Party Review for Scene Meeting 1998
found in | Type | Author | Year |
Diskmagazine AGA Chipset required | Endzeit Alvin - Antibyte - Cougar - ... | a6/98 added 7/98 |
Scene Meeting Dr.Dreyer Destination: Scene Meeting By Dreyer The 20th to 22th February once again a little party called Scene Meeting, arranged by Iris, was held. The event was located at Denmark's nose, in a town called Grenå. It took place in a school, or rather in a gym at a school that Iris had borrowed. It was a small party with about 43 attenders, 97 to 100% Danes, which secured a good party atmosphere with no PeeCee lamers downloading GIFs all the time and similar. Competitions The competition were, of course, demo-, intro-, gfx-, trace-, 4ch. music-, and multi-ch. music-compo, last mentioned was cancelled because noone delivered a single tune (hardcore Amiga fans?). Also a few surprise compos got arranged: Gfx, music and a little game-compo. Also, suddenly some invented a compo where you had to create a game using only ASCII, and the genre should be either Tetris, Worms or Doom-clones. At least two competitors joined this compo, and the result was quite fascinating, especially the Doom-clone, which was put together in a hurry from - more or less - scratch, looked impressive. The surprise-gfx was abused with mostly "funny" pictures and the like, I don't really remember the music-compo, but I sure do remember the game-compo: Stear a naked goblin walking with one of its legs in the air through hordes of mindless zombies, if you don't kick them you're dead... That was a real laugh. The Depth of 28 Compared to the party's size there was a great amount of releases, and at the same time the quality was quite good. The demo compo had two entries, one from Depth and one from Loonies, both quite nice. Also in the intro compo were some nice productions, but also some made for fun only. My favourite (concerning the amusing part) was '27+1' made for the Depth crew, who's members suffers from number-phobia. As you might know they can't tolerate the number 28. And guess what: This intro contained 28 pictures with the number 28 in it... It was some really realistic surround sound I had there, standing between the big screen and Depth! When there were no compos on, Iris (or whoever got their hands on the '060 running the show) tried to show some of the old classic demos, but with only little luck, they simply had some difficulties to communicate with the processor. Generally the computer plugged to the big screen wasn't too stable, but it was never worse than you could reboot and start again... Overall Iris is satisfied with the party, it was a success. Everybody had a good time, and even though Iris got an unexpected bill for installation of power (300$) they were happy, also, they are willing host another Scene Meeting somewhere in Denmark. My suggestion is: Be there when it happens! Results (Rank, Production, Group/Handle, Pts.) Demos 1 Tetsuo of Depth 91 2 MBD of Loonies 90 Intros 1 Haupex by Haupex 92 2 UUSI by Cromatics 77 3 99% by Cromatics 46 4ch. Music 1 'Acidland' by Booster/Cromatics 38 1 'High on...' by Puryx/Relish 38 3 'R.C.M.' by Notman/Iris 27 Pixeled Graphic 1 'Comic Killer' by Bifrost/Iris 56 2 'Forpulet' by Gafkhan 43 3 'Antiloop' by Fasix/Cromatics 39 Traced Grafik 1 'Darkside' by Ransom/Iris 68 2 'Alienworld' by Deckard/Puzzle 46 3 'Deconstructed' by Ody/Cromatics 41 Scene Meeting 1998 Ransom/Iris Scene Meeting 1998 report by Ransom/Iris The Arrival It was late in the evening Thursday night, when a white Toyota Carina approached 'Østre Skole' in the almost forgotten city called Grenaa. The two tall persons in the car were known as Ransom/Iris and Constrictor/Intense. They were here because Darkhawk/Iris had called for their help, he knew that they would be needed if he was to complete his mission - Organizing The Scene Meeting 1998. After searching the enourmous complex called 'Østre skole', our heroes finally found their self proclaimed god, Darkhawk. Much to their surprise, Darkhawk had made some organizing mistakes, the gym hall they were supposed to use was filled with girls playing basket ball. The sight of girls obviously confused the organisers, what were they to do? Talk with them? Impossible, they could be dangerous. After long and intense discussions, it was decided that the only possible solution was to call the porter. A porter is a very powerfull man, the group trusted that he would solve all their problems. But they were wrong, when he finally arrived he brought more problems to our already troubled group of wannabe organisers. The porter denied them access to the hall during the night, and further more required professional electric installations. Since the porter had even more authority than the beloved organiser (Naaah! That's a lie! - Darkhawk), we had to do as he requested. So everybody were locked in a room with only one computer. When the porter had left, Darkhawk immidiately felt the power streaming in his veins again, he quickly decided that Ransom/Iris had to learn Scala and set off some presentations for the upcoming event. Not daring to cross his good friend and organiser, Ransom complied with only few complaints. During the dark night much work was done, and only very little sleep was had. Early next morning, the team had new strength and was ready to work hard and long. This was necessary if they were to have the party place ready at 10:00 as promised in the invitation. Darkhawk was kind enough to tell everybody what to do, and then go get some breakfast at the nearest baker. Upon returning from the baker, people were crazy to get the orange juice they had ordered, but not knowing the difference, Darkhawk had bought Cola instead. There were no complaints, because nobody had any doubt that this man had enough power to crush us all. Anyway, work continued and at one point one of the members could almost swear that he had seen Darkhawk lift something. This could have been a fatamorgana though. Not forgetting the wise words of the porter, an electrican was called for, he would be happy to help us out, if we paid him 2000,-. After scratching his head for a second, Darkhawk accepted the offer. So now power and tables were finally ready. The First Encounters The group now sat back in silence and awaited the first guests. About six hours later the silence was broken when the first guests arrived, what a relief! From now on and untill late at night, there was a steady flow of new people. Many had come from strange far away places where another language was spoken. There was a very good atmosphere in the hall, everybody were happy and chatted with each other. Some were drinking beers, others were coding and some were just talking. It was reported, that a few people did all three things at once. They must have belonged to the so-called elite. At one point during the great party, it was time for a game compo. Darkhawk thought he had done a good job picking a game nobody knew. But he faild again, at least 2 of the guys entering the compo knew the game. One of them proved to be THE master of the game 'Kick It'. Ib/Depth was quite unbeatable. Time flew by as everybody was having a great time, and all of the sudden it was almost time for the compos. Fast gfx were up first, and Ransom had no idea for a theme so he humbly asked Darkhawk for help, with his help a theme was invented, and a palette was made in a great rush. It seems like the rush was too great, because several people complained about a shitty palette. Were they afraid of a challenge? But the contributions turned out good anyway, as did they in all the compos execpt the Multi-channel compo, where no entries were delivered. As the contributions came in, and the compos were held, one person in the hall had to use all his time trying to get Scala working properly. He was reasonably succesful, not counting the few crashes in the gfx compos. Said individual was later rewarded when he won one of the compos (hehehe). The Climax The climax was reached when the last compo, the Demo Compo was shown on the big screen. Two great demos were presented, one from Loonies and one from Depth. The large crowd in the hall now had some hours to decide who to vote for, during this time demos were shown on the big screen, new aswell as old. Damn, those old demos were hard to get working. At 09:00 the voting stopped, and the counting began. An independent group of counters were established, Amy Djurs counted and counted, and finally brought delivered the results to the Iris crew. The results were stunning, Iris had won two compos without vote-cheating. This was really great, and the organiser actually smiled a little... No kidding. People accepted their prizes and were happy, the organisers had collected some money in a Cola bottle, this was also given away. After grabbing their money, people quickly started leaving. Leaving all the hard work to the organisers, but Darkhawk saw it coming, and quickly left the place. This was a really smart move, and proves that he is made of the stuff organisers should be made of :) So we started carrying down the tables, some were filled with cheese, others with chocolate. Well, nobody cared really, and after working hard for a few hours the place was as pretty as that late Thursday night I was talking about earlier. It was now time for Ransom and Constrictor to go home, so they said goodbye to the last people, started the car and drove back. What a great party, but shame on the people from #amigadk who never showed up.