Author

Slummy
Coder, Music Artist, Texter, Graphics Artist

  • Known as active since 1995
  • Country: Norway
  • Known as member of Spaceballs since 1995, Zymosis since 2011, Boozoholics since 2007
  • Also with this name: Slummy (Digital Artists Inc) (FI)

Jobs in Releases

  
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
showing 11 to 20 of 106 matches from 89359 total entries1 2 3 4 5 6 7 8 9 10 11
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Title Group Category Year
downloadsChoke
on The Gathering 2001

Job: Code
Spaceballs
64k Intro
AGA Chipset required
a4/01
added 4/00
downloadCopperophilia
on Assembly 2012

Job: Code
Spaceballs
Bootblock Intro
no music - AGA Chipset required
a8/12
added 2/13
downloadD.I.S.C 12
Job: Code (intro), Text
Gods & Iris
Diskmagazine
interviews
a1/02
downloadsD.I.S.C 12 - intro
aka Eystein

Job: Code
Spaceballs
Intro
AGA Chipset required
a1/02
added 2/02
Daddy's Home
Job: Code
Ephidrena & Spaceballs
Demo
no download - no screenshot
10/02
downloadDark Helmets
on The Gathering 2003

Job: Code, Graphics
Spaceballs & The Silents
Demo
AGA Chipset required
4/03
added 3/03
downloadDataskull
on Assembly 2015

Job: Code
Spaceballs
Demo
AGA Chipset required
cc8/15
added 8/15
downloadDatorstam - Datastorm 2014 Invitation
Job: Code
Spaceballs & Up Rough
Demo
a10/13
added 10/13
downloadDegradation
on Finnish Amiga Party 2013

Job: Code
Zymosis
Bootblock Intro
no music
z12/13
added 12/13
downloadDistance '99 Invitation
Job: Code
Spaceballs
Intro
AGA Chipset required
7/99
added 11/11

Interviews with Slummy

Interview found inTypeAuthorYear
downloadD.I.S.C 12Diskmagazine
interviews
Gods & Iris
Darkhawk - Dr. Doom - Dran - ...
a1/02

Interview Text

INTERVIEW WITH SLUMMY/SPACEBALLS


By Zerox/Gods


INTRODUCTION

As a short introduction, please tell the readers a few words about
yourself, your function and what you want to achieve in the scene?

I was born in 1978, and my real name is Remi Johan Pedersen. At the moment 
I'm the only active coder in Spaceballs, and I've also been organizing the 
group since the summer of 1997.

When did you enter the scene and how did you first get attracted to it?

When I got my first c64 in 1989 it didn't 
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