Inteview with Celebrandil
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Diskmagazine | Nukleus Altruist - Balder - Browallia - ... | a12/03 added 1/14 |
Starring: Celebrandil/Northstar~Phenomena Browallia: Hi Celebrandil, tell me about your scene- history.. start-time, end-time, duration, groups, people, the golden years! Celebrandil: My history in the Scene started in 1987, when I met a bunch of people from a group called Defiers at a local party in Furulund in southern Sweden. I had together with Boerni, a friend of mine, been working on a game on the C64 for quite some time, but from then on demos became more interesting. Mahoney and Kaktus were in fact members of the same group. Mahoney, then aged 13, was bold enough to announce that he was probably the best programmer in the world on the C64. I didn't believe that, but I soon understood that he might have been right. At that time North Star was probably the hottest demo-group on the Amiga after two full-disk mega-demos. Boerni already had an Amiga on which he had done some demos and sent to North Star. When I got my own machine, I did the same and on the third mega-demo we were able to release our first even demos. This was in 1988 and North Star was in cooperation with Fairlight.The first major party I went to was in Alvesta in November that year. I remember sharing room with the guys from The Silents, who already then tried to make racing games. When the North Star guys also started to concentrate on games, I instead joined Fairlight. They later founded a company called Atod, while The Silents started Digital Illusions. The craziest and most amusing time for me in the Scene was together with the Fairlight guys. I remember one funny occasion at a small local party when we invited people to join the group. After a few hours everyone attending were proud members of the coolest group around. However, by the end of the party,Strider (the leader of the group) announced that everyone was fired. Things were back to normal. Another crazy thing occurred on the way to a party in Fredricia in Denmark. Since we weren't old enough to drive, we got some help from a North Star hang-around. The problem was that this guy didn't like to drive unless we provided him with a constant flow of beer. The scariest point was when he wanted to see if he could drive through Odense on the wrong side of the road. He succeeded and we survived. We only stayed in Fredricia while it was still dark and then drove the whole way back. I never managed to release the demo I had prepared, Interpol (guess why). That demo was instead released and won the compo at a party in Karlstad in March 1989. Since each group was allowed to participate with one demo each and North Star and Fairlight were still in cooperation, I managed to enter with another demo. This was in fact just a raytraced animation called All Around and the demo came second in the same compo. At that time few people had ever seen anything raytraced at all. I had been working on a raytracer since 1987 after reading about it in Amiga World. I also had the opportunity to live close to a university library and spent a lot of time there looking for algorithms. Later that year I entered the navy and then there was little time for copy parties at all. The officers found it strange that letters used to arrive to our boat every now and then, from swappers who liked to promote their newest releases. Especially those from eastern Europe required a bit of screening. I had brought my A500 and we used to sit and play in the galley. Since the power was generated from a diesel engine it was quite shaky and the screen used to vary in shape all the time. Under those conditions I wrote a demo called My Room, that was released and won the compo on a party in Arboga in January 1990.The organizer was a guy called Mr Gurk, who represented a group known as Phenomena. A friend from that boat once asked me if it was possible for his younger brother to call and ask about different coding issues, especially that of raytracing. The brother was trying to write his first demo and I was glad to assist. I remember saying some- thing that seems to be true even today: "It is not as hard as people think. Aim high and you'll make a winner demo." This brother was called Azatoth and the demo was later released as Enigma. It was not until I released my last demo, Animotion, in December 1990, that I joined Phenomena. The Fairlight guys were not happy. The problem was that for most people in Fairlight cracking was still more important than making demos. Phenomena, on the other hand, was a pure demo-group. We tried to keep the group small, in order to facilitate cooperation between members and not let the group explode. There was no leader and all decisions had to be agreed on by everyone. This led to a very friendly atmosphere. I still have the Phenomena phonelist in my wallet and from that I read the following names: Azatoth, Celebrandil, Color, Danko, Dream Warrior, Firefox, Jas, Karon, Mantronix, Mace, Mr Gurk, Terminator, Tip, Twins, Uno and Vouge. We stuck together for a number of years. The last time we all (nearly) went to a party together was to The Assembly in 1994. Even if some members left for other groups, the group has officially never broken up. It has never been possible to reach an unanimous decision. :) Browallia: Your handle is taken from the Book "Simarillion" by Tolkien. Which Im by coincidence read right now. Any other PHA- -members who took the Tolkien world? Celebrandil: I don't think there were any other such names in Phenomena, but some of the Fairlight names come from Tolkien, like Strider and Gollum. Black Shadow was possibly also inspired by the same author. Browallia: What are you doing nowadays? Anybody recognizing your handle? (selling autographs :-)) Celebrandil: I'm a researcher at the Royal Institute of Technology (KTH) in Stockholm, Sweden and try to make robots see. I can promise you one thing: it is difficult. In fact, the work is much like coding demos, even if the systems are a little (read: a lot) more complex. It's still about applied maths and optimization.Yes, from time to time some of my students recognize the handle I have used since 1984. I never use the handle in class though, but my email is a shortened version of it. On the web people ask me about it quite often. I've even been harassed by people for using someone else's name. That's most amusing. Browallia: Changing subject to Discmags.. Northstar's mag Exceller 8 showed up in the late 80s. Do you still follow some Scene-related news, from Discmags nowadays? Celebrandil: Yes, from time to time I download mags like Hugi (sorry), for example. I don't really understand all the groups and people, why people change groups and why that is so important, but I try to stay up-to-date with recent innovations and demos, even if it's hard. However, it seems that people basically have the same problems mathematics wise and little has changed. The hardware and environments have changed, but not the problems the coders face in practise. Browallia: Due to earlier HardWare-limitation, people were motivated for breaking records for signing in the scene history book. The HW- limit is not gone today, but harder to determine what a good 3D-scene is so to say.. Still, people are motivated for creating demos today. But only a few groups would entitle their demos to "420 Bobs" today. What is in your opinion, giving people energy in creating demos nowadays? Celebrandil: It makes me a little sad that people hardly concentrate on optimization anymore, but it is understandable. Back in the early days, everyone knew exactly how much you could typically squeeze out of an A500. I believe the reason why you create a demo is two- fold. To prove to yourself that you were actually able to and increase your coding skills. And to impress others. The way you do the latter has changed. In the beginning it was about optimization and faking the impossible. People still fake, of course, but it's more about design, theme and general impression.I don't think that is wrong, since that had led demos to a wider audience, but for an optimization freak myself, it is a little sad. Browallia: You won with the Demo "Animotion". A very personal moment I guess..? Anything you can share with us? Celebrandil: Yes, that was quite special. That was on Dexions X-mas party in Odense late 1990. The Kefrens guys really seemed to enjoy the pink jumpsuit I was wearing. Through experience I had learnt one thing. If you want to win a compo you better try to stick out. Wear weird clothes and let as many as possible see the demo, while you trying to finish it in time. Is that cheating? Maybe! I also remember that Promax thought it was old-fashioned to use the SEKA assembler, so he happily installed AsmOne on my machine. He probably thought that my monochrome screen was old-fashioned too, but he never said so. So, if you found the colours of the demo weird, you should remember that the demo was coded on a screen without colours at all. To me red is 0x0f00, and always will be. Browallia: Some rumors told me, that at the Party ECC'93, Phenomena tried to smuggle beer inside.. (any comments? :-)) Anyhow, which was the last party you visit? (I dont mean the synth-clubs :-)) Celebrandil: Smuggle beer? No, I would never have done such a bad thing. We smuggled vodka. We picked up some Finns in Stockholm and got a bottle of vodka in return. However, there was this guy (won't mention any names) who approached me and asked to taste my non- alcohol cider. He concluded, with a bit of authority, that it was beer and stole the bottle. In order to avoid further confusion we emptied the vodka on the roof and let the kids happily play downstairs. The last party I went to was in fact Remedy in 1998,in order to meet the new Phenomena, The Black Lotus. My impression was that they had a similar good atmosphere as Phenomena used to have, even if The Black Lotus is a totally different group. The organizers probably thought I was some grown-up gamer and I only stayed there for a few hours. Synth-clubs? You should visit Tech Noir in Stockholm.That is a good club! Browallia: Whats making a good demoparty to you? Celebrandil: First of all you need to have something to release in order to get a reaction from those who see the product for the first time. Then you have to win the compo. Try wearing a pink jumpsuit, if you believe you might otherwise fail. A good party should also mean that you meet a lot of new friends, maybe people that you have talked to, but never actually met. After hours of coding you better take a break, leave the place and go out for some partying.The best party I've been to was probably in Slagelse, Denmark in March 1989. I was out partying with Zike and Grendel from Byterapers. Grendel fell in love, not with a girl, but with a flowerpot. I don't know what doctors call that. Zike might know. After all, he's currently working as a shrink. Browallia: Any contact with Azatoth or other people or groups? Celebrandil: The only guy I meet from time to time is in fact Azatoth. His brother (yes, the one on the boat) got married and we had a nice party out in Stockholm archipelago. Azatoth is currently a PhD student in mathematics and will hopefully finish within a year or so. I rarely meet anyone else. However, on the web I have a whole bunch of contacts from a number of groups. When I was active Internet was hardly used at all, but I'm glad to see that things have changed. Browallia: Okey, doing a shift-subject-command, to Music, indeed, I like the tune from ENIGMA, but are you listening to anything else? Celebrandil: Isn't www.scenemusic.net the only thing you need? Maybe not. On my CD player I usually have music like Apoptygma Berzerk,Covenant, De/Vision, Mobile Homes, Funker Vogt and Das Ich. For laughs I might even play Welle Erdball or Spock, but not very often. Browallia: last comments? Celebrandil: It surprises me that the Scene is alive and kicking, even if things have changed a bit during the years. On the other hand, the Scene is the perfect place for people who like to be creative. After all, in order for people to see a point in life, creativity has always been important and will always be. The Scene is probably the only world-wide cultural phenomenon that is based on creativity and friendship, rather than commercialism. So, keep coding! Browallia: Thanks for participating, I still owe you one beer! /Browallia