Inteview with Mount
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Diskmagazine AGA Chipset required - interviews - AMOS code | Instinct Dr. Death - Genetix - Jace - ... | a1/98 added 11/11 |
In Focus: Wolfman & Mount! .magic.nah-kolor. The still so popular diskmagazine Upstream died after releasing it's 10th issue. Mount and Wolfman, the two men behind it, left there legacy to the 9th RAW issue before they went up in smoke. To air their thoughts about the years that have been, RETRO presents an exclusive interview with the 'OldSkool' Danish writing duo. Ashes to ashes, dust to dust.. Amen! What was the main purpose in releasing a magazine only read by the scene? "Fame and fortune" Wolfman says. "Atleast it used to be like that; Later on it became slightly different. I had gained the fame I wanted; Fortune seemed to be harder to achieve. I guess I saw it primarily as a hobby and training for my future career back than." "I guess the situation is quite similar to me" Mount says. "It's hardly money or attention, because in the real world those hundred kilobytes of text are nothing anyway. It could hardly be fame either, because when we were beaten by a magazine never released, it only makes you laugh at yourself." "Still it was our goal to become the news-leaders of the scene, to inform people around" Wolfman puts between. "And Upstream was the link to all of the good friends I have in the scene." Perhaps a curiosity was another aspect? "Yes, of course it was" Mount says jealously. "I found the so called sceners very interesting after all those years. When I joined the scene, I wondered what the famous coders were like as persons, why they coded demos, how long it took for a graphician to make a picture and so on. But now I know most of these answers, and I wanted to share this knowledge with the scene. And like Wolfman said, "I had the personal benefit to get good training in doing interviews, develope ideas and write." Has the life as an editor changed during the last years? "That is a really hard question" Wolfman says hesitating. "For me it was different from what it was in the beginning, because Upstream became the second most popular diskmagazine, and that alone changed a lot. I do believe that the diskmag-scene has become more professional, and it's harder to be an editor today." Mop's project 'ROM' was the newcommer of 1994, and it seemed that many people saw this magazine as the new RAW. What did you think? "Those people probably never got further than reading the logo. Wouldn't surprise me if they were word blind too" Mount says frustrated. "ROM is ROM, RAW was RAW. Mop is on sunny Malta, Lord Helmet is 2 degrees away in Norway doeing nothing today, and Astro was only collecting articles, rather than writing them." "Mop writes long articles, close to essays. Helmet mostly use the smash-bang-let's-get-this-finished articles you see in tabloid papers." Wolfman agrees: "I don't think that ROM will ever be what RAW was. ROM is far more serious than RAW has ever been. The only aspect where I can spot RAW in ROM is the design, which obviously is inspired by RAW. Nothing wrong about that though. I really can't see any similarities, Mount insists. Especially not in the attitude and respect for sceners, where ROM was miles away from Lord Helmet's and Astro's tricks. Please note that I have nothing personally against Lord Helmet or Astro, but RAW wasn't my style." Which was the favourite diskmagazine then? Mount hesitates: "I like ROM's design and it's good mix of funny and serious articles, though it's too much of an one-man show by Mop. I also was fond of The Charts hot news articles and regular release that keep the finger on the scene pulse in an interesting way. Most other magazines don't have the quality that pays back the big amount of work put into them. Too bad, really, because we should have more diskmag fusions. This is impossible as most magazine makers still do it for their personal profiling and are afraid not to get attention if they are in a bigger group of people." "Don't we forget Abnormalia here" Wolfman says. "There's no question about the fact that that was my personal favourite." Where did you two go after the ninth RAW issue? "Since we could not make any more Upstream issues due to coder problems, we gave all articles we had so far to Astro, because he was actually asking us for this day in day out. We saw no harm in this, RAW was a good alternative to Upstream anyway. Unfortunately with this he thought we joined as regular writers and included us and the other ex-Upstreamers into the RAW staff" Mount explains. "And talking to Astro at The Party 5 we came to the conclusion that we didn't have the time or motivation to write for RAW anymore, so I was out of the picture" Wolfman agrees. "I didn't even know I was in the RAW staff untill somebody called me up on the phone and told me." Were you inspired by any real magazines? "Not really" Mount says. "Perhaps from news papers, then. I read Danish youth and music magazines, sometimes Time Magazine. The inspiration is limited, though." "I wouldn't quite agree about that." Wolfman says. "Newsweek International is my definite favourite. It's very professional, very worked through. They have excellent reporters, brilliant photographers and manage to release an issue each week, jampacked with interesting and actual news from all over the world. That is one magazine I would really like to work for." Are you interested in real journalism as well, and how does it manifest itself? "I can hardly deny my interest since I was studying on the Danish School of Journalism." Mount says smilingly. "Occasionally I write for different paper magazines about rock music and computers, to earn a bit extra. Journalism will be my future bread, no doubt, but the freedom in making a high quality disk magazine such as Upstream gave me pleasure and experience." What does a correct language mean to you? "It's of not importance when it is a cool article" Mount laughs. "Seriously, I think that people shouldn't make a mag if they are not able to express themselves so that it is easily understood by the readers. Nobody has to be masters of language, but I really dislike fighting my way through a badly written article. A couple of bugs will naturally appear once in a while when you write a lot, like in real magazines." "The same basically goes for me" Wolfman agrees. "I'd like to be able to understand what people mean when they write. When it comes to gramma, like to find that somewhat decent. However, when it came to Upstream, I must sadly admit that we don't manage to correct all mistakes there might be, but I do believe that we after all treated the English language rather well." What is the most important quantity or quality? Is it more important to release the new issue in time than to reach a certain level of quality first? "Basically quality is the most important" Wolfman says. "I'd rather have 50 good and journalistic worked through articles than boring and badly written ones. But on the other hand, quantity can also play a role if you have to cover the different groups of readers sufficiently. Therefore it's important that the quantity of articles is enough to satisfy the most. Quality and quantity is the most proper way, I suppose." "I agree" Mount continues. "You have to publish a certain quantity of quality to create a good magazine. Therefore, you can see the typical quality-strategy in many diskmagazines: A couple of good articles, and a lot of so called 'fillers' to make the mag look good too." What did the future in the scene looked like for you? Was there one? From where did you get your inspiration to carry on? "Like many other 'aged' sceners I often asked myself this question" Mount says. "The sceners as real friends are a good reason to carry on. But not enough. I could sell my Amiga and still know them. The vital fuel for me to keep on was simply the projects that I am involved in. It could be a diskmag like Upstream or doing graphics or design for a demo. Without these things, the scene life would soon become pointless." "The scene friends seem to be very important for many to carry on" Wolfman puts between. "The same partly goes for me too. When my friends that I've made during the scene years left, I had to go with them." "As I'm now 25 years old." Mount continues, "I sometimes seriously feel too old when I see 'kids' who can sit hours daily and paint. I neither have the time or feel the urge for that. But when some new projects kept coming up, that was my future. Making ideas and dreams come true is a wonderful and harmless drug. Sometimes I doubt that the scene will ever die." Is the PC-scene tempting? "It has been on occasions. I certainly wouldn't mind having a PC I'd really like to play Doom and some of those complex flightsimulators. But when it comes to the scene, I really don't know" Wolfman says. Mount: "The PC scene still has no soul, only fast processors. Just look at the best three productions from e.g. the Party IV - they were all made and designed by Amiga people. Though it is improving, it's still years behind Amiga." What do you think about the recent evolution in the scene? Positive? Negative? "I actually think that the scene is making some kind of progress. Even though people are leaving, new talents still see the light. It's hard to deny that a lot of new productions have been released. Some people complain about the fact that people only release demos at parties, but with as much as perhaps 10 big parties a year, that shouldn't be a problem. Besides from party releases it is clearly visible that lots of things are being released. The scene is not dead, despite the melancholic schmugs may think so" Wolfman says irritated. "I think that the evolution has been both positive and negative" Mount says. "The activity is still high, and I don't think that you have to work for years on a great production. Some of the stars may fade away, but like Wolfman says, new ones will step out from the shadows. However, the active scene is divided in the small part of original developers, who like Melon dared making experiments, and the majority who just follow the stream, unfortunately downwards, and think that they're cool if they can remake the newest routines from The Black Lotus. The scene is in serious lack of coders who can develop new kinds of routines." What has the scene given you? "It has given me a chance to use my creativity and try a lot of my ideas" Mount says. "which I believe would have been impossible in other environments. The only thing you lose by making a flop-demo is the time you have spent on it. Too bad that most people keep on doing the same things as all the others. The scene is a tough school but if you survive and reach the top, you've learned a lot about getting success and reaching your audience. Some see the scene as hard when they have to do this and that. I think it's a great playground. Some sceners might spend a lot of their time in front of their computers, but programming, drawing and composing is a lot more intelligent than watching TV and video, isn't it?" Have you made any friends that will remain when you quit the scene? "I hope so" Mount continues. "But it's still hard to say. No, actually I have had a lot of good 'friends' that seemed like nothing when the subject was turned away from computers. Still I have had the chance to meet a lot of interesting people" Wolfman: "I especially see the international connections as a gift, since I get to use my English a lot. Today I'm beginning to find out who are my real friends, and I have to tell you that they are not as many as I expected them to be. However, they are extremely important. It's very risky to put your whole identity on some microchips, plastic, pixels and bytes." Here RETRO leaves the Danish writers duo with there way upwards in the Danish society... We can maybe expect some articles by Wolfman in the Eurocharts, Curt Cool of Depth whispered into our ears. Upstream, a magazine that left it's legacy to the (diskmag) scene today, brought to us by Wolfman and Mount... Have a nice and glamoures life guys...