Exit Planet Dust (Demo) by Artwork
- Released: 1997-03-29 on The Gathering 1997, ranked 2 in the Demo competition
- Categorized as: Demo
Credits and Features
If you see an error in these credits, please tell us.
Artwork (Series Publishers)
Code
- Azure (DE)
- Graham (DE)
- Scout (aka Kalms) (SE)
- Tron (DE)
Music
Graphics
- Fiver (aka Fiver2) (DE)
- Tiberius (DE)
Release Features
Title | Type | Author | contained as | Year |
Music (Noisetracker/Protracker) | Virgill | The Player 6.1A | 3/97 | |
Music (Noisetracker/Protracker) | Skyphos | The Player 6.1A | 3/97 |
Downloads
Direct Files
- artwork-planetdust.lha (archive), 4366175 bytes (CRC:
4F526462
)
Files From Features
- exit planet dust - part i.mod (sound), 342730 bytes (CRC:
95EB304B
) (mp3/ogg provided by ExoticA) (see inside text) - exit planet dust - part ii.mod (sound), 851174 bytes (CRC:
470C00FB
) (mp3/ogg provided by ExoticA) (see inside text)
Information
About
"Exit Planet Dust" is also the name of the debut album by British electronica duo The Chemical Brothers, released in June 1995. This is the likely inspiration for the title.opens with an innovative opening part where (presumably) the coders of the demo are part of the 3d scenes. It's real hard to describe, but it sets just the right mood! Then the music changes, and we move into space. next is a phong object over a moving backgroundthen a spaceship crashes through a wall, and strange pipes twist and turn... EPD is a world of wonder, with lots of strange things going on... Then a quick trip through a tunnel before another phongobjects, this time with some other, smaller objects flying around... Then a falling, colorful object, some bump and envmapping on a couple of new objects Then - abd this is cool - the entire screen starts twisting around the last object! Next is a massive, colorful and fast 3d scene with a humanoid shape in the middle. Another object follows, before 5R2's fullscreen pic "Earthpeople", winner at SILICONvention 97 that same weekend. Next is a weird sort of bumpmap effect I really don't know what to calll :) Some more sparkly objects follow, before a new, bumpmapped tunnel. Next is a fullscreen raytraced pic with a red hand stretching towards the user, then some star objects appear at the same time, before three brief objects signify Exit - PLANET - DUST and it's all over. Technically oustanding, with generally very good music, there was no doubt about who would win 2nd prize at the Gathering. This is a very very good demo, no question, but it's simply just not "Captured Dreams" =) The version reviewed is the compoversion, which is missing the endpart (Virgill's module exists only in the final version, with endpart) which was omitted at TG because of the organizers' imposed space limit of 5MB. This is (for some reason) widely regarded as a cooperation with C-Lous, but in actuality Scout was already a full Artwork member at the time. His entire contribution to the demo however was just one tunnel routine.