Invitation to Assembly 1997

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Assembly '97
------------

                   A S S E M B L Y  ' 9 7
                   ----------------------

       Helsinki Fair Center, 8th - 10th of August 1997

Index
==========

  1.    Opening words

  2.    Facts
  2.1   Where and when
  2.2   How to get there
  2.3   Party features

  3.    Competitions
  3.1   Voting information
  3.2   Jury information
  3.3   PC compo general rules
  3.4   PC demo compo
  3.5   Win'95 DirectX demo compo
  3.6   PC 64k intro compo
  3.7   PC 4k intro compo
  3.8   Amiga general rules
  3.9   Amiga demo compo
  3.10  Amiga 64k intro compo
  3.11  Music compo general rules
  3.12  32 channel music compo rules
  3.13  4 channel music compo rules
  3.14  Graphics competion general rules
  3.15  Animation compo rules
  3.16  Graphics compo rules
  3.17  Raytrace compo rules
  3.18  Commodore 64 general rules
  3.19  C64 demo compo
  3.20  C64 graphics compo
  3.21  C64 music compo
  3.22  Java demo compo
  3.23  Wild compo

  4.    Prizes

  5.    Tickets
  5.1   Buying in advance
  5.2   At the party place

  6.    Party network

  7.    Preliminary schedule

  8.    Disclaimer

  9.    Contact information

===========================================================

1. Opening words
================

  To state the obvious, you are reading the official
  ASSEMBLY '97 party invitation info file. Some facts
  presented in this information file might change prior to
  the party and the best way of keeping informed is to
  regularly check out web site at www.assembly.org/asm97.


2. Facts
========

2.1 Where and When
==================

Date & Time
-----------
  The party will start at 10.00 (am) on Friday 8th of
  August and end at 20.00 on Sunday 10th of August.

  Check out the preliminary schedule for more detailed
  info.


Helsinki Fair Center (the place)
--------------------------------
  For the third consecutive time the party is held in the
  largest conference centrum in Finland - the Helsinki Fair
  Center. So there will enough room for everybody - if you
  have some special requirements contact us prior to the
  event. We wouldn't like a tent in the girls WC, but we
  might actually feel good about it in the corner of the
  party area.

  This year the hall is different from the previous years,
  so the door used for loading and unloading during Friday
  morning and Sunday afternoon is not used this year. The
  new door is located around the corner (about 100 meters
  away).

  Some facts about the hall

  - da address: Rautatielaisenkatu 3 in Pasila (the name of
                the part of the city)
  - how to get there:
  1. Take any local train from the central Helsinki railway
     station (in Finnish: "Rautatieasema", in German:
     "Hauptbahnhof", in swahili... well who cares)
  2. Get out at Pasila
  3. Look around until you see a giant red block of
     buildings. head there.
  4. Join the party.


2.2. Getting there
==================

Getting there by air
--------------------
  Flying to Helsinki is easy, but it ain't cheap. Finnair
  (www.finnair.fi), Lufthansa (www.lufthansa.com) and SAS
  (www.sas.se) fly regularly to Helsinki and with luck you
  might find a plane that takes you to Helsinki early on
  Friday morning.

  If/when you arrive at the Helsinki Airport
  (Helsinki-Vantaa) there are three options to take:
    1. take a cab (fast but expensive)
                  (costs about 100-150 FIM)
    2. take a group taxi (yellow line). a bit more
       inexpensive (about 60-100 FIM)
    3. take a bus to the center of Helsinki. The buses
       leave regularly approx. 30 minutes apart.

Getting there by sea
---------------------
  A short cruise from Stockholm to Helsinki always (!)
  results in definite fun. A lot of good looking girls,
  great weather and luxirious ships guarantee a lot of
  good time. Check out Viking Line and Silja Line
  (www.silja.fi).

  When you arrive in the harbour you can either
    1) walk to the central railway station (not advised
       with a lot of hardware)
    2) take the tram to the central railway station
    3) take a cab to the Helsinki Fair Center (costs about
       60-100 FIM)

Getting there by car
--------------------
  If you are coming by car you should find the trip easy
  once you get inside Finlands borders. Head on to
  Helsinki, the capital.

  Once you are in Helsinki, do not drive to actual center,
  but find your way to Pasila. Check out the maps for
  central Helsinki and Pasila more details.

  There is plenty of parking space at the Helsinki Fair
  Center.

General about Helsinki
----------------------
  You can find more info about Helsinki City at www.hel.fi
  (maps, tourist info etc).

  Local area bus tickets in Finland vary from around $2 to
  $4 US. The taxi is of course more expensive. For example
  to take a normal taxi from the airport to the party place
  will cost one person around $30 - $40 US. But if you take
  the Airport Taxi, it will be a lot cheaper (about half
  the price).


2.3 Party features
==================

Audio and video
----------------
  The main hall will once again feature a (too) powerful
  sound system. We will have (wow) stereo output and
  kicking base at 10000 watts of pure sound power. And
  naturally we will give out free earplugs.

  The big screen is over 8 meters wide and and supports
  the 640x480 resolution. Definitely the way to see the
  demos.

Network
--------
  The kick ass network is once again at ASSEMBLY.
  Provided by Telecom Finland we have over 30 megabytes/sec
  ATM cable and a reliable local area network. Voting and
  party information will be done in the party intranet.

  We will also provide extremely good service to people not
  able to come to ASM. Using Telecom Finlands MediaLab
  technology we will able to send streaming audio & video
  from all competitions (!), party events, reports,
  interviews and gallups.

  In addition to the cool webTV we will also have a four
  person reporter team working on a ASM eZINE published at
  the website. So you can expect very good coverage of all
  events.

Halls
-----
  The party area this year is a little bit bigger hall in
  the different part of the Helsinki Fair Center than in
  previous years. The hall is the B4 hall (if that means
  anything to anybody =)). We got about 4500 square meters
  of party area with 1500 computer places.

  The sleeping hall is situated in a near by computer
  science institute (ATK-instituutti) for perfect sleeping
  peace. No noise, no hassle. Remember to bring your own
  sleeping bag.

  The main party area doesn't have windows so the video
  screens will look absolutely fabulous at the
  competitions.

Services
--------
  The party place is the biggest fair centre in Finland.
  It will feature 24h food service (yes, we have Coke!),
  24h security personnel, 24h professional electrician,
  24h luggage preservation service and cleaning personnel.
  Also 24h help desk with friendly personnel will be
  available to help you out with any problems you might
  encounter.

  Plenty of toilets and some showers will be available.
  Cool party T-shirts will be sold for low price.
  FREE earplugs!

Parking
-------
  We got the biggest parking lot in Helsinki City =). We
  don't yet know the Fair Center's policy towards parking,
  but we presume that parking will be free or cost only
  20-40 FIM for the duration of the event.


3. Competitions
===============

  The organizers reserve the right to make any changes to
  the competition rules, and to disqualify any entry if it
  is not suitable to attend the competitions for some
  reason. So don't include any explicit sexual, racist or
  disturbing material.

  Atleast one of the authors of a competiting product has
  to be present at the party place in order to attend the
  competitions and to receive possible prizes. In solo
  competitions (music, graphics, 4kb) the author has to be
  present. In the Java demo compo, you don't need to be
  present to enter the compo. Read more details the Java
  demo compo rules.

  Only contributions deliverd before the deadline will
  participate in the competitions.

  A jury composed of known scene people (maybe even you!)
  will select an amount of 15 entries in each competition
  to the finals (to be shown on the big screen to the
  audience). There will be different people in the PC and
  Amiga jurys.

  "Maximum running length" below is only the amount of time
  we will show a particular piece of art on the big screen.

  The demos/intros will have to run without ANY user
  interaction once started (although there can be a setup
  screen).

  The filenames of the productions have to comply with the
  ISO-9660 standard. This means that the only characters
  allowed in filenames are "A-Z" and "0-9". The maximum
  length of the filename is 8+3 characters as in MS DOS
  standard.

  The productions MUST NOT save any files (for example
  configuration files) on the hard disk or the disk.

  In the music, graphics, raytracing and 4kb intro
  competitions only one of the authors (if there are more
  than one) can be the official author of the competing
  piece of art. For example, if two coders work on the same
  4kb intro, only one of them can receive the prize and his
  name in the party results. After all, these three
  competitions are meant to be solo competitions.

  The authors have to have all copyrights to their
  production. If you are dumb enough to rip graphics from
  Quake we won't be dumb enough to show it on the screen.

  All entries will be distributed immediately after
  ASSEMBLY. If you wish to release a bugfixed version,
  submit that to the info crew before the end of the party.

  All entries will be included on the Erave 3 CD-ROM, which
  will be released approximately one month after party.

PROJECTOR "FEATURES"
--------------------

  We will use the same projector as in ASSEMBLY '96. This
  means that we have to load a special driver before
  showing anything on the screen. This driver enables the
  video convertor to work correctly.

  Unfortunately it has the side effect of slowing down
  demos using a specific timing routine. To counter this
  the driver will be available from our web site as soon as
  possible so you can test your demo or intro with that
  driver to see if it affects your code. In ASM '96 only
  couple of demos suffered from the timing problem but it
  is better to be safe than sorry.

  We don't yet know how the driver will influence Windows
  Direct X demos. But it is safe to assume that if your
  timing code has problems with it in DOS it will most
  propably continue behaving badly also in Windows.

  You should note that the picture produced by a video
  projector is not as good as a monitor picture. The video
  projector does not show pale colors well and in some
  cases can even lose them completely. Also the contrast
  can be different. These are common problems with all
  video projectors and simply can't be corrected. Please
  try to understand these restrictions.

  If you have any questions about the rules, contact
  ASSEMBLY Organizing.


3.1 Voting information
======================

  We will use a WWW based voting system. You will receive
  a badge stating your user number and a password. This
  combination will enable you to vote on our Intranet
  server.

  You can vote for the five best in each categories.

  The production placed in your vote in the first place
  will receive 5 points, the second 4 points and so on.


3.2 Jury information
====================

  Before you can give your opinion, a jury composed of
  known scene people will qualify the products to the
  finals. The members of the jury will give points from
  1 to 10 for each product and the average of the points
  will be its final score.

  15 best scoring products will qualify to finals. If
  there is more than one product that qualified as 15th
  the jury will commonly decide which one of them will
  qualify.


3.3 PC compo general rules
==========================

  The name of any file has to comply to the ISO-9660
  standard (i.e. NO special or "SuP3r k3wl" characters are
  allowed).

  The maximum length of the file name is 8+3 characters.
  The production must NOT save anything on the hard disk /
  disk.

  If you are having trouble adding Sound Blaster support to
  your production, check out the Midas sound system.


Competition machines
--------------------
DEMO, 64k INTRO & 4k INTRO

       - Pentium 133 mhz with 16 MB of RAM
       - MS-DOS 7.0
       - The competition machine will be booted up with
         HIMEM and EMM386, so make sure your productions
         runs with them.
       - 2 MB PCI SVGA graphics card (a S3 964 accelerated
         card)
       - Gravis UltraSound with 1 MB of on board memory
         and / or Sound Blaster AWE 32 with 1 MB of on
         board memory
       - 550 kb of free base memory
       - highest allowed screen resolution is 640 x 480

  All productions have to support 256 color mode but can
  also use any high color use ( we will use the best
  possible mode when showing the productions)

WIN '95 DIRECT X DEMO

       Pentium 133 mhz with 32 MB of RAM
       Windows 95
       Direct X 3.0
       Matrox Millenium with 4 MB of on board memory


GENERAL RULES (demo, 64k & 4k intro)
-------------------------------------

  The user has to be able to exit at any time by pressing
  ESC.

  PC demos and intros have to check for sound card
  enviroment variables. If found they must be used! The
  formats of the enviromental variables are:

  GUS
            ULTRASND=220,1,1,11,7
                     (address, dma, dma, gus irq, sb irq)
  SB
            BLASTER=A220 I7 D1 T1
                    (a=address, i=irq, d=dma)

  If the enviromental variables are found, your production
  has to use them and should not show the usual setup
  screen. This will eliminate a great deal of hassle during
  the competitions and it will also be user friendly
  (wow..).

  The DOS4GW.EXE is located in the path, so you don't have
  to include it with your production.

  If you use SVGA modes, be sure that your production uses
  the standard VESA modes. We will use UNIVBE for the VESA
  compability.

GENERAL RULES (Win'95)
----------------------
  The user has to be able to exit at any time by pressing
  ESC.

  You have to use Windows 95 sound interface to actually
  play the music, so no direct fiddling around with the
  hardware.

  We will run Windows in 640 x 480 x 24 bit mode. The
  productions will be shown in full screen mode but a
  windowed mode support is a definite bonus!


3.4 PC demo compo
=================

  Maximum size in executable form is 6144 kb (6 MB).

  Maximum showing time is 8 minutes, the demo itself can
  be longer.

  Maximum base memory requirement is 550 kb.

  100% VGA register level compatible graphics modes and
  SVGA modes up to 640*480 are accepted.

  You are free to use any number of colors but the demo
  has to work also with only 256 colors.

  Pure animation files are not accepted.

  Also executables only including an animation and an
  animation player will not be accepted, this is not an
  animation competition.

  Gravis Ultrasound (512kb) and SB PRO/SB 16 support
  required. The demo has to have also a "no sound" option.


3.5 Win'95 DirectX demo compo
=============================

  Maximum size in executable form is 4096 kb (4 MB).

  Maximum showing time is 5 minutes, the demo itself can
  be longer.

  Maximum memory requirement is 4 MB.

  The demo must use and comply to Direct X 3.0.

  The music system must support and use DirectSound. We
  will use a well established sound card for sound output
  (SB Awe 32, Gravis UltraSound Max or some other). Make
  sure that your sound routines support also wave table
  cards with only 512 kb on board memory.

  The maximum screen size of the is 640 x 480. You are free
  to use up to 24 bit colors but the demo must work also in
  256 color mode.

  We will display all demos in full screen mode. A windowed
  version is definitely a bonus.

  Pure animation files are not accepted.

  Also executables only including an animation and an
  animation player will not be accepted, this is not an
  animation competition.


3.6 PC 64k intro compo
======================

  Maximum size in executable form is 64 kb (65536 bytes)

  Maximum showing time is 5 minutes

  Maximum base memory requirement is 550 kb

  100% VGA register level compatible graphics modes and
  SVGA modes up to 640*480 are accepted.

  You are free to use any number of colors but the demo has
  to work also with only 256 colors

  Pure animation files are not accepted

  on the release version Gravis Ultrasound (1024kb)
  and SB PRO/SB 16 support required. This version can be
  over 65536 bytes long. Also a no sound option is
  required.

  on the competition version either Gravis Ultrasound or
  SB PRO/SB 16 support required

  In PC 64kb intro competition two versions of the intro
  can be submitted. The competing version which is under
  65536 bytes long and supports either GUS or SB and the
  release version which supports both. Release version can
  be over 65536 bytes long. Competing 64kb intro cannot be
  in any case longer than 65536 bytes. Both release and
  competition version has to be submitted to the organizers
  before the deadline.


3.7 PC 4k intro compo
=====================

  Maximum size in executable form is 4096 bytes

  Maximum showing time is 3 minutes

  Maximum base memory requirement is 550 kb

  NO MUSIC or other sound is allowed (this is because this
  a coders' competition, not musicians')

  Only 100% VGA register level compatible graphics modes
  are accepted (no SVGA/VESA)

  Only one intro by one coder

  You must submit two versions: a compo version and a
  release version

  The compo version may not display the name of the author
  or his group


3.8 Amiga general rules
=======================

  As the competition machine we will use:

       A1200
       2 mb chip memory
       8 mb fast memory
       68030 at 50 mhz

  We are still considering a Blizzard 68060 turbocard for
  the machine and a possibility to use some 24 bit graphics
  card. If you have opinions about this, please send us
  comments.

  The user has to be able to exit at any time by pressing
  the left mouse button.

  The name of the file has to comply to the ISO-9660
  standard (i.e. NO special or "íuP3r® k3wl" characters
  are allowed).

  The maximum length of the file names is 8+3 characters

  The production must NOT save anything on the hard disk /
  disk


3.9 Amiga demo compo
====================

  Maximum size in executable form is 6144 kb (6 MB).

  Must be harddisk installable.

  Maximum running length is 8 minutes, the demo itself can
  be longer.


3.10 Amiga 64k intro compo
==========================

  Maximum size in executable form is 64 kb (65536 bytes).

  Maximum showing time is 5 minutes.


3.11 Music compo general rules
==============================

  The name of the file(s) have to comply to the ISO-9660
  standard = no special characters are allowed!

  The maximum length of the file names is 8 + 3 (the
  MS-DOS standard file format).

  We will display the patterns of the tune on the screen
  while playing it.

  We will not display the name of the author on the screen
  while playing it. Make sure your tune doesn't contain
  hints about the identity of the author or we will forced
  to display something like "tune 2" as the title.


3.12 Multichannel music compo
=============================

  Maximum amount of channels is 32.

  Maximum size of the song is 1024 kb in a playable format
  (including all samples, pattern data, etc.).

  Maximum running length is 3 minutes.

  We will accept:
    - FastTracker 2 modules (.XM) with up to 32 channels
    - Scream Tracker 3 modules (.S3M) with up to 32
      channels
    - Basic Protracker modules (.MOD) with 4 channels,
      also extended PT-like formats with up to 32 channels
      are supported

  All songs will be played with PC compatible player using
  a 1MB Gravis UltraSound

  Only one song by one musician


3.13 4 channel music compo
==========================

  Maximum size is 880kb (= one Amiga disk) .

  Maximum amount of channels is 4.

  Maximum running length is 3 minutes.

  All songs will be played with the Amiga ProTracker v2.x
  (MOD).

  Entries must be in MOD-format (no executables, no
  renamed, no powerpacked).

  Only one song by one musician.


3.14 Graphics competition general rules
=======================================

  The name of the file(s) have to comply to the ISO-9660
  standard = no special characters are allowed!

  The maximum length of the file names is 8 + 3 (the
  MS-DOS standard file format).


3.15 Animation compo
====================

  The maximum running length is 2 minutes.

  The frame rate of the animation has to be 15 pics/sec.

  Animation format will be AVI (Intel Indeo) with sound
  track.

  The sound track should be 22 kHz, 8 bit.

  The maximum resolution is 320x200.

  The animation must be delivered on a CD-ROM or an Iomega
  ZIP drive. No hard disks or floppy disks.


3.16 Graphics compo
===================

  The maximum resolution allowed is 640x480.

  The maximum amount of simultaneous onscreen colors is
  24 bit .

  The palette is the standard 24 bit true color palette.

  Pictures drawn with Amiga will be shown with Amiga
  Brilliance (no executables!).

  Pictures drawn with PC will be shown with CSHOW (or some
  other good picture viewer) .

  PC pictures will have to be in standard TGA, LBM or IFF
  format.

  Scanned, ripped and raytraced pictures will be
  disqualified.

  We will have jury of established graphicians disqualifing
  copied pictures. Do NOT copy original work of art.

  You must submit at least three versions of the unfinished
  picture that show the process of creating the picture.

  In addition, you must submit a version of the final
  picture which doesn't have your signature on it (which
  will be shown on the big screen).

  Only one picture by one graphics artist.


3.17 Raytrace compo
===================

  The maximum resolution allowed is 640x480.

  The maximum amount of simultaneous onscreen colors is
  24bit.

  The palette is the standard 24 bit true color palette.

  Pictures will be shown on PC with true color card (no
  executables!) .

  Pictures have to be in JPG or TARGA format.

  We will have jury of established graphicians disqualifing
  copied pictures. Do NOT copy original work of art.

  You must submit atleast three versions of the unfinished
  picture that show that the process of creating the
  picture.

  In addition, you must submit a version of the final
  picture which doesn't have your signature on it (which
  will be shown on the big screen).

  Only one picture by one graphics artist.


3.18 Commore 64 general rules
=============================

  As the competition machine we will use:

       - a standard C64
       - original 1541 floppy drive
        -Action Replay MK6 cartridge

  Please note that this is preliminary info on the compo
  machine.

  Only one contribution from each group/artist is accepted
  for each competition series.

  Contributions must be 100% finished before the deadline,
  because we will copy and spread all of them at the party.
  This is just to avoid final versions being released
  months or possibly even years after the party. The
  deadlines aren't too flexible so please deliver your
  contributions in time (Read: Early enough) to avoid
  hassle.

  Your contribution disks won't be returned (Doing so would
  cause an enormous hassle, just use your imagination and
  guess why!).


3.19 C64 demo compo
===================

  Each demo will be shown for a maximum of 15 minutes

  Coding your demos in such a manner that pressing space
  is not required is highly recommended. If, however, your
  demo should require any user interaction, we want a
  person from the contributing group to run the demo. After
  all, there's no way we could possibly know which effects
  the coder would like to be shown a bit longer than the
  others...

  At least one person must be present from the contributing
  group (If it's not a group-release (Which is extremely
  unlikely), then the coder must be present him/herself).


3.20 C64 graphics compo
=======================

  The picture must be an executable file.

  ALL graphic formats are accepted.

  Only the picture must be seen on the screen; no scrollers
  or other moving things are allowed. Background music's
  acceptable (Not recommended, though), but during the
  competition no-one will hear it, as the audio equipment
  will be turned off.

  Please try to give your picture some (sensible) name to
  avoid too many "un-named" pictures competing.

  The artist must be present at the party


3.21 C64 music compo
====================

  The tune must be an executable file.

  Only your imagination's the limit; samples are of course
  accepted.

  Each tune will be played for max. 3 minutes (This doesn't
  mean you'd have to cut the tune at 3:00 sharp, though!
  Even if your tune won't be played for more than three
  minutes at the party, people will play it longer at
  home).

  Please try to give your tune some (sensible) name to
  avoid too many "un-named" tunes competing.

  The artist must be present at the party.


3.22 Java demo compo
====================

  The maximum size of the production (including all
  graphics, sound files, class files, html files) is 100 kb
  (unpacked).

  Maximum showing time is 5 minutes (the demo itself can be
  longer).

  The demo has to be an applet.

  Maximum applet size is 320 x 200 pixels.

  The applet will be run inside Netscape Navigator
  (exact version will be announced later).

  You must supply a HTML page and the necessary files in
  which to run the applet.

  The HTML pages maximum width is 600 pixels, max height
  is 400 pixels and it must use only legal Netscape palette
  colors.

  You may not open any network connections from the applet
  (the compo machine won't be connected to Internet).

  You may not open new browser / applet windows. The applet
  has to run on the HTML page you supply.

  The java code has to comply to the API versio 1.0.2
  (official release).

  You may not use JAR / ZIP archives.

  There can be only one actual applet (= you can have only
  one applet tag in your HTML code), but it can use several
  class files.

  The max. sampling frequency of sound samples is 11 kHz.

  You don't need to be present at the party place to take
  part in the Java demo competition. The competition will
  be international.

  All productions that are submitted in before hand have to
  be uploaded to a ASSEMBLY Organizings ftp site (announced
  later)

  Last date for uploading a production will be 4.8.1997 at
  00:00 am

  More details will be published later at
  www.assembly.org/asm97.


3.23 Wild compo
===============

  The productions can be anything from computer generated
  animations, demos on ancient or exotic computers to plain
  video art. The only requirement is that the productions
  are cool.

  Maximum showing time is 5 minutes, the production itself
  can be longer (thank you guys from the last years wild
  compo =)).

  The production has to be delivered on a SVHS or VHS
  cassette (European PAL format). The cassette will not be
  returned.

  No copyrighted material or material that violates Finnish
  or international laws is allowed in the production.


4. Prizes
=========

  The total value of all the prizes in US dollars will be
  over US $ 23 000 (not including software). The actual
  prizes may be software, hardware or pure cash. This
  depends on our sponsors. The following list includes only
  the pre-liminary list of the prizes (the final lists will
  be published at the party place). Also keep in mind that
  the money exchange rates also affect this list (at the
  time of the writing of this text file one US dollar was
  5.1 Finnish marks).

  All damages to the Fair centre, other surroundings and
  other damages caused by party visitors will be REDUCED
  from the prizes before any prizes are paid. This is
  because of previous trouble with people breaking up
  places, furniture and spraying the walls and thus
  causing damage of many thousand dollars.

  All prizes will be paid at the party place.

  We will try to give cash prizes in the PC and Amiga demo
  competitions. The prizes in the other competitions may
  be more or less various hardware and software. All the
  cash prizes will be paid in Finnish currency.


  PC competition prize values (in US dollars)
  -------------------------------------------

      demo      win'95      64k intro     4k intro
  -------------------------------------------------
  1.  2750      1000        1000          500
  2.  1250       500         500          250
  3.   750       250         250          150
  4.   500
  5.   250


  Amiga competition prize values (in US dollars)
  ----------------------------------------------

      demo      64k intro
  ------------------------
  1.  1750      1000
  2.   750       500
  3.   500       250


  Music competition prize values (in US dollars)
  ----------------------------------------------

      multich    4 ch
  ------------------------
  1.   500       500
  2.   250       250
  3.   150       150


  Graphics competition prize values (in US dollars)
  -------------------------------------------------

      Animation   Graphics    Raytrace
  ---------------_--------------------
  1.   1000       500         500
  2.    500       250         250
  3.    250       150         150


  C64 competition prize values (in US dollars)
  --------------------------------------------

      demo      graphics      music
  ------------------------------------
  1.   400       200           200
  2.   150       100           100
  3.    50        50            50


  Java & wild compo  prize values (in US dollars)
  -------------------------------------------------

      Java demo  Wild
  ------------------------
  1.   500       500
  2.   250       250
  3.   150       150


5. Tickets
==========

  We have lowered the ticket prize! This year there is only
  one ticket (NO computer place reservation fee), and the
  prize is 
                2 2 0  fim  (apprx. 45 USD)
  The computer place reservations can only be made by
  buying tickets in advance from ASSEMBLY Organizing.

  We will not have any "one-day" tickets.

  The sale of reservation tickets will end at 4th of
  August.


5.1 Buying in advance
=====================

  You can buy your advance ticket from ASSEMBLY Organizing.
  Groups that want to get the group discount and
  computerplace reservations have to be bought in advance
  from ASSEMBLY Organizing. If your group buys 10 or more
  tickets at the same time you will receive the 10% group
  discount from the ticket prizes.

  To order a ticket you have to pay directly to the account
  of ASSEMBLY Organizing (see contact info). Make sure,
  when you pay directly to the account that ASSEMBLY
  Organizing doesn't get any additional costs and the
  amount of money covers the costs of the ordered ticket.
  Also make sure that we get the information who has sent
  the money and where we can send the tickets. After making
  the payment, please make an official order at our
  WWW-site (http://www.assembly.org/asm97).

  Groups in Finland can order their tickets directly from
  our WWW-site http://www.assembly.org/asm97). The tickets
  will be shipped as COD ("postiennakko"). Please allow
  20 FIM for postage costs.

  If you buy your ticket in advance you have the
  possibility to use group discount of 10%. You have the
  possibility for group discount if you buy more than 10
  tickets at a time. Also the table reservation is possible
  only by buying reservation ticket. You don't have to
  reserve table for yourself, but the best places near the
  videoprojector screen go to the reservers. The earlier
  you reserve your place the better place you get.

  We will organize special door in the first day of
  ASSEMBLY '97 where you can get your computer in most
  conviniently.


5.2 At the partyplace
=====================

  Tickets will be sold at the party place for the same fee
  of 220 FIM. All computer place reservations tickets have
  to be bought in advance. There is no group discount when
  you buy tickets from the door.


6. Party network
================

  All participants will be offered a chance to join the
  party network. The purpose of this network is to allow
  the users to surf the web, use the IRC, telnet (ssh),
  MediaNet and the NetRadio. The official informationsite
  during the event will be www.assembly97.net, which will
  tell you what services are available and what software
  and which drivers are required. 
  The NetInfo will be open 24h/day at the event to help you
  in case you run into problems.

  What you will need:
  -------------------
     Ethernet Adapter Card with either a Twisted Pair or
     Coaxial interface
     Cable (about 5-10m) - either twisted pair or coaxial.
          For twisted pair (10BaseT, UTP) you will need 
          RJ-45 connectors.
          For coaxial cable (10Base2, thinnet) you will
          need BNC-connectors and a T-connector.
     Software
          The supported protocols are TCP/IP and IPX
          Drivers: TCP/IP Stack, Ethernet adapter drivers
          (can be found at the sites listed below.)

          Drivers for Ethernet Adapter Cards:
          Allied Telesyn, 3COM, D-Link, Metropoli files

  How to connect to the network
  -----------------------------
  Having found your place at the party place you will need
  to connect to the network.

  If the cabletype you are using is Twisted Pair, plug one
  end of the cable in the adapter card and the other in
  the hub that you will find at your table. It is strongly
  recommended to use twisted pair, since it causes less
  problems than coaxial cable.

  If you are using coaxial cable, start by making sure
  there are one or two cables connected to your
  T-connector. In case of only one, you will need to attach
  a terminator to the unused end of the T-connector. Then
  plug the T-connector in the adapter card and the
  BNC-connectors (or one BNC-connector and one terminator)
  to your T-connector. The coaxial cable should be a 50
  ohm cable - RG58C/U is a good cable type.

  If possible, do not use homemade cables since they often
  cause problems. Cables will be sold at the event.

  The IP-adresses will be distributed using DHCP (Dynamic
  Host Configuration Protocol). When you come up on the
  network for the first time you will need to issue a
  broadcast that will seek the DCHP server, which when
  found will respond by giving you an IP-address and other
  information needed (subnet mask, DNS-server, default
  gateway etc). If your machine supports DHCP it will
  automatically do this for you, otherwise you can get your
  IP-address etc at the NetInfo during the event. Operating
  systems that support DHCP directly are Windows95 and
  Windows NT!

  It is forbidden to use the network for distributing
  material that is under copyright or is illegal in
  any way.

  If you wish to maintain a server of your own, please
  contact the NetCrew at netcrew@net.assembly.org in
  advance.


7. Preliminary schedule
=======================
FRIDAY, 8th of August

     10.00  ASSEMBLY doors open - the party may begin!
     13.00  Sign-up for out door compos begins (not yet
            confirmed)
     15.00  Outdoor compos (not yet confirmed)
     19.00  C64 competition deadline - all C64
            contributions must be entered
     22.00  Deadline for all competitions
     23.00  C64 competitions start


SATURDAY, 9th of August

     12.00  4 channel music competition
     13.00  Graphics competition
     13.30  32 channel music competition
     15.00  PC 4k intro competition
     16.00  Amiga 64k intro competition
     17.30  PC 64k intro competition
     20.00  Java demo competition
     21.30  Win'95 demo competition
     23.30  Wild competition


SUNDAY, 10th of August

     09.00  Amiga demo competition
     11.30  Animation competition
     12.30  PC demo competition
     15.00  Vote counting
     16.00  Announcement of winners and prize ceremony
     20.00  Doors close - ASM'97 is over!



8. Disclaimer
=============

  We don't take any responsibility on the safety of the
  equipment people bring to the party place. We suggest
  you take an insurance for your equipment from some
  insurance company. And remember, you can store your
  equipment by using the luggage preservation service
  which will be available at the party place.

  If you have ANY suggestions or ideas about anything
  written in this text file, don't hesitate to contact us!

  While you are visiting Finland you have to follow
  Finnish laws. If you break laws at the Fair Centre we
  will call the police to take care of you. You will also
  have to answer for anything you break at the party place.

  All damages to the fair centre, other surroundings and
  other damages will be reduced from the total prize money.

> NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRATISM ALLOWED IN
  THE PARTY PLACE <


9. Contact info
===============

You can reach us by many means according to the following
list:

  Voice:      ASSEMBLY Org.  +358-9-4780 8460

  Fax:        ASSEMBLY Org.  +358-9-4780 8478

  WWW:                       http://www.assembly.org/asm97

  E-mail:                    assembly@assembly.org

  iRC:                       #asm97

  Normal mail:               ASSEMBLY Organizing
                             c/o Oy Eworks Finland Ab
                             Malminkaari 9 C
                             00700 Helsinki
                             FINLAND, Europe


  Bank account for international money transfers:

                        Oy Eworks Finland Ab
                        Handelsbanken 313130-1018415

                        Swift code: HANDFIHH


  Please include your address with the payment, where you
  want the tickets to be sent. Also make sure that there
  are no additional expenses for the receiver of the
  payment.