are responsible for marketing and Amiga Inc. (with president Jeff Schindler) who are in charge of R&D... I think (and hope) that Jeff Schindler will announce loads of new amiga stuff at the WOA next week. ZOLTRIX: I, as I am sure many others, will hope so. Thanks for sharing this insight into the life and times of CRiSPY BACON :) And I wish you all the best in the future and hope we remain in touch :) Are there any words you wish to say to the Amiga Community on the whole? CRiSP: Well, all I can say is: Stick to the Amiga... It has been a friend for many of us all along and you simply can't drop a friend who cries out for help... (I am in a very poetic mode today ;) ZOLTRiX: Ah yes :) My poem too, Friends To The End :) And was my true feelings! Okay, anyone you want to Greet out there? CRiSP: Quick greetings (in random order) fly out to: Franky, Grafitto, Grey, Malcomn, and of course to all true amiga sceners! and Shane :) ZOLTRiX: Thanks man! And I hope that a lot of people will read this and think of their Amiga in a Positive rather than negative way. Remember, it is not who or what you know, it is what YOU believe in! That is what counts, and that is what will, make a difference. Respect to Crisp and the many like him out there, who believe in the one thing that most of us hold dear to us. THE AMiGA - Friend to the Very end. by Zoltrix (c) Insomnia'98