Party Review for The Party 1996
found in | Type | Author | Year |
Diskmagazine | Nukleus Altruist - Balder - Browallia - ... | a12/03 added 1/14 |
----- Aars, Denmark, 27-29 dec 1996 ----- a flat country/party report by Browallia At the Busstation for getting to TP 3rd time in a row we met Crilla/Wrath Designs who was busy in putting stickers over all and everything about their 4k tracetro for the Party. The bustrip was arranged by Fairlight and Cascada as usual and since Sweden is a quite big country, a last meal was done before getting onboard the ship from Gothenburg. We were good prepared for the party, which was unusual and had a almost finished demo. Only some details were missing... ...like the mainpart music, a demologo and some objects. Somehow, we have always been sitting in the 3rd hall, so this year was no exception. But we could have taken a better place, since it was pretty cold there in the corner, close related to a garage exit for Lobbies.. We fixed up our banner (nowadays they are not very common at parties!) and it sure looked assume. Maybe just beaten by 3LEs banner in shape of a pirate flag with the elk and crossed bones. The first night, an organizer woke Sleipner up telling you cant sleep under the table due to the fire risc. What a pitty I guess, and I guess we continued to sleep there just as anybody else :-) the first 25 hours we dealt with computing and eating, nothing cool experience at all :-) so lets make a jump to the demodead- line. Together with some guys from Powerline, we ran for giving our demo 'Atlantica'. >>Running>> since the deadline was passed with 2-3 hours. Also getting anxiously since another group werent allowed only passing with some minutes we heard. We had luck, everybody happy. Sleipner was not that satisfied with the multichannelcompo, where he'd left over his GOA/Trance contribution. It was to many compos influenced by silly piano melodies (or, using his words: piano-fjong-songs). In the democompo, our entry was one of the very last shown. We got some attention for two things: the funnel-effect for its orginality (applause), and the dolphin's acrobatic movements (laughs) going like this: -> Dolphin in water moves to -> dolphin in air. -> stop in the air. -> turn the Z-axis so dolphin nose is pointing towards water surface -> dive back into water. Quite mechanik with other words. but dont forget that a laugh is better than a silent audience! After the Amiga demoshow we went back to our tables, some Bomb members visited us and wanted to show their demo agian on our computers. -Bombiii, shouted the frenchmen when their logo showed up. After that I took my robot arm with claws for grabbing floppys and an embedded cigarette lighter just fooling around, or tried to make improvements in the dolphine cordinates. The Party VI was great, and for us it wasnt much sleep during the days. The releases werent that very out-sticking for futuristical rememberings, but still general, good releases! The Bugfix of Atlantica came in the beginning of January 1997. But since that is outside this text, its time to stop now. See you all at TP VII !