Inteview with Eric Schwartz
found in | Type | Author | Year |
Diskmagazine interviews | Alcatraz Aahz - Alex - Brainbug - ... | t5/92 added 8/94 |
M c D i s k interviewed Eric Schwartz The aerotoons, Amy the Squirrel, Flip the Frog, Juggette, The anti-lemmin' so many names and as many others entertaining you through long cartoon- like animations full of humour. That's the great art of Eric Schwartz. All his productions are obviously on Amiga and represent a different kind of work we use to watch on the amiga scene: trackmos, demos, slides and musicdisk ... Few tried to make other kinds of work, Eric Schwartz is one of them, and makes it brillantly in a really personal style. Watching big productions like The Dating Game and lately A day at the Beach (about 4 minutes long), we thought it was time for an interview. And Eric Shwartz answered to our questions very kindly. MD: First, can you tell us facts about your person? (age, hobbies, schoolwork) ES: I am twenty years old, and I am attending my second year of schooling at the Columbus College of Art and Design in Ohio. In addition to my Amiga animations, I also build model aircraft occasionally. MD: What kind of devices did you add to your Amiga? You can tell us if you own other computers. ES: At the beginning of 1989, I got my first Amiga, an A500, expanded to one Mega of RAM with a second floppy disk drive. Later, I got an Amiga 2000 with two floopy drives, three Megas of RAM, and a 2088 PC Bridgeboard (which I never use). A year after I added a 45 megabyte hard drive. I also use an Apple Macintosh LC, which is not mine but is loanded to me from The Gold Disk software company. So I can create promotional animations for them. (Also a Modem, NewTek Digi-view, kickstart 2.04 and a Sound digitizer.) MD: List up the stage of your computer career, have you started as an animator or did you reach this kind of creation by other ways? (graphician, coding,... music maybe?) ES: I have always been interested in animated films using such things as clay and cut paper. I always wanted to do animation, and the Amiga provided a cheap and easy way to do animations. I don't have any real experience in music or programming. MD: So, are you only working on Amiga or are you making creations on other computers? Then do you work for any kind of animation company (Disney?... Bluth, Pixar?) ES: As I said before, I did use a Macintosh to create animations for the Gold Disk company to promote their Animation Works sofware for Macintosh and PCs. Other than that, I am not working for any animation studio and only work with the Amiga. MD: Describe the way you are making animations, if you are allowed to do so? And, how many time do you use for one like "The Dating Game"? ES: Some of my earlier animations were done differently, but this is the process in which I create most of my cartoons today: I spend a lot of time thinking and drawing on paper to get an idea of the story, how the animation will look, and other ideas. Then, I draw most of the animation in the Disney animation Studio software, using either the mouse or a drawing tablet. I color the line drawings in DeluxePaint 4, and also do the backgrounds. The color pictures are imported into GoldDisk's MovieSetter software, where the animation is put together with the backgrounds, and sounds are added. The entire process can take anywhere from two weeks to eight weeks, depending on the size and complexity of the animation. MD: And do you have anykind of source of inspiration when you start a new production? ES: I almost never have a "source of inspiration". I get an idea and act upon the idea. The idea comes from myself, a friend or family members, or from something I see or hear. MD: What do you hope people see in your cartoons, do you wish to make them laugh (you do!), do you want to give a personal illustration of life? ES: I just like to make funny cartoons and experiment with new ideas and techniques. Like many cartoon directors I do not think about how an audience would react. MD: What does E.S. PRODUCTIONS consist in, only your label, or a bigger project? ES: E.S. PRODUCTIONS is just a name. Almost anything that I have done since I was twelve years old has been called an E.S. PRODUCTION. MD: Which way do you use to spread your new productions, BBS...? ES: I Give my new productions to the user groups in my area either just by giving them a disk or uploading to their BBS's. My home town user group has all my animations and distributes them for a small fee. MD: Now, tell us about the American Amiga scene, and your vision of it? ES: In the U.S.A., the Amiga is in the third place in popularity, behind the IBM and IBM clones, and Apple's Macintosh computers. This situation is mainly due to ignorance from the American buyer. The first question a new computer buyer usually asks is: "Is it IBM compatible?", even if he doesn't need IBM compatibility to do what he wants to do. The video Toaster by NewTek has made the Amiga a big part of professional video work, and I hope it has a lot more successes. MD: How do you see the new digital images we can discover more and more each days, then, what is your personal feeling about these digital animations (used in advertissments, videos, or in new cartoons like the ones made by PIXAR: Red Dream, Knick Knack.) ES: The most interesting thing I find about Computer images today is that they are used to recreate life and are mixed with live action film or video for an interesting effect, Terminator 2 is a good example. My preferences in animation in general are geared toward cartoons, like the ones from Disney and MGM and Warner Brothers. Animation like that is almost impossible to recreate on a computer without drawing. Many of the PIXAR come close, but they still have an entirely different look from the two-dimensional cartoons. MD: So, do you plan any important production for the future? ES: I do not have anything planned right now that is the same scale as The Dating Game or The anti-lemmin' demo, but I'm sure I will soon. I am currently working on another aerotoon with an A-10 "Warthog" aircraft hunting a tank. Other things I might work on for the future include another juggette animation or perhaps a sequel to the Anti-lemmin' demo. MD: To close this page, anything else you want to say? ES: I would like to say hello to all the Amiga animators of Europe, especially Tobias Richter and Steve Packer. My reccomendation for any newcomers to the Amiga animation is to keep practicing so you are familiar with the softare and can draw well. Thank you for these answers, Eric Schwartz. And we are all waiting for a forthcoming animation from E.S. PRODUCTIONS. .......................... As a conclusion of this interview, here are some useful informations about E.S. PRODUCTIONS We can give you the last complete list of titles (March, 19th, 1992), but know that most of them work on Amigas with more than 2 Megas of RAM. AEROTOONS SERIES: Stealthy Maneuver 1989 The Swiss Army F16 in Combat 1989 Stealth Bomber 1989 SkyDive 1989 Navy Aggressor Training 1989 Soviet Soft Landing 1989 Korean Conflict 1989 VTOL contest 1989 Stealthy Maneuver II 1990 Vietnam Conflict 1990 Shuttlecock 1991 ATF Agility 1991 Camouflage 1991 Gulf Conflict 1991 E.S PRODUCTIONS: How to run into a wall 1989 Coyote 2: The road Test 1989 Juggler Demo II 1989 At the movies 1990 POGO: Miz Ma'm'selle 1990 Batman 1990 Juggette demo II 1990 Terminal 1990 Late Night 1990 The History of Amy the Squirrel 1990 The Anti-Lemmin' demo 1991 The Dating Game 1991 At the movies 2 1991 Amy vs Walker 2 1992 A day at the beach 1992 ANIMS (short looping anims): Amy Walks 1989 Juggette Anim 1989 E.S Anim 1989 Stealthy Flyby 1990 Juggler jr. 1990 City Jumper 1990 Amy Jogs 1990 Amy vs. Walker 1990 The big sneeze 1990 E.S. Tor Anim 1990 Amy Does Schwab 1991 One of the best anims from E.S. is the Anti Lemmin' demo. As everybody on Amiga knows what a Lemming is thanks to the great game from PSYGNOSIS, you can imagine that Eric Schwartz choose the best characters for a wonderful animation. If you don't have it yet, try to get it ! The only problem is that it only works on a 2 MB expanded amiga with a hard disk. So here is a quick test for those who were not lucky enough to have seen it. THE ANTILEMMIN' DEMO The first joke appears with a black front screen, and a big blue logo with metallic effects on the top of it. - PSYKE-NOSE-IS presents, says the logo. In the middle of the screen, guess what is drawn: not the usual PSYGNOSIS owl and his blue globe but... a nice lady squirrel leant on her elbow in a circle and a funny new character, a sphere with glasses, moustaches and a big nose. And the Title: The Antilemmin demo. This screen fades out to show the well known level screen of Lemmings. But this level is a new one: LEVEL 125 AEROTOON APOCALYPSE Then comes the beginning of the action. We see a little hand stretching a finger and pushs one of the lemming action button down the screen: ACTION! Extern view of the big door in the sky where Lemmings are going to fall from. Remember that everything is cartoonlike so the graphics have nothing to similar with the original game. Then a little voice: -Come on guys guys, there's the signal! Let's go! And the big door opens its leaves and a new colony of Lemmings comes down. All the cartoon is ponctuated by new ideas about The Lemmings. Eric Schwartz introduced in the Lemmin story, one of his aerotoon characters, so there, the poor little Lemmins are attacked by an aerotoon warplane. Almost, the best sequence is when the hand just pushed the explosion button down the screen. The little Lemmin' doesn't blow up but gets a rocket launcher bigger than him. A rambolike red rubban around his head he releases the weapon, a white countdown, on the Lemmin's head, 5 4 3 2 1 0, and launchs some rockets. The warplane is hit but gets the time to launch some more on the poor little Lemmin' who shouts a last "OH NO!", before he explodes. As an ending of this great production, we meet the one who controlled all the Lemmins. But try to find it out by yourself. The ending conclusion is quite funny. When you see Eric Schwartz's Lemmings: little pink face in large blue pyjamas you wonder why Psygnosis didn't ask to persons like him to make more cartoons on there so famous character. There's really something to do, more than games, about the Lemmings. If you want to get in touch with ERIC SCHWARTZ, for infos... Eric Schwartz P.O. Box 292684 Kettering, OH 45429-0684 U.S.A Ordering Animations: E.S Anims c/o AFIT AUG P.O. Box 4114 Dayton, OH , 45402 U.S.A Interview done by ALEX / ALCATRAZ