Inteview with Chaos
found in | Type | Author | Year |
Diskmagazine interviews | Absolute! ADT - Ben - Blue Nun - ... | a12/92 added 3/96 |
Interview with Chaos of Sanity Q - Fester of Absolute! A - Guess... Q: At first, please tell us your personal 'data', and something about your scene activities! A: I'm now 22, I study computer science, but at the moment I have to do my civil service in some kind of youthcenter. I like coding, biking, boardgames (mostly Games Workshop and similar selfmade stuff) and fantasy roleplaying ("Regelfreies Erzaehlspiel", some kind of progressive and experimental way of playing roleplaying games without rulebooks). You can find me at big roleplaying-meetings like Stard and the Uni-Con in Kiel. I like music like New Model Army, Nine Inch Nails, Faith no More and most of all The Pixies (may they rest in peace, a world broke apart, The Pixies split up recently!). Luckily enough, most people know that I am a coder, and most will also know some of my productions. I started as a 64-lamer, and was quite lucky being a lamer until four years. Then I joined first Axenon and then the Undertakers. I was quite happy being an Undertaker but it wasn't the right group for me, the Undertakers were only interested in games. When I coded my first zoom-routine I became ambitious and the Undertakers died right in time for me to join Sanity. Then I released my first real Demo together with Panther: Elysium. @IPamigaC Q: Why did you become a coder? What was so nice about those bunch of 1's and 0's? A: Oh, I never started with 0 and 1's. I started with code like this: 10 c=49152:forq=0to9 20 readA:pokec,A:c=c+1:next 100 data ..... But very soon I managed to get a monitor (SMON) and even an assembler. So coding begun to be fun. I was always interested in electronics, I never thought that computers are good for something else than coding, and when the first computers were cheap enough for me I bought one. In my "lame"-phase I did almost everything. I coded every kind of stupid utility, I collected old computers, I repaired computers, everything. It was fun to explore the hardware of the 64, especially the SID, and when I thought I had learned all, the Amiga was available. Today I think I now know every detail of the Amiga, all the code I do is getting near to the maximum, almost everything I thought to be impossible is done, I need a new computer. I hope Commodore sends me my second prize for the WOC-Demo-Competition (an A4000) very soon... (Sad to be the second... -ed) There was a time when I might have become a musician. I always liked the SID, and I made my first Hubbard-like replay before Chris Huelsbeck released his Shades. But I seemed to be the only one who liked my compositions. Today I make only music to annoy people, all tracks get pervert after max. 8 Patterns. Perhaps this has to do with all the Pixies and NIN-things I listen to. Q: Why did you choose the Amiga? Please compare it to the PC or to the Atari! A: Oh, I didn't choose it. I was finished with the C64 and I did what all did. I changed to Amiga, "Herdentrieb". You can't easily compare different computer systems, but I'll try. Amiga <--> PC. Today, the PC is a games machine. Although you can get almost every kind of software for this computer, most "users" like most to play. All the applications they do (writing letters) could be done with an Amiga as well. Furthermore, there are no "happy" PC-users. There are only stupid PC-users who don't know how to install a program or the operating-system, and those who know how the PC works and how to install extended, expanded and excremented memory, who either know that PC's are shit but cheap, or who never knew that there are computers that can Multitask with only 1 Meg of Ram and 7 MHz. But PC's give you most Mips per Dollar. @IPgotchiC The Atari: Oh like this computer. The sound is even worse then the 64, and the Graphics are primitive, but each Amiga user should have seen the Tri-di-screen from the Overlanders demo, never seen such fast vectors. I just bought one for a commercial project, and I simply like this computer. I also like the scene, much more interesting people, if you search me at the CeBit, look at Atari's place. By the way, the ST-Blitter is much better then the Amiga-Blitter (except for a missing BLTPRI-switch), and it's worth a try to use it for vectors (although it has no linedrawing or filling mode). The new Atari, the Falcon 030 is the best computer ever. In some applications (Texture Mapping, multiplications, sound,...) it is much better then the A4000, and it costs (with harddisk) 2300DM! For coders: A complete matrix calculation can be performed by the DSP in 9 or 18 cycles (32 MHz). One word(!) = one pixel, this makes Ultima Underworld and Castle Wolfenstein possible and easy. Q: Are you working for a game company? If not, would you like to? A: Yes, at the moment I'm converting a simple game from Amiga to ST, and I'm also involved in some special effects for the game Timet, the flying squirrel (this will be a NUMBER ONE HIT GAME!). This (of course) delays the release of my next demo. @IPpowerC Q: You have released a trackmo (which did not win) on the World of Commodore '92. Why didn't you choose a really big scene party, more precisely The Party '92? A: Oh, quite simple! We did the WOC-Demo ONLY and ESPECIALLY for THIS competition, because even the second prize was much more attractive than the first in Aars! The first price was A CAR! (and again I'm talking in BIG LETTERS). We heard about this competition five weeks before the deadline, and we needed one week to check out the details, another week went by for the game Timet, so we had to do a demo in three weeks. This was only possible by using all the scrap available on my Harddisk and Peter's diskboxes, everything that we thought to be expandable and too bad for our next big demo, Brocken Promises, and ofcourse all the good old things from Jesterday and Optimum Fuckup. This is the reason why our WOC-Demo is what it is: a mixture of bad and old effects, almost no design (we were quite happy to have at least something) and bad links between effects. I think it was worth the effort, but you should never see WOC as a normal release, it was only to get something for the competition. Q: Do you think that TRSI's demo was better? A: The graphics were great! The sound so lala, some nice samples at the endsound (but I still prefer Klisje paa Klisje when it comes to classic-like modules), I expected more from a musician that hasn't released anything for the last years (his sounds for Delta were great). Well, we stole our own old effects, but THEY stole from Melon. They only added a shadow (this is almost as difficult to do as changing the palette). And the other effects? Lame textpages and no music-sync? Rotating objects in the middle of the screen? Rotating in one axis, this looks pretty precalculated, doesn't it? Even if it isn't, it still looks precalculated! Whow, nice Vector World , the objects are soooo big, and all in only two frames! S-U-P-E-R effects, so creative and innovative! The demo looks a bit like a MB DPaint-Animation. OK, I'm just angry that THEY got the car and WE didn't. I hate textpages, old effects and silly vectors, and the Wicked Sensation demo consists only of textpages, old effects and silly vectors. By the way, neither we nor TRSI got our prize till now. They are still waiting for their car, and I still wait for my A4000. The prizes are getting smaller and smaller, less Harddisk, cheaper cars,... Q: What do you think about these coders: A: The Spy: He never did something really sensational. OK, the pixelised vectors (coded by Guzzler... -ed) are one of the best effects of the last year, but, be serious, LINEVECTORS! His splin are ugly, his vectors slow. Hardwired is a perfectly designed demo with above avarage code. But The Spy can do more... @IPgotchuC Dan: He never did something really great except some REAL animations like in System Violation (coded by Mediator... -ed). Hey? Why is he in the charts? He has never done a good demo at all! Madness 1 and 2 are only vectorbullshit. I think he made some parts for the Digital Stagnation demo, well Digital Stagnation is one of the worst releases ever. 26 Minutes of total boredoom, almost as boring as my Optimum Fuckup. Performer: He never did something really great at all. He started the dragonball-madness, but whats difficult about a circle with some lines on it (its coding... -ed)? Altough Melon is known for their design, they still had a textpage in their demo. I hate textpages. Look at Elysium, there were no textpages, all "textpages" were complete effects, no boredoom possible, or look at Hardwired (still the BEST demo), only one real textpage in the middle of the demo, and it was only done as a joke about Global Trash ("And now a spaceship ... raytraced of course"). Hornet: Don't know him. Laxity: He did some of the worst effects last year, especially the "Zooming by Pretending" in Guardian Dragon II is ridiculous. I hope everybody knows that the so-called zoom-effects in GDII are no zoom-effects. They are all done by simple modulo-schwabbel (first done in 1986). They mostly made zooming vectors around pictures that are only zoomed in the Y-axis, thats easy. You may say that it's good if they manage to fool you, I say it's ridiculous. OK, there is one real graphic-zoom, but it's much too slow, compare it to Jesterday and laugh. (Haha -ed) Winny Mandela(Wayne Mendoza): He should start coding his own effects. Who needs blenk-vectors or the 104. dragonball? I don't. Who needs vector rotation by one axis? I don't. Who needs boring textpages? I don't. But it's his first real demo, so there will surely be some surprising demos from him in the future. Well, the textpage in Wicked Sensation is much better then the textpage in the new TRSI-Release. Their new textpage is even worse than the one from Substance, (The textpage from Substance is REAL shit). Hey, is the scene so blind that they don't recognise a coder when they see one? Design is important, but I judge CODERS by their CODING! Where are all the great coders in the list you gave me? Where is Buddha, the unbeaten king of texture-mapping, where are Tai-Pan and Tec, the SUPERIOR kings of vectors, you can't really prise Laxity and Wayne if you have seen Tai-Pan and Tec! All the vectorshit that is released these days is worthless compared to the true masters! Nobody knows names like Musashi who invented the effect, that Lone Starr used for his State of the art (check 'A chart can't be good' -ed), or Vico who gave a new meaning to the word "Dot Sphere". It seems as if nobody is still interested in seeing new and good effects. None of the coders above (except Spy, he is quite good) reaches the standards of 1991! Just think about Vector Preview, Hunt, Third Dimension, Phantasmagoria, Enigma, Cube-o-Matic.... All these demos were more interesting and had better coding than Wicked Sensation or Guardian Dragon II. Where are they? @IPshksC Q: Rank these things in order of importance: a. compatibility b. speed c. design d. timing (effects & music) e. new routines f. originality A: 1: Compatibility. I want that my demos can still be executed in five years, when nobody has an Amiga with a number below 1200. I don't write demos for today, I write them for eternity. I can't see about half of all demos on my computer because I have 1Meg Chip (read 'The ECS fuckup' and the 'Memory fuckup' -ed). This is really stupid, because ALL Amigas that are produced today have 1 Meg Chip. I expect at least compatibility to the Amigas of today. 2: Speed. The possibilities of our 7 Mhz are not expired, there is much to come. I like demos best where I see something moving faster then I ever thought. This happened only TWICE this year, when I saw the Dot-Sphere in the Alchemy-Demo and the feedback-effect (clouds?) in the Shinings 40K intro. As far as I remember, there were no other new effects this year that deserve being mentioned (or do YOU think that glenz-vectors, sine-scrollers and jelly things are sensational?). 3: New Routines. I don't like demos where nothing new happens (like Wicked Sensation). I like only new effects (Shining 40K) or old effects if they run much faster then in previous releases (3D-Demo II). I can't understand things like dragonballs (not the original, the copies!) or even GLENZ-VECTORS! 4: Originality. This is almost the same as #3, but I think you had things in mind like Karaoke. I hate seeing always the same (Melon) colours, I hate seeing everybody doing jelly things, try to do your own ideas! 5: Timing. A design is worthless if music and effects don't fit together. 6: Design. Well, I am not interested in design. My future productions will have a highly improved design, but I hate the idea of spending much time in so nasty things. Q: What do you think about the agressive texts in your demos? Don't you think that it is unfair to write shit about a person in a demo, but not telling the crowd why is the person deserving it? A: I can only apologise. It won't happen again. I hope. Only in hidden screens. Hidden screens with a big label saying "Hidden Screen Here", that are activated when you press any key or button or move the mouse a bit in any direction... No, I think we are finished with this phase. Things like the "Lamercharts" must never happen again. And they will never happen again. Q: What do you think about these things: A: Politics: Too important to be left to the politicians. German scene: Mostly bastards! Diskmags: Like medicine. Too much of them kills you. Computer parties: They must not be too big, as long as you friends are there. Well designed intros without any original ideas: unnecessary, only interesting to pack-makers. Q: What can we expect from Sanity in '93? A: A lot! (of delays). There will be the Interference-demo from Zap, Microforce, Cosmos, and there will be our next major release: Broken Promises. There might also be some other, smaller things coming up. In the last year, it was a bit silent around Sanity, but this year might become OUR year. Q: How did you spend New Year's Eve? A: Not very interesting because I was too tired. Q: Now here are some empty lines for your messages, etc. A: Greets to all the people who still try to make something NEW. Vico/Alchemy, write me, please, I need your address! If you are interested in contacting me please write to: Dierk Ohlerich Thuner Straße 181 W2160 Stade Germany You will get an answer if you are interesting, I mean "I am a poor guy and I know nothing, please write to me"-letters will be ignored. THE END @IPlizzardC