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Credits and Features

If you see an error in these credits, please tell us.

Looker House (Series Publishers)

Music

Text

TRSI (Series Publishers)

Music

Text

Individuals and Guests

Code

Music

Graphics

  • Dmd! (RU) (mag)
  • Gdm (RU) (title, add.)

Text

Release Features

TitleTypeAuthorcontained asYear
Music
(Noisetracker/Protracker)

Dascon
Tracker Packer 3.x
128572 bytes / crc
DC3BEFF6
a8/98
added 1/07
Music
(Noisetracker/Protracker)

Ganja & Teis
Tracker Packer 3.x
320118 bytes / crc
F5600D7A
a8/98
added 1/07
Music
(Noisetracker/Protracker)

Tecon
Tracker Packer 3.x
159518 bytes / crc
6C565972
a8/98
added 1/07
Music
(Noisetracker/Protracker)

Illusion
Tracker Packer 3.x
259040 bytes / crc
B5621827
a8/98
added 1/07
Music
(Noisetracker/Protracker)

Tangerine
Tracker Packer 3.x
249800 bytes / crc
0E0CAA99
8/98
added 1/07
Music
(Noisetracker/Protracker)

Xpeh
Tracker Packer 3.x
319178 bytes / crc
81A9C75F
a9/98
added 1/07

Downloads

Direct Files

Files From Features

Information

About

Northern Palace BBS:
INSOM03.LHA   1385795  18-09-98  .  ____     __ ___   _____ looker house .98.
                                 __/   /__ _/  /  /_ _\_  /__________ \_____.
                                 \    /   \   /_    \   _/            \\   _|
                                 (\_______/_ __(____/___\______________\\_(__
                                                                        \    
                                 *insomnia issue 3 - presented by lkr & trsi*
                                 .            ____   _____     ____     __ \|
                                 _   ._______(_ _/_ _\_  /__ _/  _/__ _(_/_ 7
                                 /___|_            \_  _/   \ \__    \     \!
                                 -gdm__)____________/__\____/___/____/\____/.
                                                                             
                                 yousshouldknowthatfuckingdeadendiscomingsoon


Uphold The Law BBS:
INSOM03.LHA  P1386692  10-07-98  .  ____     __ ___   _____ looker house .98.
  Downloads -> 3                 __/   /__ _/  /  /_ _\_  /__________ \_____.
                                 \    /   \   /_    \   _/            \\   _|
                                 (\_______/_ __(____/___\______________\\_(__
                                                                        \    
                                 *insomnia issue 3 - presented by lkr & trsi*
                                 .            ____   _____     ____     __ \|
                                 _   ._______(_ _/_ _\_  /__ _/  _/__ _(_/_ 7
                                 /___|_            \_  _/   \ \__    \     \!
                                 -gdm__)____________/__\____/___/____/\____/.
                                                                             
                                 yousshouldknowthatfuckingdeadendiscomingsoon

ASCII Art File Info (.diz file)

.  ____     __ ___   _____ looker house .98.
__/   /__ _/  /  /_ _\_  /__________ \_____.
\    /   \   /_    \   _/            \\   _|
(\_______/_ __(____/___\______________\\_(__
                                       \    
*insomnia issue 3 - presented by lkr & trsi*
.            ____   _____     ____     __ \|
_   ._______(_ _/_ _\_  /__ _/  _/__ _(_/_ 7
/___|_            \_  _/   \ \__    \     \!
-gdm__)____________/__\____/___/____/\____/.
                                            
yousshouldknowthatfuckingdeadendiscomingsoon

Interviews

Interview with Apollon

NEWCOMER OF THE ISSUE
 : APPOLON

__This section of Noise from Heaven is dedicated to introduce an unknown
musician, who has entered the stage of Amiga music for not too long ago,
to a large audience. That's in order to give him a chance to show himself
to the readers of Insomnia, and also in order to give us a chance, to maybe
find some really talented,
unknown musicians in here... so... in case YOU think you could be the
newcomer of the month (or better: the issue ;) , then feel free to send
m
... read more

Interview with Blueberry

INTERROGATION:Blueberry/Efreet


__First of all, please give us some personal information on your person:
__Well, I was born on October 13th, 1976. I've lived in Aarhus, Denmark
for the most of my life and I am currently studying Computer Science and
Physics at the University of Aarhus. Besides coding and studying, I enjoy
singing, walking, some swimming (Preferably in the ocean, at all seasons)
and a bit of biking.

__When did you enter the scene and how does your career look like?
__It probabl
... read more

Interview with Crisp

CLOSE LOOK
Crisp / Crux


__This time, an interview with a real genuine cool guy. Coder, Cracker
and fun to know guy. A guy almost half my age, but who's knowledge is
about 100 times my age :) Ladies and Gentlemen, Boys and Girls, It is
my pleasure, to share with you all, an evening on IRC with my good
friend CRiSP. Without any further delay, lets get right down to it.

ZOLTRiX:  Hi there Crisp! First of all, introduce yourself to our readers.

CRiSP:    Well, my handle is Crisp, I am 19 years
o
... read more

Interview with Jazz

JAZZ / HAUJOBB
he can't hear!

__Haven't heard anything from JAZZ lately, you say?
INSOMNIA can reveal that he's not heard anything from himself either during
the last couple of months...
__JAZZ / HAUJOBB, a very famous composer behind stunning pieces like
the main music from the demo "My Kingdom" released at the Party 1997
amongst others are suffering serious ear-problems...
__INSOMNIA gives you the exclusive story in a direct interview with
JAZZ in person...

__Dear Jazz, we have learned that 
... read more

Interview with Magic

MAGIC/NAH KOLOR
in focus


Introduction
__Ghandy usally gives a drink to his interview objects, but I prefer just a
nice sparkling smoke. "Want one?", I say invitingly. "No thanks, I don't
smoke (Anylonger. -Ed.)", Magic hastly comments.

Sixpack:
Ok, let's start then.. Tell us all about yourself! Name, age, groups, etc...

Magic:    
Well, my real name is Fulco Koop and I choose my nickname 'Magic'
approximately ten years ago. My age anno domini 1998 is 22 and I am almost
for 10 years involved 
... read more

Interview with Spadge

TEAM17
multi million dollar company
or a gathreing of mates?


__Having recently released the sequel to the mega-hit Worms for the PC, Team
17 is now considered by even more people to be amongst the finest software
companies in existance. 'Worms' has become a world-renowned trademark, and
even the most elite scener seems to find amusement in playing this
feature-packed, highly playable and addictive game. But Team 17s history is
also spiced up by various Amiga productions such as Body Blows, Ali
... read more

Interview with Vention

A FEW TRICKS
        UP THE SLEEVE


__Do you remember Desert Dream? Do you remember Guardian Dragon? Both famous
Amiga demos coming from the legendary group Kefrens way back in the early
90's, making all of us proud of belonging to the Amiga demo scene...
The men behind these extraordinary scene publications were known as Vention
and Laxity, two of the best coders our scene ever had...
__INSOMNIA have learned that Vention is making a comeback. A re-entrance into
the Amiga community and he might
... read more

Interview with Warrior of the Wind (aka WOTW)

WOTW in focus
The (W)arrior (O)f (T)he (W)ind

__Elef Tsiroudis alias WOTW was a very well known musician in the early days of
the Amiga scene (1991-92), especially for the masses of chiptunes he produced
and which were used regularly in lots of cracktros and other small
productions around, especially in old Supplex times.
__His scene history also includes groups like The Science Frontiers, Scanners,
Gothic, Dual Crew and The Silents, something that shows us this musician can
truely be considere
... read more

Interview with Zerox

GODS - RUMOURS REJECTED
- THE TRUTH TO BE TOLD -


___For  years  now, we all have been amazed by productions brought to us by the
norwegian   group   Gods.    Since  1990  and  beyond,  the  golden  age  of
amiga-scening, the diskmagazine "DISC" has been amongst us, and for a lot of
us, it has brought nothing but pleasure.  But that isn't the only good thing
Gods  has  produced;  slideshows,  intros,  demos and packs - the list seems
never-ending.
___However,  a  few  months back, in March 1998
... read more

Party Invitations

Invitation to The Party 1998

INTRODUCTION!                                                                
                                                                             
Christmas  time;  a  widely recognized holiday season dedicated to traditions
and time spent with the family.  The demo scene also has it's traditions, and
christmas time is particular holy:  Going to The Party.                      
                                                                             
For  the  8th  time  in  a  row,
... read more

Invitation to The Italian Gathering 1998

                  YOU ASKED AGAIN AND FINALLY YOU GET...                     
                                                                             
                                                                             
                                                                             
                                NAH-KOLOR                                    
                                                                             
                                
... read more

Party Reports

Report on Belgian Scene Event 1998

THE BSE 1998
BELGIAN SCENE EVENT


__After the mediocre success of the first Belgian Scene Event, the organisers
had announced some improvements, and so the second edition of this party
promised to get a lot better than last year's fiasco...
__Due to the fact that Raven, Kill'O'Byte and Andy / Nuance didn't have enough
money nor time to attend the party, I was forced to travel there alone by
train without the possibility to take a computer with me. I arrived at the
party place on Friday morning,
... read more

Release Reviews

Review on Damones Go Vodka

This intro starts with some announcement for their homepage and few glowing
light dots rotating around. Then, accompanied by a hardcore tune, we see a
texture mapped bottle spinning in front of a plasmatic background. The whole
production was put together by Darken, Vostok and Owl in no more than 1 hour
during Assembly, and it is meant as a gift to Antibyte who wanted a Damones
intro to be released, but was too busy with System Crime to do one himself.

Review on Delta

INSIGHT:
DELTA BY EMBASSY


__This demo came second at the Assembly 1998. It takes up 8.4 MB of HD space
(note that this includes some unneeded files!), requires at least a 68020
CPU, a FPU, AGA or CyberGFX and lots of FAST RAM (I was told it needs 13 MB).
It lasts for 7 minutes.

Coding: Sly, Humanoid
Graphics: Oakgrove, Humanoid, Neure
Music: Temen, Basscadet


__The demo starts with a series of surfaces, arranged in zigzag order, so viewed
from one angle it reads 'Embassy' and when the camera
... read more

Review on Edit 0.5

A carbon-copy of Haujobb's last year entry? According to the credits, yes,
again it was Speedo to code, Muffler to compose and Bay Tremore to paint, but
when it comes to quality this intro is inferior! It features the usual
2D offset-table-effects, a texture mapped cube and a water-effect, overlayed
by some rotating glowing lightspots - all in 2x2 resolution. We have seen
many similar intros by Speedo before, only a lot better. I have no clue how
this production was able to win the competition, 
... read more

Review on Effusion

Another intro by one of the most active groups nowadays, this one being coded
Krishna, graphics were done by Muadib who is not a member and Deck made the
music. Appearantly it cannot keep up with Antibyte's productions, nevertheless
this is not a bad intro. The texture mapping routine offers objects that we
haven't see a thousand times before, aswell as nice textures. There is also a
zoom rotator included and some lightsourced 2D circular waves. Lacking is a
good design and the intro/music abrup
... read more

Review on Elektrik Baby

It's obvious that this intro could only be ranked that high in Finland, the
home country of most Jormas members. Though it offers surprisingly fair
coding, including some well-done texture mapping and blurring besides the
usual psychedelic effects, the music and the design are pure matter of taste!
Even well informed sources couldn't tell us who did what in this intro, so we
can only say that Vesuri, Pekka Pou and Raato have been involved!

Review on Little Intro

Not what most people expected, but DCS has recently proven that they're able
to produce so-called high quality intros, while this is more like a fun
production, containing a DCS logo, a sinus scroller, a further text writer and
some nice comic-style graphics, aswell as some funny tunes! Multitalent B was
involved in all aspects of creation, while Deetsay only coded, Optic only
painted and Fluffy only made music...

Review on Popgun

Another innovative but highly underrated intro! It features some sort of
b-splines, a colorful voxelspace/landscape and a mapped object - this does not
sound any spectacular, and it probably isn't, but the code by Kenny, the nice
graphics by Kidlove and the wondeful tune by Chromag, combined with a good
overall design make this little intro something special! Paragon is the old PC
group of Kenny and Kidlove, so this is sort of a gift to them, that should
have been amongst the top three intros!

Review on Red-Eye

Being the most innovative intro in the competition, this would have been the
editor's choice to win! Spite & Devotion are able to texture map, but they
don't have to show it in every screen just for the sake of it. The intro
features a combination of blur/glow effects, a radiating object and some alpha
mapping. Murk has again proven that a small intro does not have to lack new
design ideas and nice graphics, Fndr did the objects and Lust Ninja is
responsible for the great tune! The scene can onl
... read more

Review on Relic

INSIGHT:
RELIC BY NERVE AXIS


__This demo came first at the Assembly 1998. It takes up 5.8MB of HD space,
requires at least a 68020 CPU, AGA and 4MB of FAST RAM. It lasts for 8
minutes.

Coding: Schlott
Visuals: Meson
Audio & FX: Ganja
Pixelled art: Wade
Additional design: Zone, Crash, Halflob
Stress relief: Gozzer, Lil, Tikka

__First of all I have to say that I belong to those people who did not really
like Pulse by Nerve Axis, last years highly acclaimed Assembly winner.
Therefore I was dist
... read more

Review on Synthesis

INSIGHT:
SYNTHESIS BY NETWORK


__This demo came third at the Assembly 1998. It takes up 6.7 MB of HD space,
requires at least a 68020 CPU, AGA and some FAST RAM (probably 8 MB). It
lasts for 10 minutes.

Coding: Wasi, Wind, Scout
Graphics: Leunam, Zaac, Made, Rogue
Music: Nork, DJ Uno, Blue

__The demo starts with a small NETWORK logo and the name of the demo below.
A blurred feedback effect is used to give us the credits, but as the same
movement is used twelve times it gets a bit boring. Ever
... read more

Review on System Crime

Pixelized Linevectors, texture mapping with or without gouraud shading, bump
mapping, transparent mapping - combined with high quality textures (still
using my code, Roman? :) and 10 different 3D objects! Antibyte (code), Bird
(Gfx), Acryl (Gfx+Objects), Nomad (Objects) and Muffler (Music) are
responsible for a intro that is stuffed like hardly any other before! And if
it had been the first of its kind, this production would be one of the best
64k intros ever - but most of the objects are used b
... read more