Inteview with Judge Drokk

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interviews
LSD
2-cool - 2Tone - AJW - ...
a10/92
INTERVIEW WITH JUDGE DROKK OF ANARCHY


            By Fish of LSD


Q: Introduce yourself, and tell us
your computer history.

A: Are you talking to me?  Well as i'm
the only other person here I guess you
must be!  Well, since your asking, i'm
Judge Drokk of Anarchy, i've had an
Amiga since September 1988, formed
Anarchy early 1989 and never looked
back! I recently became a 24 year old,
in real life i'm a Civil Servant and
have been employed in this position
for 5 and a half years.

Q: What is your function in Anarchy?

A: First and foremost i'm the WHQ
Organiser, or "Organiser of
Organisers", if you prefer.  I'm also
the main editor of Stolen Data, but
not the only main editor, issue 9 of
Stolen Data had 5 main editors, all as
important as each other, I bring it
all together Kreator tracks it.

Q: Do you find it difficult to
organise a project when so many guys
from Anarchy are writing commercial
software?

A: No not really.  Quite a few members
of Anarchy do work in the Software
Industry, some freelance, some full
time, but that's work and the scene is
separate, people do take time out of
the scene when they have some really
heavy commercial work that needs to be
completed, but it doesn't affect the
group in any way.  As to your original
point, generally speaking, people
behind a release organise it
themselves, for instance, if Kreator
wants to make a demo, he will work
with the artist and musician of his
choice and ideas and design will come
from the trio.  This creates a healthy
group atmosphere and its proved
successful so far.

Q: Did Mr Big and yourself ever think
that Anarchy would have become as
successful as it is today?

A: Oh Yeah! of course!, we always knew
we would be the best!  There was no
doubt about that!  (Hee, Hee!)
Actually No.  In fact I was completely
stunned when Anarchy broke into the
EuroChart. I think that fate has been
kind to us, when I look back, the bad
things that happened in our history
seem to have made us a stronger and
wiser group.  In some ways we tend to
stand aside from the scene, i'm not
sure if this applies to members
outside England but here we tend not
to worry too much about what is going
on around us and concentrate on what
we are doing.

Q: As a Diskmag Ed, do you think there
are too many Disk-Mags on the scene?

A: Well, a little maybe, especially if
new magazines keep appearing at their
current rate!  I don't mind reading a
new diskmagazine everyday, but editors
are in short supply  and the more
magazines appear the smaller magazines
will become.  There will, however,
always be leading magazines and weaker
ones.
Q: Would you like to see lesser known
DiskMags, join forces to make a bigger
DiskMag?

A: I suppose if two small magazines
co-operate, it should produce a better
final product, but only if both
producers give equal effort.  Then
again if both magazines were bad then
you're just going to get an even
bigger pile of shit!  In the early
days, Stolen Data was a Co-operation
Production with DCS and Tristar.  Then
with Flash Production and Axis, the
input from the other partners was
virtually zero!  If I remember
correctly the total input from all 4
groups was maybe 3 articles!

Q: In your opinion, without being
biased, list your favourite diskmags?

A: Without a doubt R.A.W is my
favourite, not only of today, but all
time!  I would say McDisk, I.C.E, and
HACK-MAG (not seen for a while now
though) are of a generally equal
quality and deserve second place in my
estimation.  Freedom Crack, Maggy and
Top Secret would be next I think,
though I have to say I was very
impressed with the finely produced
first issue of "Eternal".

Q: What do you think is the most
important feature that makes a disk
mag successful?

A: There are a number of factors that
combine to make a diskmag successful I
think.  Design and layout, GFX and
music are only the "icing on the
cake", what matters are the articles,
if the articles are bad then a
magazine has no future.  The magazine
has to interact with the scene and its
readership, it has to provoke a
reaction from the scene and react to
scene changes, events and trends.  It
cannot just print hundreds of mindless
articles about anything from "Star
Trek" to "How to wipe your ass", it
must also not just be a tool to
"report and review".  A perfect
magazine is a magazine that completely
interacts with the whole feeling of
the scene, only R.A.W comes close.

Q: Why is it so long between each
issue of Stolen Data?

A: When Stolen Data began, the first
few issues were very frequent, only
about 5 or 6 weeks apart I think.
Then we had a few problems with the
the groups Stolen Data was (at that
time) cooperated with, namley the lack
of support.  So we took time out
(about 10 months) to think about
wether we should bother at all.  Time
passed and we decided to bring the
magazine back to life (although it had
never been dead, just asleep).  The
magazine had a whole new look, but we
started to hate this design after only
a short time, so it was time to think
again.  Another long delay as one idea
after another for a concept behind
Stolen Data came to came and went.
The Stolen Data of today is the way we
always imagined it should be, but
never was.  To put it simply, Stolen
Data has been infrequent because we
spent so long thinking of a concept
between every issue!

Q: When is the next issue of Stolen
Data?
A: How long is a piece of string?

Q: Do you believe that every article
received, whether good, boring, crap
or otherwise, for Stolen Data should
be published?

A: No, I can't speak for other
magazine's but with Stolen Data we
publish what we believe are quality
articles, our ultimate aim is to
reduce "real-life articles" to an
absolute minimum and optimise scene-
topic areas.

Q: Do you not believe in freedom of
speech?

A: Yes, but I don't think that this is
an argument you can use to defend
using every article you have sent for
your disk magazine, what about Quality
before Quantity?

Q: An article to you might be crap,
but may be very interesting to the
next man.  What is your opinion?

A: I don't publish articles just
because I find them interesting, I aim
to give Stolen Data a high quality
content and for this reason I don't
publish articles which are "low-class"
or unoriginal.  Agreed, some may like
this kind of thing but I think that it
is important to appeal to the majority
rather than deface the magazine with
inferior articles merely to please
a minority audience that might not
even exist.

Q: Do you enjoy being an DiskMag
Editor?

A: To tell you the truth, its a kind
of masocistic satisfaction!

Q: How do you think you could improve
Stolen Data?

A: Wait while issue 10!

Q: Everyone knows that Anarchy are
legal, would you not like to see
Anarchy move to the illegal side of
the scene?

A: No!, Illegal means problems, too
much competition over speed, to much
business, its a rat race man, its also
not creative, its destructive.  I
prefer to express and create, Anarchy
creates entertainment.

Q: Then why do you use pirate
software?
A: Because its there, I load it, I
throw it away.  To me it is just a
medium for seeing what I would not
normally see if piracy did not exist.

Q: Do you think that your European
divisions turn out better productions
than the English division?

A: We all have our highs and lows, our
thoughts and ideas, we are (in my
opinion) of a consistent quality
throughout our membership.  I must
point out however that we are not
divisions, we are individuals who
interact, regardless of state or
nationality.

Q: What do you think of the
Slipstream`s resourced version of your
Pack Menu?

A: Not half as good as the real thing!
It was an old pack menu so I don't
really care, but its the principle of
what they did that annoys me so I'll
be having a little word in their ear.

Q: Use this space to write whatever
you want!

A: Send all articles, adverts,
Clipart, News, for STOLEN DATA to;

          9 Back Lane West,
               Royston
              Barnsley,
           South Yorkshire.
               S71 4RZ.
               England.

This address also applies to anyone
interested in joining the Stolen Data
team.  Thanks for the interview Fish,
it was certainly an experience.

It was a good laugh for me as well,
Fish!

end.