Inteview with Psycho

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Interview with Psycho/Loonies by
Smaugur/NLS

Smaugur: What was your first
computer and when did you get it??

Psycho: An Acorn BBC micro, which
I took over from my dad in 1988.
It did not have much software, and
I did not know anyone else with
such machine, which in some way
forced me to start programming it
myself...

S: Tell me about the groups you
have been in.

P: My first group was Sector back
in 1993. It just consisted of 2
friends (Tiny (now Apollon) and
Dran/Loonies) and myself, and we
did not really produce anything.
In 1994 Tiny and I joined FBI, for
whom we did 2 music disks that
year. But as we did everything
ourselves and were not too happy
with the organizer then, we left
FBI at TP94, and together with
Tarmslyng we formed Loonies some
months later. In Loonies we had
(and to some extend still have) a
special philosophy: "Maybe we
cannot compete in term of Code and
Graphics at the moment, but we can
in design", meaning that we did
not wanted to make boring
traditional
"beginner-productions", but
something that in some way was
different from the rest.

S: And your favorite beer.

P: Hmm.. Carlsberg's 150 years'
anniversary beer "Carl's special"

S: Which of your own productions
are you most proud of?

P: The Morning Trip and M.B.D. The
Morning Trip because of the
outline engine and all the things,
that have been done to squeeze it
into the 40k. M.B.D because I
think it really works great
compared to the relative little
amount of time we putted into it.
It has the variety in speed and
music that especially Goatraince
(and to some extend TMT) missed,
without breaking the overall
design and style.

S: What do you want a good demo to
have if it's good?

P: Apart from good code, music and
graphics (in that order) I think
the overall design through the
demo is very important. Does the
music, graphics and code all
comply to the same feel or mood of
the demo, or is it just some
mixture of routines and pictures,
while some music is playing?
Another important issue is some
variety in the music, and that
the routines are well timed. I do
not consider things like classic
wipes that important, especially
not when the wipe does not really
have anything to do with the 2
routines. Of course, there should
neither be black screens between
the routines.

S: Which is the best parties you
have attended? And and what makes
a good party?

P: It is difficult to say. You
could have a great time with your
fellow sceners even if the
organizing is pure crap (TCP97 is
a master example of that). On the
other hand you can have a party,
where the organizers are really
doing a great work, and then
everything goes wrong anyway.
Besides that, you cannot really
compare a small cosy party, and
then something like The Party. If
I have to mention one, it would be
the South Sealand 96 party.

S: What do you think about the
scene today when thinking about
the Old scene is it bad/good and
why?

P: As I have not really
experienced the "old" scene from
the inside, I do not think I can
compare the scene today with the
old one...

S:Tell me, What happens in your
intro The Morning Trip?

P: It is about a (quite
athletic...) snail, that eats
mushrooms for breakfast when it
finds some at its daily morning
trip. This special time it is a
psilocybin containing mushroom,
and the snail gets another kind
of "trip" while eating it, before
it continues to the next ...

S: What is your reaction to
Scoopex intro 1000 percent?

P: It is really great, absolutely
one of the best 40k intros yet. It
has a nice feeling going through
the intro, and the routines and
music are great. But still it
looks like Zero Gravity 8. I think
Azure said it: "it is not 100
percent recycling like the others,
it is 1000 percent." It would be
nice to see a bit more innovation.

S: Going to Mekka or Gathering
this year?.

P: Yes, we are attending SymMekka
this year.

S: Are your working with some
projects now?

P: Yes, we are actually quite busy
working on our demo for SymMekka,
which we started at in the
beginning of February. It will be
a thematic production about Nordic
Mythology. Personally, I have
mainly coded on my new and very
complete 3D engine from Christmas
and up to now, and we will use it
a lot in the demo. Of course the
outline/cartoon render has been
integrated in the new engine,
which gives it some needed
animation features.

S: Do you have any final words
Psycho?

P: Heh.. Just the one that we
unfortunately forgot at the stage
at The Party, the official Loonies
sound: Baah! ;)

---- Regards ----
  Henrik Munther
      alias
  Psycho/Loonies