Inteview with Dr. Awesome (Bjørn A. Lynne)
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SPACE-VIEW WITH BJORN LYNNE by Terrox As Bjoern Lynne is an old Scener, we thought it could be funny to hear what a former Amiga musician is doing around nowadays. For more info about 'Dreamstate', his last CD, read the article with the same name somewhere on this disk. Age: 28 Favourite Synth: Alesis QuadraSynth Car: Ford Sierra Interest: Music, music and music...erm Status: Single Projects: Worms Witchwood Alien Breed 3D Final Over Rollcage Project-X II Allegiance Paracop and more... These are obviously all Team17 games under development. As for another CD or something like that, I don't know yet. I have some new tracks, but need a lot more, and these days I seem to spend all of my creativity on the Team17 games. Goodday pal, thanks for joining my 'Voyager' on a little trip to Space. Oh, don`t forget to fasten your seatbelt - it`s not that funny being kicked between the walls. If the instruments get destroyed, we get most probably destroyed too, if not cracked to dust. Puh, let`s wait with the SpaceView until we arrive Space, ok? Good. Ready for some Gigatons downwards pressure. There...go...wrooooaaaaammmmmm... (10 minutes later) Here you have the telescope, take a look on the Andromeda galaxes, quite nice shape and colours. What do you think? I ask him. - Huh? All I see are some dots. I assume *this* must be the inspiration for Ozric Tentacles cool album 'Dots Between the Dots' - don't you think, Terrox? Sure. Do you want a banana, melon, lemon or spaceballs? I continued asking as a teacher testing your knowledge. The spaceballs are just some lemons and melons squeezed together, and are quite compact. If you are space-sick, please ignore my questions. Ok, I have had enough food. Let`s talk some sence, I said, leaving the food-project. What are you really doing nowadays? I continued, hoping to get something out of his Dreamstate-Work. - Well, besides watching dots in outer space, I now live in England where I work as head of music and audio in Team17 Software. In the day-to-day life, this means that I spend my days making music and sound effects for all Team17 games on all platforms. I have also just released my third CD called 'Dreamstate', and I'm doing my best to sell as many copies as possible! 'Dreamstate' has been out in the shops here in England (it was released on a proper record company this time), and from what the record company says, it's doing fairly well. We passed the moon after being visitors of Andromeda galaxes. The moon was halfed with light and darkness. Light being important for all life and making inspiration for life. On the other side darkness, pushing minds downwards to the ground and the devils kingdom. I started thinking about a normal day when you feel just pissed of, and life sucks. I just had to ask him. Who have been you motivator? - Myself, really. I don't have anyone pushing me forward with these CD-projects, except my own self, and that's ok I guess, because as most musicians will know, the music turns out best if you just do what comes naturally to yourself. Musicians (and especially those working on their own, without a band or anything) are, and will always be, individuals who do their work best when they're on their own. Reading some addy`s there are no doubt that collecting modules is a hobby number one among Sceners. If I mention module-freaks, what`s the first thing that pop into your mind? - Loop points. What are you really doing for your space-time, when you don`t make music? - What most sane people do, I guess. Socialize and watch TV, read books, chat on the phone, try to pick up girls, play computer games. Oh, I should mention, I also write articles for a couple of Norwegian magazines. Proper paper-magazines, that is - they're called 'Tekno' and 'Lyd & Bilde' - I'm sure most Norwegian readers will be familiar with these. I had to navigate the ship, doing some maneuvers to don`t hit some meteors. Lynne was surprisingly relaxed - he seemed to be familiar with Space. It`s just twenty years since Armstrong walked on the moon, I said, just to fill the silence. I then started thinking about the fast grow of heavy technology. Ah, time to introduce his Scene points. Let`s see... During the long run, from the Scene started in 1986, mankind can`t hardly avoid to notice that equipment means more and more. Do you think this will split Scene musicians? I asked with some pressure on 'Scene musicians'. - Absolutely. Which is a pity really - but that's how it is. The Amiga is/was a superb sound machine for it's price, but you can't close your eyes to the fact that people will move on to other hardware - as I'm sure most of the scene musicians from a few years back have already done. My 'Voyager' accellerated. I was about to get nervous myself. Lynne just smiled. So you like speed? I asked. - Only if I'm really drunk. I quite liked the movie though! - Well, what about techno. Do you like it? He didn`t seem to listen. Some seconds later he continued. - Techno music is music that is aimed at a specific use - that of heated dance floors in crowded clubs. As long as it's played there and I'm in the mood for it, I can enjoy techno music. But I wouldn't buy a techno album and play it at home. The problem with techno modules is that there are so many of them, that to be noticed, it has to be really shitkicking. So you would probably be better off finding some other style of music that hasn't been used, re-used and over-used so much - it's easier to stand out then. Space is great. I pushed the trottle towards me - the ship slowed down. Lynne grasped a spaceball and chewed. Space journeys surely suck your stomach empty. He seemed to like it, and just after that he grasped one more. Hey, watch up! He screamed! - Puh, that was close, I said. I had almost crashed a meteor. I spent long days and nights composing for the forthcoming Team17 game 'Worms' - which is going to be THE best computer game ever!!! (Thank you Bjorn for the best game I have played for a long while, TRX) As for the 1995 scene, I have to be honest and say I don't know that much about it. I haven't been really active in the scene since the summer of 1991. 'Voyager' was now going down, if directions means anything in the Space. Earth, Tellus, was growing fast. You have made some game-music for different companies. Can you tell the readers what you think about Funcom`s Space-hunting for talented Sceners? I dared to ask. - Headhunting in the scene is quite definitely the way to do it, as that's where all the really talented people are. Team17 have also got some of their best people from the scene. Lots of guys who used to code demos are now coding games here in Team17, and the same goes for graphic artists. As for musicians, well I obviously came from the scene too. Dunk! We landed just beside Lynnes house in Wakefield, England. Now I was really Space-tired. Though I noticed a sign saying '33 Hollin Lane', and just under that 'Calder Grove', and finally on the last line 'West Yorks. WF4 3DG'. My computer display puped up the phone number +44 (0)1924 267 776. I hope you have had a nice trip, I was of course hoping for a 'yes' answer. - Yes I have, although I caught a bit of Space Deliria up there, and for a while there I thought I'd gone into Tranze Seven, but just as I was thinking 'Now What??', I forgot the whole thing and just enjoyed the rest of it... Enjoy your trip back to whatever weird planet you came from. See you!