Inteview with Boogeyman
| found in | Type | Author | Year |
![]() ![]() ![]() | Diskmagazine interviews | CitronBird - Cybergod - Doser - ... | a11/94 |
0002Interview with 0301BOOGEYMAN OF PASSION00 01Done exclusively for Oepir Risti by Bird of Noise. Bi: = Bird Bo: = Boogeyman Bi: Hi Boogeyman! Tell me and the dear readers your real name, age, car, home, girlfriend, equipment (pervert!) and things about life in general! Bo: Brian Wildt, 19, none, Odense/Denmark. I lost my girl 4 months ago, so now I've got somewhat more time to spend in front of my non-expanded A1200. Especially after I've quit the booze for (almost) good (a month at least), due to a STUPID accident. Bi: You are not the most known coder on the scene, but you've managed to release some quite good intros, but we've never seen demos, music disks or similar things, always intros! Why? Bo: Because productions like demos/trackmos require a LOT of gfx in my opinion, and for some strange reason, my crew has never had a good and productive gfx-man. But as we MIGHT be joining a new group (top secret!) that problem might be solved in a matter of weeks. A music-disk by RAMOSA, however, has already been planned. Bi: Do you enjoy coding the same way you did 3 years ago? Bo: 3 years ago I hadn't even started coding!! But as I've been learning and improving all the way up until now, I've also started enjoying coding more and more, as the results I can come up with today are starting to be acceptable (Wonderland + LastA500). Bi: How do you see the Scene today? Compare with the Scene 3 years ago! Bo: Actually I (contrary to popular belief ;-) do not think that the scene has got so much worse. I just look at it from a different angle than I did 3 years ago, when I was a lame swapper who were impressed like hell by all those coder-geniuses. The only big difference is that we (the Danes) are no longer able to compete with our surrounding countries, because the only really smart coders we ever had have gone to the consoles. Bi: I really enjoy interviewing you, do you find it as funny as I do? Sitting here at my place, interviewing my best friend through 13.5 years, It's a funny feeling for me! Bo: I'm glad. Bi: What is your goal in scene life? A real chart sucker or? Bo: Chart sucker? Nahh. Of course it's enjoyable to see that your productions are accepted by the masses, but as long as I'm satisfied myself, I don't really care that much about some diskmagazine editor, who often knows NOTHING about coding, tells everybody how lame my code might be. Bi: Name your three favourite coders. Bo: Ak! Tough one... Chaos, Dr.Skull, Coconut+Flame (The Pygmy dudes) Bi: Name your three favourite musicians. Bo: Heatbeat, Spaceman, Moby. Bi: And name your three favourite graphicians. Bo: Ra, Rack, Mack. Bi: If you look at all the intros today, what do you see? Bo: A pack of routines, not quite good enough or just not suitable for a demo, called an intro. Bi: Blasting the readers with this question. Which demos are your favourites and why? Bo: Arte, because it has smashing code, gfx and music and doesn't require MC68020+ nor the AGA-chipset. Fullmoon/Love, because Dr.skull shows everyone that there's just nothing this dude can't do better than all other coders (a few exceptions maybe), along with really good gfx/design and music. Hardwired, because it was the breakthrough into the new age of amiga-demos. Bi: Do you judge a demo on the coding or do you set the graphics, design and music as high as the code? Bo: As unfair as it might sound the code HAS got the highest influence on my verdict of a production. I really don't mind watching a demo with wonderful code, but lame music and gfx. But if the coding is really laughable, but the coder presents it as a real *stunner*-effects, I really don't care how fabulous the two other ingredients of the demo is: I will have no respect for the production as a whole. The reason of course being that I'm a coder myself. Bi: A difficult question. Which of your productions do you like most yourself? Bo: Well, that's easy: Frustration, LastA500 and Wonderland Bi: What keeps you coding? Is it the friendship, fun or fame? Bo: Improvement. Feeling that I'm constantly improving is what really keeps me going. The day I feel that I'm getting nowhere at all, I will surely stop. So you could say: improvement = fun. Bi: Have you ever attended any parties? If yes, which one was the best in your opinion? Bo: The best organized one, has definitely been The Party III, but the most enjoyable and fun party, was without doubt The Hurricane party on Samoe. But only because of the great dudes in Terramania! Thanks guys! Bi: Which diskmagazine is your favourite, and why? Bo: I really don't read very many, but R.A.W., Propaganda and Upstream seem fairly entertaining. Bi: If we talk about legends in the scene. Who do you see as legends? And are there any living legends? Bo: The coders in Crionics, and Phenomena are almost legends, and Chaos is, because of his inactivity, soon to become one. Bi: Which groups do you see as the absolutely best? Bo: None, really. My opinion on my favorite groups might change radically by a single production. Anyway, I really respect Virtual Dreams, Sanity and Pygmy Projects. Bi: Whom do you want to send your golden handshakes and respects to? Bo: Eh, "All" my contacts and all friends in and outside the scene. Bi: We haven't got all day, so we have to end this interview. Thanks for the interview and have a nice day! The final words are yours. Bo: I hereby encourage everybody to pay more attention to relatively unknown groups, because I feel that once a group gets famous they can release crap and still be respected. They win competitions on their names solely. A good step in the right direction, however, is the music and graphics compo at the Assembly'94 where only the name of the artwork were mentioned. This way everybody gets the attention they deserve. That's all I guess.
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